Page 6 of 19
RE: Feature Request
Posted: Mon Mar 07, 2016 10:13 pm
by sdkfz181
I have played 6 games so far. I am content with the UI. I have one tiny feature request, if it is easy to do. When I click a hex which has only one of my units in it, please can it also select the unit in the Unit Control Panel?
RE: Feature Request
Posted: Mon Mar 07, 2016 11:03 pm
by rsclinton1
Very, very happy to support your game. UI is "okay", but I think quite a few of the posts are over-stated to say the least.
I did not see anyone mention the view size itself. I have a large, wide screen, but the counters and hexes are always quite small.
Unless I am missing it, the ability to make the game board/counters larger. A "zoom" or whatever so I can see the game better. I have loads of screen space not being used. I even tried to use a window...but that is quite odd in that it simply locks a box in the center of my desktop that I still have no view controll over.
I may be biased, but quite seriously, a large portion of your "potential" market are men, over the age of 45 and our eyes are not as good as they used to be. [8D]
Thanks again,
Scott
RE: Feature Request
Posted: Tue Mar 08, 2016 2:12 am
by Gerry4321
Remove the unplayable hexes from the scenario (now they show as shaded in red).
RE: Feature Request
Posted: Tue Mar 08, 2016 3:14 am
by parusski
ORIGINAL: Storm72
ORIGINAL: idjester
I.E. a pro tip for you guys out there that haven't watched my scenario creation videos. You can setup
different zones for the units to be placed in. (For example German Zone 1). In that zone you can choose
a bunch of hexes for those units to be placed in. This way the units are not static and in the same place.
This will allow the units to be places in different setup hexes every time the scenario is played and will
therefore it will play different each time you play the scenario.
Make 3 or 4 different zones for the computer to place his units and assign units to those different zones.
The computer will than random place those units in the setup zones and you have a totally different scenario
just by how you designed it.
Hope that helps.
idjester
THIS! ^
+1.
+1 and hotkeys.
RE: Feature Request
Posted: Tue Mar 08, 2016 5:58 am
by MikeGER
ORIGINAL: grumblinggrognard
I did not see anyone mention the view size itself. I have a large, wide screen, but the counters and hexes are always quite small.
Unless I am missing it, the ability to make the game board/counters larger. A "zoom" or whatever so I can see the game better. I have loads of screen space not being used. I even tried to use a window...but that is quite odd in that it simply locks a box in the center of my desktop that I still have no view controll over.
I may be biased, but quite seriously, a large portion of your "potential" market are men, over the age of 45 and our eyes are not as good as they used to be. [8D]
you are not alone! ...scroll back to check post number #91 [;)]
"
In addition, for old wargamers with bad eyesight (like me
and i bet iam not alone ) i would like to have a mild (let say 125%) zoomed-in possibility for the map
as an option
Best would be a continuous zoom in/out with middle-mouse-wheel from -25% to + 125% on the map so "
(...i wish the whole game had be designed with a higher resolution of the counters and hexart in mind, because if you zoom in on the counter more then 125% for example at 150% the artwork start to get ugly and unreadble because of the beginning pixelation)
PS:
- UI related observation after spending some more time with the game -
Hit "Spacebar" for the next AI-Step and Phase-step is IMHO mandatory for the next patch.
If there is only a single unit (especially helpfull with the vehicles) in a hex left-click in the hex autoselect the unit.
in general an option in the game menue to tick on/off (so everbody can set his favorite way), that left click a hex autoselect all units in the hex and the player has to deselect the units he dont want to participate seems to be the less cumbersome method for a smoother gameplay)
RE: Feature Request
Posted: Tue Mar 08, 2016 6:38 am
by Franciscus
ORIGINAL: MikeGER
ORIGINAL: grumblinggrognard
I did not see anyone mention the view size itself. I have a large, wide screen, but the counters and hexes are always quite small.
Unless I am missing it, the ability to make the game board/counters larger. A "zoom" or whatever so I can see the game better. I have loads of screen space not being used. I even tried to use a window...but that is quite odd in that it simply locks a box in the center of my desktop that I still have no view controll over.
I may be biased, but quite seriously, a large portion of your "potential" market are men, over the age of 45 and our eyes are not as good as they used to be. [8D]
you are not alone! ...scroll back to check post number #91 [;)]
"
In addition, for old wargamers with bad eyesight (like me
and i bet iam not alone ) i would like to have a mild (let say 125%) zoomed-in possibility for the map
as an option
Best would be a continuous zoom in/out with middle-mouse-wheel from -25% to + 125% on the map so "
(...i wish the whole game had be designed with a higher resolution of the counters and hexart in mind, because if you zoom in on the counter more then 125% for example at 150% the artwork start to get ugly and unreadble because of the beginning pixelation)
PS:
- UI related observation after spending some more time with the game -
Hit "Spacebar" for the next AI-Step and Phase-step is IMHO mandatory for the next patch.
If there is only a single unit (especially helpfull with the vehicles) in a hex left-click in the hex autoselect the unit.
in general an option in the game menue to tick on/off (so everbody can set his favorite way), that left click a hex autoselect all units in the hex and the player has to deselect the units he dont want to participate seems to be the less cumbersome method for a smoother gameplay)
Totally agreed !
RE: Feature Request
Posted: Thu Mar 10, 2016 6:05 am
by fran52
IMO,what for the moment limits the realization of scenario are:
Terrain:swamp,river and terrain condition(snow,mud)
Rules:transported units,towing gun and external reider.
With these features we can do a lot of scenarios.
If ,in future,we can have also air attack,mine ,foxhole,trench and bunker,only few limits remain.
RE: Feature Request
Posted: Thu Mar 10, 2016 2:14 pm
by gw15
Yes, a must, transported units, towing gun and external rider.
RE: Feature Request
Posted: Thu Mar 10, 2016 3:09 pm
by fran52
I forgot the variable turn for the reinforcements.
RE: Feature Request
Posted: Thu Mar 10, 2016 3:44 pm
by Ratzki
I would like to see some non-whole hex terrain added.
RE: Feature Request
Posted: Thu Mar 10, 2016 9:09 pm
by Franciscus
A ZOOM function, please!!
(although due to the fact the game uses a single png file as the source for all graphical elements I am not sure if it is at all possible...[:(])
RE: Feature Request
Posted: Thu Mar 10, 2016 9:21 pm
by SteveD64
Yes, zoom in and out! A larger map area would also be nice. Having the game play restricted to the upper left hand corner of your monitor is kind of a drag.
RE: Feature Request
Posted: Fri Mar 11, 2016 4:13 am
by Gerry4321
Fanatic units.
RE: Feature Request
Posted: Fri Mar 11, 2016 9:41 am
by virtuali
My vote would be for:
- Hexside terrains ( Hedges, Walls, etc. )
- Multi-hex Firegroups
- Smoke grenades.
They are the most important features, because they have a big impact on tactics, so I consider them as "core" rules.
RE: Feature Request
Posted: Fri Mar 11, 2016 6:16 pm
by rsist34
So to sum up this thread, We want Computer version of ASL.
RE: Feature Request
Posted: Fri Mar 11, 2016 6:34 pm
by Gerry4321
You could instead say a very comprehensive tactical WW II game. Tons of people on forums out there searching for this and we have made a great start!
RE: Feature Request
Posted: Fri Mar 11, 2016 7:29 pm
by GenChaos33
How about LIVE 2 player games? No file saving/sharing. Just load game, go online, find player, and have fun!
RE: Feature Request
Posted: Fri Mar 11, 2016 8:17 pm
by fran52
My vote would be for:
- Hexside terrains ( Hedges, Walls, etc. )
- Multi-hex Firegroups
- Smoke grenades.
If i'm not wrong,the multi-ex firegroup is not used in ASL,was used in SL.
RE: Feature Request
Posted: Fri Mar 11, 2016 8:47 pm
by Gerry4321
No, ASL has firegroups. Very important so you can get firepower w/o bunching up.
RE: Feature Request
Posted: Fri Mar 11, 2016 9:26 pm
by iPhoneAppz
ORIGINAL: GeneralChaos
How about LIVE 2 player games? No file saving/sharing. Just load game, go online, find player, and have fun!
+1