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RE: Sid Meier’s Civilization VI
Posted: Fri Oct 28, 2016 7:15 pm
by Aurelian
Here's how to exploit your way to victory in Civ 6 (until Firaxis stop you)
http://www.pcgamesn.com/civilization-vi ... loits-bugs
RE: Sid Meier’s Civilization VI
Posted: Fri Oct 28, 2016 8:10 pm
by Rosseau
I can't believe they didn't include the in-game editor in a $60 product. This is a standard feature from the IV series and should not have been just dropped or left for a patch. Looking at various sources, it is no smash hit, but apparently few bugs.
RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 10:03 am
by Rising-Sun
Well I bought it last night and want to take a peek at it. Played it for three hours, didn't really like it. The character animations was pretty good, but the overall terrains, units and buildings is what I didn't like it. The biggest issues is that if you don't have a good pc you going to run into some serious lags. Between the AI moves and on, take awhile. Least I got my refund back, explaining why I didn't like it.
Someone mention that they have earth map, it is bigger and put 18 civilizations on there, it was major lags for that player. Infact he had a better pc than I do and still crash time to time.
I would wait til they put more efforts into this and cheaper of course before I grab it again.
RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 10:36 am
by Greybriar
ORIGINAL: rosseau
I can't believe they didn't include the in-game editor in a $60 product. This is a standard feature from the IV series and should not have been just dropped or left for a patch. Looking at various sources, it is no smash hit, but apparently few bugs.
Welcome to the world of DLC where a game is milked for every dime possible.
RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 3:01 pm
by LarryP
I went ahead and fell for it, I also purchased it for $60 US. Not what I usually do but I had to see for myself how it is. On the Settler (easiest) mode, I get hammered by the AI right away, sometimes by two races at once. Then I also played to turn 150 without any wars. It seems to be very unpredictable. I play the same way too so it is not something I did or did not do that cause the wars or lack of them. I enjoy managing, building, and not combat, but the way the AI is now, you have to build troops from the start.
Tons of posts in the Steam forum about the aggressive AI. I got tired of reading so many.
Spain and France both took me to war at the same time at around turn 20, and I got so mad that I wiped France off the map, and beat Spain down to one city with almost nothing. It DID feel good. However, that is not the kind of game play I enjoy the most. I hope they make some changes and give an option for peaceful games as well as adjusting the aggressiveness of the AI. In Civ5 I use a mod that allows for peace games and it is a lot of fun.
Overall I think Civ6 is an excellent game. I never have cared for comic type art for gaming material, but I like the art in Civ6. If it was more realistic then it would be more of a demand on the minimum graphics, and my card is the minimum now. It's an ATI Radeon 5800 series, several years old. Also, I like the districts now as they open up new options. The City States are handled better now than from Civ5 which are a pain. I turn them off in Civ5. And as always, the Civilopedia is just a right click away from excellent help, with a search option too. I wish all games had this level of help.
With a couple of patches, a few MODS, and a DLC or two, this will be an even better game and maybe the best one yet. No, I didn't say that. [8|]
RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 3:11 pm
by Grim.Reaper
Seems like a lot of folks pulled into this one...even me. Haven't played a ton yet, some day.
RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 7:16 pm
by MrsWargamer
It's looking like I will be passing on Civ 6. You guys are fairly good at tearing into a game and exposing the details that count.
I'm not in a hurry to get a game my system will just barely manage on the lowest settings. and it appears the game will not be worth the effort until they've gotten around making a major add on for it. Seems like this is the norm for Civ since Civ 3.
Money is derned scarce here and my gaming intensity is kinda lame. I'm waiting to see how SC3 does on it's opening months. Plus I continue to have an interest in Panzer Corps and Tigers on the Hunt. If I'm buying a game it has to be more than a tweaked version of what I already have, it has to deliver something special. Civ 6 doesn't look like it has earned my interest yet if your comments are on the money. And I have others who have been on a list longer

RE: Sid Meier’s Civilization VI
Posted: Sat Oct 29, 2016 8:44 pm
by wings7
ORIGINAL: MrsWargamer
It's looking like I will be passing on Civ 6. You guys are fairly good at tearing into a game and exposing the details that count.
I'm not in a hurry to get a game my system will just barely manage on the lowest settings. and it appears the game will not be worth the effort until they've gotten around making a major add on for it. Seems like this is the norm for Civ since Civ 3.
Money is derned scarce here and my gaming intensity is kinda lame. I'm waiting to see how SC3 does on it's opening months. Plus I continue to have an interest in Panzer Corps and Tigers on the Hunt. If I'm buying a game it has to be more than a tweaked version of what I already have, it has to deliver something special. Civ 6 doesn't look like it has earned my interest yet if your comments are on the money. And I have others who have been on a list longer
Did you check out Steam for Panzer Corps DLC on sale?
http://store.steampowered.com/app/268400/
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 10:34 am
by MrsWargamer
Sadly funds are very stiff till after Christmas here. If ya don't safe it ya don't have it.
Hoping to indulge in some shopping while visiting family over the holidays.
I'll probably score my remaining ungrabbed PC dlc eventually.
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 10:37 am
by warspite1
Well if I had a computer that could run the game I would have bought it Day 1 on the off chance (despite my repeated protestations that I won't go down that road again [8|]).
But my computer can't handle it so that problem doesn't exist [:(]
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 10:50 am
by Zorch
ORIGINAL: warspite1
Well if I had a computer that could run the game I would have bought it Day 1 on the off chance (despite my repeated protestations that I won't go down that road again [8|]).
But my computer can't handle it so that problem doesn't exist [:(]
So sad.
I'm still waiting for the 1st expansion.
civfanatics has some good discussions:
http://forums.civfanatics.com/threads/c ... -0.601129/
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 2:01 pm
by Kuokkanen
ORIGINAL: MrsWargamer
I'm not in a hurry to get a game my system will just barely manage on the lowest settings. and it appears the game will not be worth the effort until they've gotten around making a major add on for it. Seems like this is the norm for Civ since Civ 3.
At least in case of Civ4, original/vanilla game is simplier and easier to learn, and I have seen recommendations to play it first before Beyond the Sword. I managed BtS only by reading the manuals and playing the tutorial in vanilla game. Still Civ4:BtS reinforced with Caveman 2 Cosmos mod is overwhelming experience for me, and I strongly recommend to start Civ4 experience without that near gigabyte sized monster mod.
Now let me tell you about Caveman 2 Cosmos. New game starts at 50k BC. Earliest available units are Brute and Stone Thrower. After some research, player gets such units as Wanderer (precedes Scout), Chaser, Clubman, Spiked Clubman, Slinger. First city has health<unhealth and pop won't increase until after +10k years of research (herbalism, controlled fire, cooking) and construction of buildings & their equivalents (Berry Bushes, Childbirth Hut, Wet Nurse Hut, Fire Pit). It could be some 10k BC or later before I get Settlers to create more cities. Towards end of the game tech tree will provide such units as Cyborg and Hi-Tech Robot.
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 2:57 pm
by Zorch
ORIGINAL: Matti Kuokkanen
ORIGINAL: MrsWargamer
I'm not in a hurry to get a game my system will just barely manage on the lowest settings. and it appears the game will not be worth the effort until they've gotten around making a major add on for it. Seems like this is the norm for Civ since Civ 3.
At least in case of Civ4, original/vanilla game is simplier and easier to learn, and I have seen recommendations to play it first before Beyond the Sword. I managed BtS only by reading the manuals and playing the tutorial in vanilla game. Still Civ4:BtS reinforced with Caveman 2 Cosmos mod is overwhelming experience for me, and I strongly recommend to start Civ4 experience without that near gigabyte sized monster mod.
Now let me tell you about Caveman 2 Cosmos. New game starts at 50k BC. Earliest available units are Brute and Stone Thrower. After some research, player gets such units as Wanderer (precedes Scout), Chaser, Clubman, Spiked Clubman, Slinger. First city has health<unhealth and pop won't increase until after +10k years of research (herbalism, controlled fire, cooking) and construction of buildings & their equivalents (Berry Bushes, Childbirth Hut, Wet Nurse Hut, Fire Pit). It could be some 10k BC or later before I get Settlers to create more cities. Towards end of the game tech tree will provide such units as Cyborg and Hi-Tech Robot.
How does one discover 'Fermented Beverages'?
Avoid the random event 'Entire Tribe goes blind looking at the sun'.
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 3:17 pm
by Aurelian
Soon as I upgrade the power supply, I'll buy it.
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 4:18 pm
by wings7
RE: Sid Meier’s Civilization VI
Posted: Sun Oct 30, 2016 6:05 pm
by Qwixt
I will give C2C a shot.
RE: Sid Meier’s Civilization VI
Posted: Mon Oct 31, 2016 10:59 am
by gekkoguy35
I guess I'm the weird one here. I'm really, really enjoying my time with it thus far. The AI does some wonky things and barbarians can be vexing, sure, but I'm still loving it. Everything from the music, to the little details of your districts and wonders being constructed and worked just suck me in. The old school map parchment fog of war. And for some reason I love having the clock in the upper right hand corner of the screen. I guess then I can see how much longer I've played than I originally intended to [:'(]
As with anything in life, I suppose, to each his own.
RE: Sid Meier’s Civilization VI
Posted: Mon Oct 31, 2016 3:08 pm
by wings7
ORIGINAL: gekkoguy82
I guess I'm the weird one here. I'm really, really enjoying my time with it thus far. The AI does some wonky things and barbarians can be vexing, sure, but I'm still loving it. Everything from the music, to the little details of your districts and wonders being constructed and worked just suck me in. The old school map parchment fog of war. And for some reason I love having the clock in the upper right hand corner of the screen. I guess then I can see how much longer I've played than I originally intended to [:'(]
As with anything in life, I suppose, to each his own.
There are many more like you! [:)] [8D]
RE: Sid Meier’s Civilization VI
Posted: Tue Nov 01, 2016 6:43 pm
by Yogi the Great
The resource situation seems tougher. Frustrating to go for say gunpowder and find you have no Niter resource in your area. May have to go to war to get things like Niter. oil etc. Also tough to get gunpowder and find not only can't you buy musket men because of no Niter but you can no longer build swordsmen either which can make it tough to fight a war. But it is a good game requiring much more thought and planning.
RE: Sid Meier’s Civilization VI
Posted: Wed Nov 02, 2016 11:46 am
by gekkoguy35
I think it's important to note that this is only the starting point, and it'll most likely only get better as time goes on. I think VI is a really solid base on which to refine the different aspects of the game there are problems with, be it diplomacy (endless denouncements, seemingly random declarations of war, etc.), AI warfighting/unit construction (Holy obsolete unit spam, Batman!), or whatever. Even so, as I said earlier, I'm greatly enjoying it so far. Despite playing games many times throughout a week, Matrix offerings or others, I haven't been so engrossed in a game like this in quite some time. Not sure what that says about me, probably nothing good
