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RE: Fall Weiss II

Posted: Sun Feb 12, 2017 11:13 pm
by crispy131313
For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

If this folder isn't available try opening default campaign in the editor and "Save As" a copy of a campaign. And you will now have a user made campaign folder at the above location.

RE: Fall Weiss II

Posted: Sun Feb 12, 2017 11:15 pm
by Wittman18
the game should only be installed on the C drive?Fashion Files 2.2 endure in the My Documents folder to the folder company? In the root folder of the game is nothing to make inappropriately?

RE: Fall Weiss II

Posted: Sun Feb 12, 2017 11:27 pm
by Wittman18
All I have done as you write.
But an error ((Filed (select_campagn_dialog: draw_campain_image_to, buffer): could not ljad image faile.

RE: Fall Weiss II

Posted: Sun Feb 12, 2017 11:30 pm
by crispy131313
Open a campaign in editor and save it with a new name. Search your computer for that new file and then you will know where to copy the mod file.

RE: Fall Weiss II

Posted: Sun Feb 12, 2017 11:31 pm
by Wittman18
I Windovs8 64bit

RE: Fall Weiss II

Posted: Mon Feb 13, 2017 4:40 pm
by crispy131313
Has anyone else experienced an issue playing?

RE: Fall Weiss II

Posted: Mon Feb 13, 2017 6:59 pm
by sad ham
ORIGINAL: crispy131313

Has anyone else experienced an issue playing?

I've not.
Just the same CTD that happen in the vanilla version.

RE: Fall Weiss II

Posted: Mon Feb 13, 2017 7:08 pm
by crispy131313
Ok good. V2.2 is fine then?

RE: Fall Weiss II

Posted: Mon Feb 13, 2017 8:25 pm
by sad ham
I've played the 2.1 version.
I'll start the 2.2 as far as I 'll have time. :)

RE: Fall Weiss II

Posted: Mon Feb 13, 2017 9:58 pm
by sad ham
Well. I'm playing as Allies, december 1939 with Axis AI. I've seen there is an event "Germany expandes the Ruhr" or something like that.
What exactly it does, and what happens if I invade the Ruhr with French units?
Usually it is my first move with French, and there is no German reaction till the assault on Benelux.

RE: Fall Weiss II - Version 2.2 - (Ready for Download)

Posted: Mon Feb 13, 2017 10:56 pm
by ME262
hello crispy, enjoying your mod VER.2.2 for an old man this game is the greatest! thanks for your efforts! hope you post more mods soon... easy install as well! thanks[&o][&o]

RE: Fall Weiss II

Posted: Tue Feb 14, 2017 12:09 am
by crispy131313
ORIGINAL: sad ham

Well. I'm playing as Allies, december 1939 with Axis AI. I've seen there is an event "Germany expandes the Ruhr" or something like that.
What exactly it does, and what happens if I invade the Ruhr with French units?
Usually it is my first move with French, and there is no German reaction till the assault on Benelux.

This is an event (one of two over the course of the war) that increases MPP production in this region. If the resource is captured by France prior to expansion it will award 0 MPP to France.

RE: Fall Weiss II

Posted: Tue Feb 14, 2017 8:46 am
by sad ham
I'm playing December 1940. Axis has just declared war to Yugoslavia.
By the way I find the game very well balanced at the moment: France did fall in July 1940, but I saved all the B.E.F. sending it to Egypt.
One question: Axis did not try Sealion and after Vichy immediately started to deploy to attack Russia and Balkans. Is it any possibility that Axis tries to do Sealion?

RE: Fall Weiss II

Posted: Tue Feb 14, 2017 12:20 pm
by crispy131313
ORIGINAL: sad ham

I'm playing December 1940. Axis has just declared war to Yugoslavia.
By the way I find the game very well balanced at the moment: France did fall in July 1940, but I saved all the B.E.F. sending it to Egypt.
One question: Axis did not try Sealion and after Vichy immediately started to deploy to attack Russia and Balkans. Is it any possibility that Axis tries to do Sealion?

I'm glad to hear it is playing well. As far as Axis AI attempting Sealion I do not think they will attempt this in 1940. However it is on my radar for a future update as a variable to Axis strategy. I am anticipating some AI enhancements to the default game via patch (hopefully) and I think after that time enhancing AI strategy will be easier. That's not to say I have not made any changes, just not large scale ones as of yet.

RE: Fall Weiss II

Posted: Tue Feb 14, 2017 7:44 pm
by Wittman18
Chris Hi! Posted in private messages.

RE: Fall Weiss II

Posted: Tue Feb 14, 2017 11:27 pm
by crispy131313
ORIGINAL: Wittman18

Chris Hi! Posted in private messages.

I just checked I haven't received a new message

RE: Fall Weiss II

Posted: Wed Feb 15, 2017 7:48 pm
by Wittman18
Chris you I wanted to help with the mod and give new> scripts.give timviver?

RE: Fall Weiss II

Posted: Sun Mar 05, 2017 1:03 am
by tog34
I haven't bought this game yet, I've watched a few let's plays on youtube and I've read your awesome AAR, I'm really close to buying this game. I know that I'll love it, my only question is that I'm not fully behind the idea of having Finland and Romania as Majors. Is there a way that if I do buy this game I can just get the rest of your mod? I love the new events, they really spiced up your game in the AAR that's for sure! Do you feel that having these Majors is worth it? I mean I'd think you would because you added them lol. One last thing is in your AAR it seems the AI never got to launch operation torch, I'm wondering if this is already an event in the game? If not it totally should be because that would have made things extra interesting for your game. Keep up the good work and maybe do another AAR so I can see how the master plays this game again [:D]

RE: Fall Weiss II

Posted: Sun Mar 05, 2017 3:21 pm
by crispy131313
Thanks for the comments. I am probably going to release the next version with 6 Majors again so you are in luck. I do think they are worth it but It does add a complexity to the mod design that is a little taxing to update. So a move back to 6 Majors is on tap until maybe a final alternate version.

As for Operation Torch there are variables at play as to whether or not the AI will attempt this, which is good so that it can not always be expected.

RE: Fall Weiss II

Posted: Thu Mar 23, 2017 8:06 pm
by crispy131313
Version 3.3 is uploaded. Details on Post #1

I have changed back to Default Majors this time among other changes.

https://www.dropbox.com/s/s1fyzc012hitn ... 3.zip?dl=0

As always feedback is appreciated and incorporated into future versions.