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RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Mar 08, 2017 7:42 pm
by Steely Glint
(Never mind. Killed the bug myself.)
RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Mar 08, 2017 7:52 pm
by Steely Glint
(Never mind. Killed the bug myself.)
RE: Another counter mod (on going)
Posted: Sat Mar 11, 2017 8:19 pm
by IronCoffins88
Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still
RE: Another counter mod (on going)
Posted: Sun Mar 12, 2017 12:51 am
by FF_1079
ORIGINAL: IronCoffins88
Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still
Yeah, because of a unique unit the Soviets have, there is an additional action that needs to be taken to have the Soviet units show up as Sipres created them. Just go back a page or two - and you will see what is required to make the Soviet units use his counters.
RE: Another counter mod (on going)
Posted: Sun Mar 12, 2017 1:22 am
by IronCoffins88
got it to work now, thank you sir
RE: Another counter mod (on going)
Posted: Thu Mar 16, 2017 6:11 pm
by Ironclad
Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.
RE: Another counter mod (on going)
Posted: Mon Mar 20, 2017 4:48 pm
by SIPRES
ORIGINAL: Ironclad
Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.
Hello Ironclad,
I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..
Christophe
RE: Another counter mod (on going)
Posted: Tue Mar 21, 2017 4:34 am
by Ironclad
ORIGINAL: SIPRES
ORIGINAL: Ironclad
Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.
Hello Ironclad,
I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..
Christophe
Thanks, good to know. [&o]
RE: Another counter mod (on going)
Posted: Sun Apr 09, 2017 3:35 am
by PrinceMiskin
Superb job!
My only remark would be that I would have liked the halftrack representation for motorized corps (eg Sd Kfz, Universal, M series, STZ). Universal was fully tracked though...
The lorry is something I mentally attribute to a supply unit.
Then again this is probably historically inaccurate, but feels good to give Panzerkorps Grossdeutschland a Sd Kfz halftrack rather than an Opel Blitz.

RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jun 07, 2017 2:31 am
by zombiewarrior07
Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks. [&:]
RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jun 07, 2017 2:21 pm
by SIPRES
ORIGINAL: zombiewarrior07
Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks. [&:]
Here it is:
fb.asp?m=4213604
RE: Another counter mod (COMPLETED and ready for download)
Posted: Wed Jun 07, 2017 10:54 pm
by zombiewarrior07
Thank you!
[:)]
RE: Another counter mod (on going)
Posted: Thu Sep 07, 2017 6:14 pm
by NicolaiMa
Great Job! thank you sipres.
The mod works with steam version? I can´t see the images correctly. I have copied Major_04 in all campaigns and nothing.[:(]
RE: Another counter mod (on going)
Posted: Fri Sep 08, 2017 3:46 am
by SIPRES
Hi NicolaiMA.
Do you mean only Soviets counters didnt display correctly? and any others are OK?
RE: Another counter mod (on going)
Posted: Fri Sep 08, 2017 5:21 pm
by NicolaiMa
Hi!
Sorry, i didn´t check the non-3D animation button into the game. Now it´s fixed, i can see everything (soviets included). Thank you, again.[&o]
RE: Another counter mod (on going)
Posted: Thu Sep 14, 2017 1:50 am
by marcus725
I have a question... How can I make the CL,DN,CVL,MT naval units available for purchase? Would be awesome if this is possible! [:D]
RE: Another counter mod (on going)
Posted: Fri Sep 15, 2017 8:12 am
by SIPRES
Hi Marcus,
For this you will have to make a custom campaign using the Editor.
Then you select campaign menu --> Country Data --> Unit Build Data.
you will see all units available for the campaign and you can change build limits at your wish
Rgds
Christophe
RE: Another counter mod (on going)
Posted: Fri Sep 15, 2017 10:12 am
by marcus725
Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.
RE: Another counter mod (on going)
Posted: Sun Sep 17, 2017 6:16 am
by SIPRES
ORIGINAL: marcus725
Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.
Did you made a custom campaign file using Editor with increased units (naval) limits?
In such case should work in game purchase screen (except you dont have enough MPP).
Another point is Some Units like Heavy tanks and Anti tank can be purchased only after a certain date.
Can you post a screenshot?
RE: Another counter mod (on going)
Posted: Mon Sep 18, 2017 12:45 pm
by marcus725
SIPRES thank you for the help, I did create a custom campaign and all is well!
Go into the editor and go to Germany for example and check all of the units possible to be available for purchase. Save it and then load the custom campaign, start the game as axis and go to purchase screen you will see that the units at the bottom of the list will go out of the box and you can't select them for purchase.