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RE: GD1938 v3

Posted: Wed Nov 15, 2017 4:32 pm
by ironduke1955
Go team GD1938 v3[:)]

RE: GD1938 v3

Posted: Wed Nov 15, 2017 6:39 pm
by ernieschwitz
ORIGINAL: ironduke1955

Go team GD1938 v3[:)]

That's the spirit! :)

RE: GD1938 v3

Posted: Wed Nov 15, 2017 11:00 pm
by icym
Appreciation to both you and Bombur for your commitment and hard work in developing what promises to set a new high-water mark in ATG mods. Great work!

RE: GD1938 v3

Posted: Thu Nov 16, 2017 12:13 am
by ArmouredLion
To my taste, and I'm not stroking you in jest, ATG, plus the 1938 mod, is by far the most entertaining and fun WW2 game I have come across in several decades of gaming... and V3 will no doubt be superduperfragelisticexpialidocious!

RE: GD1938 v3

Posted: Thu Nov 16, 2017 2:19 am
by cpdeyoung
We have missed you, but your goal of a well tested game on release is so important.

As Armoured Lion says this is the best thing going and I am excited about the work you both are doing.

Chuck

RE: GD1938 v3

Posted: Fri Nov 17, 2017 11:34 am
by Bombur
705 SFT´s and more are coming......

RE: GD1938 v3

Posted: Sat Nov 18, 2017 1:01 am
by lion_of_judah
my only ever criticism of this scenario has been the sft images. Not very realistic to have British WWI looking units for German or anyone else so I hope this is finally resolved.

RE: GD1938 v3

Posted: Sat Nov 18, 2017 12:28 pm
by ernieschwitz
Some concerns have been raised by Bombur, as to how slow the scenario is between turns (that is waiting for the next regime to start). Even with no autosave after each turn, it is slow. One solution could be to remove entirely the TO&E function. This could speed up things by up to (but probably less than) 50%.

What are your thougts?

RE: GD1938 v3

Posted: Sat Nov 18, 2017 12:59 pm
by ArmouredLion
I'd be fine without TOE's for a 50% speed up. What are the round about times between turns?

RE: GD1938 v3

Posted: Sat Nov 18, 2017 1:19 pm
by ernieschwitz
Not having tested it recently, but should be about the same now as before, which is up to 2 minutes, as I wrote in an earlier post.

RE: GD1938 v3

Posted: Sat Nov 18, 2017 1:31 pm
by LJBurstyn
Personally I can wait if TOE is included. It takes a lot of the micromanagement out of the game...(reinforcements auto to units being the biggest factor).

RE: GD1938 v3

Posted: Sat Nov 18, 2017 1:35 pm
by ernieschwitz
I think I could make TO&E and option, but then it would be an option for all players need to agree on, before the game starts.

RE: GD1938 v3

Posted: Sat Nov 18, 2017 1:43 pm
by lion_of_judah
I suggest leaving in TO&E because without it, it in my opinion is unplayable. I do not have the time nor want to micromanage every single unit. I'm not bothered by 2 minutes between turns

RE: GD1938 v3

Posted: Sat Nov 18, 2017 2:07 pm
by ArmouredLion
2 mins isn't a killer at all.

RE: GD1938 v3

Posted: Mon Nov 27, 2017 2:58 pm
by ernieschwitz
All the German officer Bios are now done. Here is a list of the officer names for that country, along with the year they become available. 1938 is the start year.

1938
von Bock
von Rundstedt
von Brauchitsch
von Leeb
Fleck
von Berendt
Fischer
von Kayser
Grün
von Kaupisch
von Bergmann
Keitel

1939
Volkmann
List
von Reichenau
von Weichs
Blaskowitz
von Kluge
von Küchler
von Manstein
von Witzleben

1940
Guderian
von Kleist
Halder
von Falkenhorst

1941
Rommel

1942
Model
Paulus

1943
Henrici
Kesselring

1944
Hausser
Hörnlein
Recknagel

1945
Grasser

Remember that they can improve in their stats. So what is not the best at first may become so later. For instance Fischer might be better than Rommel when Rommel does become available, but that might just be because Rommel has yet to improve his stats (level up), and Fischer has improved (leveled up). So you might want to exchange Rommel for Fischer although it initially might be worse.

RE: GD1938 v3

Posted: Wed Nov 29, 2017 12:42 pm
by lion_of_judah
So was TO&E left in

RE: GD1938 v3

Posted: Wed Nov 29, 2017 12:44 pm
by lion_of_judah
I also hope the one year factory build is removed as that made no sense and keeps one from building up her armed forces. I hope that has changed

RE: GD1938 v3

Posted: Wed Nov 29, 2017 12:52 pm
by ernieschwitz
So far, I haven't disabled the TO&E, so it will stay in for now.

I also haven't made a yearly Factory limit.

The original limit had some purposes though. Firstly the Factories made the hex they were built in Urban, and it remained Urban the rest of the game. That wasn't a good thing. Eventually because people built many factories, the whole country could be urban, which to be honest is quite unrealistic, and has a large influence on Combat. Secondly the whole spamming the map with factories detracted from how it looked, so there was an artistic choice there.

New factories will be able to produce anything (except for ships and troops). Ships will be built in shipyards, that can also be built. Those new factories, are on a bigger map, so the artistic troubles are less. Also made it so that the building of a factory does not cause the hex to become Urban. (something that wasn't really possible without major changes in version 2).




RE: GD1938 v3

Posted: Wed Nov 29, 2017 12:54 pm
by lion_of_judah
then if the imaginary one year factory build wasn't there, why then could I not build more than one aircraft, tank or gun factory but once a year. I hope this has changed because if not, then whats the point of playing this.

RE: GD1938 v3

Posted: Wed Nov 29, 2017 2:11 pm
by ernieschwitz
Try re-reading what I wrote :)

There is no factory limit in v3.