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RE: Strike Tutorials - testing

Posted: Mon Oct 02, 2017 8:19 pm
by cns180784
ORIGINAL: Gunner98

Glad you enjoyed them. Am thinking that your run through of scenario 5 was not with the latest version as I've swapped out the SA-8 for a less capable SA-6.

The trick about the jammers is you don't know when they are effective, never rely on them alone.

Am glad they are helpful.

B


True about the jammers you cant rely on them. I'll do some testing to see how effective they are.

RE: Strike Tutorials - testing

Posted: Sun Nov 05, 2017 2:00 pm
by ltsmash
ORIGINAL: Gunner98

OK Guys here is the final. I'll put them on the main page as well.

There is a campaign file but I still haven't got to the bottom of the Error Reg discovered earlier. Will put that to the Dev's, they may have a quick solution.

Thanks for your help and advice testing these.

B

Gunner, the campaign file in this post is looking for the wrong versions of each scenario. It needs to be updated for V1.3 of Tutorials #1, 2 and 3, and V1.2 of Tutorials #4 and 5. Tutorial #6 was correct. I've attached a corrected .campaign file for reference. Thanks for pulling this together. Great job.

RE: Strike Tutorials - testing

Posted: Sun Nov 05, 2017 9:47 pm
by Moltke71
Gunner,

Excellent job! [&o]

RE: Strike Tutorials - testing

Posted: Tue Nov 07, 2017 5:02 am
by Phoenix100
I just discovered these tutorials. They are superb. They should be stickied somewhere (maybe they already are). Fantastic introduction. Learning loads from them. They are what I have been missing since I bought this game and tried so many times to learn it (I bought on day 1.....) Must have taken a lot of hard work. Many thanks, Gunner98. Great job.

RE: Strike Tutorials - testing

Posted: Tue Nov 07, 2017 12:21 pm
by Moltke71
+1

RE: Strike Tutorials - testing

Posted: Wed Nov 08, 2017 2:20 am
by Gunner98
Thanks guys. I think the Dev's said they would be bundled with a game release at some point. Am currently away from the game and have limited communications so cannot verify.

RE: Strike Tutorials - testing

Posted: Sun Nov 12, 2017 11:17 am
by mikkey
Gunner88, thanks for the excellent tutorials!
When I play it as a campaign I noticed that in the first scenario there is not "Target Destroyed" event "Repeatable," so after the first destroyed target, this event is inactive and it is not possible to achieve the pass score required to proceed to the next scenario. Just set this event as repeatable and everything will be okay. Thanks.

Image

RE: Strike Tutorials - testing

Posted: Wed Nov 29, 2017 7:05 pm
by mikkey
Also the fifth scenario do not include scoring and it is not possible to move to the last scenario in the campaign. Thanks.

RE: Strike Tutorials - testing

Posted: Mon Mar 05, 2018 4:52 am
by Reg
ORIGINAL: Reg

Hi Gunner,

A quick question. Did you create Tutorial #4 from blank or did you just edit #3 and save it as #4??

I recreated the campaign file from scratch and it looped the same way. I then inserted another random scenario after tutorial #3 and it progresses through the new scenario OK then loops again after Tutorial #4 to the scenario after tutorial #3 so the problem appears to be in the #4 scenario file.

Looking at the fragment below both tutorials #3 and #4 have the same <ID> hence my question above.

Maybe the solution may be to recreate scenario #4 from a blank template so a new ID gets assigned??

Just a thought......
ORIGINAL: Reg

<Scenario>
<Name>Strike Tutorial #3 - Complex Strike</Name>
<FileName>Strike Tutorial #3 - Complex Strike V1.2.scen</FileName>
<ID>540712d3-99ad-4d33-bec1-a8fc580be01d</ID>
<Score>100</Score>
<PassScore>100</PassScore>
<CompletedOn>9/07/2017 12:00:00 AM</CompletedOn>
</Scenario>
<Scenario>
<Name>Strike Tutorial #4 - LASER Dance</Name>
<FileName>Strike Tutorial #3 - Complex Strike V1.2.scen</FileName>
<ID>540712d3-99ad-4d33-bec1-a8fc580be01d</ID>
<Score>100</Score>
<PassScore>100</PassScore>
<CompletedOn>9/07/2017 12:00:00 AM</CompletedOn>
</Scenario>

Hi Gunner,

I was going to ask whether you solved the problem above.

Unfortunately it seems to still be there. [:(]
Tutorial campaign finishing scenario #4 leads to scenario #4 again


RE: Strike Tutorials - testing

Posted: Mon Mar 05, 2018 5:21 am
by Dimitris
Thanks for the heads up! Fixed for the next update release.

RE: Strike Tutorials - testing

Posted: Tue Mar 06, 2018 7:55 am
by Reg
Hi Dimitris,

Just a minor thing but you might like to consider updating the campaign Description and Ending Text in the campaign file in the next release as the intro wasn't displaying properly for me and was showing all the html codes.

Thanks a million,

RE: Strike Tutorials - testing

Posted: Fri Mar 30, 2018 5:49 am
by polo199
A big thanks to Gunner for this campaign. Even if it is a tutorial, it was great playing and very interesting. It also gives a very good basis for planning AG strikes and handling Air ops. Big props for having the player use different platforms from different forces. [:)]

A couple of minor remarks about the whole campaign:
- mission 5 : I found it quite hard. Not because of the opposition but because I got a very hard time reaching 100 points. Even once all opposition was wiped out. Might be better reducing needed points to 70 or 80 but substract points for downed planes on the player's side. It would make more sense according to me.
- mission 6 : even after having bombed a big part of the enemy air base, I got no point at all and no end of campaign popup (IIRC). I wasn't sure whether I was doing anything wrong.

Thanks a lot for this one. [&o] I'm neither a newbie nor a power user and I found it really instructive and quite fun to play. I suggest any new player to play this one through.