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RE: GT6 Air War

Posted: Tue Nov 21, 2017 11:57 pm
by HardLuckYetAgain
ORIGINAL: HardLuckYetAgain

ORIGINAL: Twigster

As stated elsewhere, it is fascinating to watch different strategies being played out, and their effects.

In my opinion being overly aggresive with German fighters is counter productive to the Germans.

I wrote about this last year on what the Germans need to do to combat this. It is there if you want to read it.

RE: GT6 Air War

Posted: Wed Nov 22, 2017 4:46 am
by tyronec
quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Twigster

As stated elsewhere, it is fascinating to watch different strategies being played out, and their effects.


In my opinion being overly aggresive with German fighters is counter productive to the Germans.


I wrote about this last year on what the Germans need to do to combat this. It is there if you want to read it.

I remember your writing about this but not how to combat it. The Germans can end their turn with low fatigue but the soviets can drive it up with enough ground bombing.

RE: GT6 Air War

Posted: Wed Nov 22, 2017 5:22 am
by Twigster
The Germans can end their turn with low fatigue but the soviets can drive it up with enough ground bombing.

Yep!

T7

Posted: Wed Nov 22, 2017 11:31 am
by tyronec
T7.
STAVKA as retreated on all fronts so very little happened this turn and most of my movement is just following up to the Soviet front line.

AGN. We clear the one unit outside the city and conduct the first assault on Leningrad - which fails.
AGC, AGS. No combats. One division gets cut off in the Crimea.

Air war. STAVKA has had a good turn up north, getting 116 planes for 393. We do some bombing in the south and move the Luftwaffe down to AGC.


Image

RE: GT6 Air War

Posted: Wed Nov 22, 2017 11:36 am
by HardLuckYetAgain
ORIGINAL: Twigster
The Germans can end their turn with low fatigue but the soviets can drive it up with enough ground bombing.

Yep!

You can delimit with Air Settings. Germans have a sweet spot for their fighters & remember you don't need that many German fighters to wreak havoc on the Soviets. You need just enough to do lots of Damage. You just need to find that sweet spot by experimenting with the air settings ;-)

RE: GT6 Air War

Posted: Wed Nov 22, 2017 12:22 pm
by Twigster
Got it, thanks. I looked for but could not find your post on it, but it made sense to me that adjusting air settings would be helpful.

RE: GT6 Air War

Posted: Wed Nov 22, 2017 2:25 pm
by HardLuckYetAgain
ORIGINAL: Twigster

Got it, thanks. I looked for but could not find your post on it, but it made sense to me that adjusting air settings would be helpful.

That post I'm afraid it is probably posted on someones AAR where I usually make my comments. I know it has been awhile since I talked about the German Air power until it has raised it head once again here recently. The German Fighter arm is a very powerful tool & when used correctly is "deadly". (again I'm not attacking anyones play style here since there are a ton of mitigating circumstances in the game that makes each one unique based on the player you are playing, what is necessarily correct in one game may not be correct in another)

RE: GT6 Air War

Posted: Wed Nov 22, 2017 4:21 pm
by tyronec
quote:

ORIGINAL: Twigster

quote:

The Germans can end their turn with low fatigue but the soviets can drive it up with enough ground bombing.


Yep!


You can delimit with Air Settings. Germans have a sweet spot for their fighters & remember you don't need that many German fighters to wreak havoc on the Soviets. You need just enough to do lots of Damage. You just need to find that sweet spot by experimenting with the air settings ;-)

_____________________________



If you care to post your suggested settings someone could give it a try, otherwise one might think you were having a joke.

RE: GT6 Air War

Posted: Wed Nov 22, 2017 4:31 pm
by HardLuckYetAgain
ORIGINAL: tyronec
quote:

ORIGINAL: Twigster

quote:

The Germans can end their turn with low fatigue but the soviets can drive it up with enough ground bombing.


Yep!


You can delimit with Air Settings. Germans have a sweet spot for their fighters & remember you don't need that many German fighters to wreak havoc on the Soviets. You need just enough to do lots of Damage. You just need to find that sweet spot by experimenting with the air settings ;-)

_____________________________



If you care to post your suggested settings someone could give it a try, otherwise one might think you were having a joke.

WoW, that was rude. I think I'm done here. Figure them out for yourself, that is how I did it.

Soviet GT 7

Posted: Thu Nov 23, 2017 9:35 am
by Grognard1812
Soviet GT 7

Preparing the defenses of Leningrad for a long siege. General Zhukov is in command of the 3 front line hexes, and
high morale units were placed there.



Image

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 9:39 am
by Grognard1812
Soviet defensive line at the end of GT 7 West of Moscow. 3 units were placed in each front line hex.



Image

GT 7 Air war

Posted: Thu Nov 23, 2017 9:50 am
by Grognard1812
The Air war was quiet on GT 7 as the Luftwaffe transferred all its air units out of the Leningrad area. Recon
shows that they have been transferred to air bases west of Moscow.

The Soviet Air Force has total air superiority over the Leningrad area. Bombing missions were done on German
ground units and on the Finnish air bases.



Image

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 9:51 am
by Stelteck
One advice (for both) : The difference between fortification level 2 (even 2.90) and fortification level 3 is really, really big, because fortification level 3 is dense terrain with combat efficiency of attacking tanks and vehicules halved.

Fortification level 3.01 is so much better than 2.99.


RE: Soviet GT 7

Posted: Thu Nov 23, 2017 11:53 am
by chaos45
interesting to see this play out---think the soviets are running to fast, unless the new axis supply rates are going to have a massive effect which I doubt. Why assault leningrad when they can just take the small ports in the north and isolate it?

Also that defense line is already extremely close to moscow for just getting to august.....alot of decent defensive ground given up without a fight.

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 2:27 pm
by topeverest
Please don't have high expectations of the Leningrad defense. It is going to be German if they bring enough force.

Did you pay to put Zhukov in charge? If so I would recommend not spending heavily on commanders until you have built out your armies and SUs

good luck.
ORIGINAL: Grognard1812

Soviet GT 7

Preparing the defenses of Leningrad for a long siege. General Zhukov is in command of the 3 front line hexes, and
high morale units were placed there.



Image

RE: T7

Posted: Thu Nov 23, 2017 2:29 pm
by topeverest
I don't understand soviet strategy here. Seems to be giving up too much too quickly. And far too many troops in the south. Moscow is going to fall early without immediate soviet action.
ORIGINAL: tyronec

T7.
STAVKA as retreated on all fronts so very little happened this turn and most of my movement is just following up to the Soviet front line.

AGN. We clear the one unit outside the city and conduct the first assault on Leningrad - which fails.
AGC, AGS. No combats. One division gets cut off in the Crimea.

Air war. STAVKA has had a good turn up north, getting 116 planes for 393. We do some bombing in the south and move the Luftwaffe down to AGC.


Image

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 3:29 pm
by Twigster
I don't understand soviet strategy here. Seems to be giving up too much too quickly. And far too many troops in the south. Moscow is going to fall early without immediate soviet action.

I too admit to being a little puzzled at the Soviet yielding so much ground uncontested here. Although, tyronec's opening envelopments were quite devastating.

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 4:40 pm
by EwaldvonKleist
Judging from AARs there are few Soviet players who have decisively lost by running during the early turns 1941, but many who have lost by making a stand, especially vs. good Axis players.
In T7 the rail line in the center is close assuming an optimized rail strategy, same is true for infantry.

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 5:39 pm
by HardLuckYetAgain
ORIGINAL: EwaldvonKleist

Judging from AARs there are few Soviet players who have decisively lost by running during the early turns 1941, but many who have lost by making a stand, especially vs. good Axis players.
In T7 the rail line in the center is close assuming an optimized rail strategy, same is true for infantry.

Ya, this could get interesting quick around Moscow. Will take a turn or two for Tyronec to get in position but after that it will be hair raising for the Soviets.

RE: Soviet GT 7

Posted: Thu Nov 23, 2017 8:51 pm
by chaos45
the problem is the soviets absolutely cannot hold any hex the Germans want to take in 1941....so all you can do is buy time and force the Germans to burn supply and MP.

Giving the germans 8 turns to slug 3-4 hexes to take moscow should be easy money for the Germans to take it before winter. Just my 2 cents. You really need to have the Germans down to 4 or fewer turns by the time they get close to moscow if you expect to hold it.