RE: New mod: The Long Road to Tokyo
Posted: Sun Aug 05, 2018 1:32 am
I only play against the Japanese AI and I too would like to look at this mod. Any chance I could get the current playable files also?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: BillBrown
ORIGINAL: btd64
OK. I have the scenario loading by the way....
I am glad to see you can get it to load, now I need to figure out why Ian cannot get it to load.
You can download it from the thread in modding:
https://www.matrixgames.com/forums/tm.a ... d�
I suggest you go down the page to the late Bill Brown's posts which -
- include a slightly modified mod of my mod which has some important stuff for the allies added (including a baseforce at Alameda - ooops)
- and make sure you have the right AI files.
See particularly Reg's post #94.
A few people (including me, until I git a 'bigger' better computer) had trouble getting an initial load on the scenario because there is so much in the database; on the other hand, some people have no problems, with Bill's version.
Things you might want to add before you start: in the ships section, add about 100 victory ships and about 30 of the longer ranged standard USN TKs, arriving 1946-47. Also, a few replacement LSTs and APAs & AKAs to allow for "wastage" because you do lose some to collisions and groundings, if nothing else. By a few I mean maybe 1 of each per month from September 45 onwards.
Also, before starting this, you need to go into the editor, and modify the RN Swiftsure NYSB class CL (#4031) and give it an air capacity of 6. (My bad.)
There were also some interesting suggestions from Captain Beefheart and others, which you can implement with not to much effort.
Hope you enjoy it.
ORIGINAL: Nomad
This is the only one I have.
Ian R wrote: Tue Nov 16, 2021 3:12 am
Unfortunately I haven't got time to repeat the process of deletions using Bill Brown's version of the files ATM, because I have been working on a different version of the scenario tentatively named "42-crash". As the name should suggest, this involves beefing up the allied navies (although not as much as Ironman 3 beefs up the IJN) to reflect a total breakdown in the London treaty negotiations, meaning Congress loosens the purse strings and some of the USN building is brought forward without treaty limitations. As a result there are both more, and more useful ships in the early period. E.G. Wasp is now a Yorktown. It also postulates Admiral Henderson not dieing, and the RN making better use of the carriers tagged for his "Pacific Squadron" in the early war years (including not getting three of them sunk while carrying out CVE roles).
Indeed, but apparently since the new beta patch, I am going to have to start again from the beginning, if I want to do this.seanmac456 wrote: Wed Apr 27, 2022 5:52 amIan R wrote: Tue Nov 16, 2021 3:12 am
Unfortunately I haven't got time to repeat the process of deletions using Bill Brown's version of the files ATM, because I have been working on a different version of the scenario tentatively named "42-crash". As the name should suggest, this involves beefing up the allied navies (although not as much as Ironman 3 beefs up the IJN) to reflect a total breakdown in the London treaty negotiations, meaning Congress loosens the purse strings and some of the USN building is brought forward without treaty limitations. As a result there are both more, and more useful ships in the early period. E.G. Wasp is now a Yorktown. It also postulates Admiral Henderson not dieing, and the RN making better use of the carriers tagged for his "Pacific Squadron" in the early war years (including not getting three of them sunk while carrying out CVE roles).
someone has been watching some Dr Alexander Clarke![]()
In all seriousness I am looking forward to this. It would also be nice to have Cunningham as he is the other big name that could have been sent to the Pacific.
It should be in the late Bill Brown's posts up thread with his (slightly improved) version of the scenario - I am not sure if the links still work, but you may need to download the AI files as well. Unfortunately I don't have these readily available on my current machine. Hopefully, if the links are expired, someone has a copy handy.szmike wrote: Fri Aug 02, 2024 6:23 pm is there an active link to your mod?
I don't want to sound negative, but this v27 patch doesn't look good to me (to put it mildly), even though I'd love to be wrong.
My point is, there will be many people sticking to 26b or having multiple instances of the game active to play different mods on both patches. Many mods won't be updated to v27 e.g. DaBabes... and certainly not soon after patch is available and in working condition. Therefore I think you put up "obsolete" sign way, way too soon.
Ian R wrote: Sun Aug 04, 2024 12:52 pmIt should be in the late Bill Brown's posts up thread with his (slightly improved) version of the scenario - I am not sure if the links still work, but you may need to download the AI files as well. Unfortunately I don't have these readily available on my current machine. Hopefully, if the links are expired, someone has a copy handy.szmike wrote: Fri Aug 02, 2024 6:23 pm is there an active link to your mod?
I don't want to sound negative, but this v27 patch doesn't look good to me (to put it mildly), even though I'd love to be wrong.
My point is, there will be many people sticking to 26b or having multiple instances of the game active to play different mods on both patches. Many mods won't be updated to v27 e.g. DaBabes... and certainly not soon after patch is available and in working condition. Therefore I think you put up "obsolete" sign way, way too soon.
I'm going to check my old friends post. I had the files but they are on a hardrive that no longer has a computer. I have to get a external do-hicky so I can read that hardrive....GP
Hope you enjoy it.
Well I searched for Bill Brown and "The long Road to Tokyo" with no results. Will try again later....GPbtd64 wrote: Sun Aug 04, 2024 2:02 pmIan R wrote: Sun Aug 04, 2024 12:52 pmIt should be in the late Bill Brown's posts up thread with his (slightly improved) version of the scenario - I am not sure if the links still work, but you may need to download the AI files as well. Unfortunately I don't have these readily available on my current machine. Hopefully, if the links are expired, someone has a copy handy.szmike wrote: Fri Aug 02, 2024 6:23 pm is there an active link to your mod?
I don't want to sound negative, but this v27 patch doesn't look good to me (to put it mildly), even though I'd love to be wrong.
My point is, there will be many people sticking to 26b or having multiple instances of the game active to play different mods on both patches. Many mods won't be updated to v27 e.g. DaBabes... and certainly not soon after patch is available and in working condition. Therefore I think you put up "obsolete" sign way, way too soon.
I'm going to check my old friends post. I had the files but they are on a hardrive that no longer has a computer. I have to get a external do-hicky so I can read that hardrive....GP
Hope you enjoy it.
there https://www.matrixgames.com/forums/view ... 3#p4268283btd64 wrote: Sun Aug 04, 2024 2:13 pmWell I searched for Bill Brown and "The long Road to Tokyo" with no results. Will try again later....GPbtd64 wrote: Sun Aug 04, 2024 2:02 pmIan R wrote: Sun Aug 04, 2024 12:52 pm
It should be in the late Bill Brown's posts up thread with his (slightly improved) version of the scenario - I am not sure if the links still work, but you may need to download the AI files as well. Unfortunately I don't have these readily available on my current machine. Hopefully, if the links are expired, someone has a copy handy.
I'm going to check my old friends post. I had the files but they are on a hardrive that no longer has a computer. I have to get a external do-hicky so I can read that hardrive....GP
Hope you enjoy it.