Page 6 of 10
RE: Version 3.06 under way
Posted: Tue Aug 06, 2019 9:50 pm
by pzgndr
ORIGINAL: FrankHunter
Interesting idea about being able to choose a scenario without knowing if you're getting the historical one or a variant.
+1
This would be a very nice game option! Especially with an editor, additional variant scenarios could be created. Players would really have to assess the situation and make some tough decisions. Very realistic!
RE: Version 3.06 under way
Posted: Wed Aug 07, 2019 1:38 am
by Technopiper
It could be something like this picture. Pick a variant by ticking a box before clicking "start". If more than one variants are ticked, one of them will be picked randomly. In other words, the option to limit the range of randomization. Players may not want to include certain variants. E.g, those with drastic changes to the Order of Battle.

RE: Version 3.06 under way
Posted: Fri Aug 09, 2019 3:13 am
by FrankHunter
Okay, one can select an option for the game to pick an 1805 or 1809 scenario at random.
All changes for this version have also now been integrated into the next game.
Unfortunately I have a bug I'm trying to hunt down.
RE: Version 3.06 under way
Posted: Fri Aug 09, 2019 1:40 pm
by Technopiper
ORIGINAL: FrankHunter
Okay, one can select an option for the game to pick an 1805 or 1809 scenario at random.
All changes for this version have also now been integrated into the next game.
Unfortunately I have a bug I'm trying to hunt down.
That's wonderful. Thank you for the hard work!
RE: Version 3.06 under way
Posted: Fri Aug 09, 2019 6:25 pm
by pzgndr
ORIGINAL: FrankHunter
All changes for this version have also now been integrated into the next game.
[&o]
Any hints about plans for dusting off PFE for another update one of these days?
RE: Version 3.06 under way
Posted: Sat Aug 10, 2019 12:31 am
by FrankHunter
Yup, I'll be doing an update of PFE as soon as I can
RE: Version 3.06 under way
Posted: Sat Aug 10, 2019 9:13 am
by Rasputitsa
ORIGINAL: FrankHunter
Yup, I'll be doing an update of PFE as soon as I can
That is good news [:)]
RE: Version 3.06 under way
Posted: Sun Aug 11, 2019 2:41 pm
by Rasputitsa
ORIGINAL: FrankHunter
Yup, I'll be doing an update of PFE as soon as I can
I have put some comments into the PFE forum.
RE: Version 3.06 under way
Posted: Tue Aug 13, 2019 4:03 am
by FrankHunter
In playing I noticed a lot of shifting of some units back and forth when 1 and 2 hexes from the enemy. I have been looking at that decision-making and have made a few changes that have reduced it somewhat.
RE: Version 3.06 under way
Posted: Tue Aug 13, 2019 4:28 am
by Rasputitsa
ORIGINAL: FrankHunter
In playing I noticed a lot of shifting of some units back and forth when 1 and 2 hexes from the enemy. I have been looking at that decision-making and have made a few changes that have reduced it somewhat.
I have noticed that as well and also the tendency for the corps commander to move towards the units in his corps, rather than the other way round, they should move towards him.
This was very prominent in v3.04, addressed in v3.05 and much improved, but still there sometimes.
RE: Version 3.06 under way
Posted: Tue Aug 13, 2019 5:06 am
by Rasputitsa
I know Frank is already working on messaging in CotD, but the way PFE displays information messages, after turn resolution, from the 'Display Past Messages' button and that the resulting panel can be moved on the screen, so that the map can be checked, would be good for CotD.

RE: Version 3.06 under way
Posted: Sat Aug 17, 2019 4:12 am
by Biondo
The possibility to read intercepted courier message could also be a great addition, if technically possible
Regards
RE: Version 3.06 under way
Posted: Tue Aug 20, 2019 1:09 am
by FrankHunter
Biondo, nice idea. Especially in games between two players. That's something I will look at although not for this version.
Thank you
RE: Version 3.06 under way
Posted: Tue Aug 20, 2019 10:29 pm
by Technopiper
ORIGINAL: FrankHunter
Biondo, nice idea. Especially in games between two players. That's something I will look at although not for this version.
Thank you
I wonder if it's possible to overlay intercepted messages on the map, rather than presenting them as text messages only? Perhaps using translucent unit counters or arrowheads to show planned movement?
RE: Version 3.06 under way
Posted: Thu Aug 22, 2019 4:33 pm
by altipueri
I'm really looking forward to this update Frank.
David Tallboys
RE: Version 3.06 under way
Posted: Sun Aug 25, 2019 10:40 pm
by FrankHunter
The shifting back and forth, especially by corps HQs, has now been reduced.
Found a problem with miniatures resolution if more than one battle was being resolved that way in a single turn. Not sure if anyone had come across this. Anyway, its been fixed.
RE: Version 3.06 under way
Posted: Mon Aug 26, 2019 3:48 pm
by Rasputitsa
Thanks, looking forward to the update, it should be a good improvement.
RE: Version 3.06 under way
Posted: Sun Sep 01, 2019 2:54 am
by Kai
Thanks so much for the continued support of the game.
RE: Version 3.06 under way
Posted: Mon Sep 02, 2019 8:36 pm
by FrankHunter
Just wanted to say the game will be able to be played in english, french, german, spanish, swedish, russian and japanese. Also, as the text is in editable files the translation can be improved. For example, I did Russian using google translate, its not going to be perfect, hopefully its a good start as the Russian text can be easily modified. Also, if someone wanted to play in a language that isn't available, one can choose one of the above files as a start point and translate that into their preferred language.
I've also been spending time trying to improve the AI.
I hope I can make this available soon.
RE: Version 3.06 under way
Posted: Tue Sep 03, 2019 3:11 pm
by Iwein
Hi Frank, thanks for this amazing game. Normally I am not a big fan of computer games but Campaigns on the Danube is certainly a huge exception. A great fog system combined with a challenging AI. Wonderful!
There is however only one bug that I am finding very annoying. Sometimes when I have units in the same hex as the enemy and I order my units to engage the enemy then nothing is happening. All the friendly and enemy units simply stay in the same hex. If the enemy units should retreat a couple of hexes and my units should follow up then I can understand this but this is not happening. Just a stand off in the same hex and this stand off can last several turns