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RE: Pacific Theatre
Posted: Sun Jan 05, 2020 1:13 pm
by AlbertN
Japan seems awfully poor.
RE: Pacific Theatre
Posted: Sun Jan 05, 2020 2:13 pm
by Journier
ORIGINAL: Cohen_slith
Japan seems awfully poor.
Poor japan.

RE: Pacific Theatre
Posted: Sun Jan 12, 2020 1:06 pm
by AlvaroSousa
ORIGINAL: MVokt
ORIGINAL: Alvaro Sousa
Here is a close up of Japan. There is still a LOT of work to be done on making the map pretty.
Amongst the things that could be done is making Japan island 2 hexes thicker at least. Also, it should be all forested hexes.
The scale is 50m per hex.

RE: Pacific Theatre
Posted: Sun Jan 12, 2020 1:35 pm
by tigercub
i have been spoiled with the WITP Admiral`s Edition map!
Tigercub
RE: Pacific Theatre
Posted: Sun Jan 12, 2020 2:33 pm
by MVokt
ORIGINAL: Alvaro Sousa
ORIGINAL: MVokt
ORIGINAL: Alvaro Sousa
Here is a close up of Japan. There is still a LOT of work to be done on making the map pretty.
Amongst the things that could be done is making Japan island 2 hexes thicker at least. Also, it should be all forested hexes.
The scale is 50m per hex.
If that's so, then 2 hexes would be granted for the entire island of Honshu which is at least 100 miles wide.
Admirals Edition game of War in the Pacific, gives those 2 hexes to Japan and is exactly the same scale, 50 miles per hex:
RE: Pacific Theatre
Posted: Sun Jan 12, 2020 2:45 pm
by MVokt
Here is a shot of referred Japan's island
RE: Pacific Theatre
Posted: Sun Jan 12, 2020 5:00 pm
by Tejszd
ORIGINAL: Alvaro Sousa
Scale is 2x that of European so it fits. The PTO is 4x the size of the ETO in reality.
You really don't want a game as large as ETO in PTO map. It is unplayable.
Making the Pacific the same scale it will link up with the ETO. So both theaters will be created separately then linked. You just can't create one single massive scenario on the 1st shot out. I learned that lesson with Brute Force in SC. Tie for 1st in most downloaded mod I might add. It is also in SC2 game that has AoC and AoD
Axis & Allies has 2 separate games;
- Axis & Allies: Europe
- Axis & Allies: Pacific
They are playable independently but there are rules to play the games combined.
The world game might be too hard to create an AI for but would be great for 2 or 2+ players....
Looking forward to additional Warplan games/updates as the game has a great balance as it takes many things into account (depth) but does not tend overwhelm the player with managing everything at a really detailed/low level or causing a tons mouse clicks (simplicity).
RE: Pacific Theatre
Posted: Mon Feb 10, 2020 1:44 pm
by AlvaroSousa
Ok time for more teases. The music soundtrack came back from my composer. I think it is better than WarPlan's sound track. The guy is amazing.
Remember numbers and factors haven't been adjusted yet for the game. Right now I am writing the 1941 scenario.

RE: Pacific Theatre
Posted: Mon Feb 10, 2020 2:56 pm
by PanzerMike
Never seriously played a Pacific strategy game. Looking forward to doing so though.
RE: Pacific Theatre
Posted: Mon Feb 10, 2020 5:32 pm
by Edorf
I just bought WarPlan and it looks like I`ll have to get WP Pacific as well. Good job.
RE: Pacific Theatre
Posted: Mon Feb 10, 2020 6:10 pm
by MagicMissile
Fast work looks like it will be finished pretty fast which is nice 😀
/MM
RE: Pacific Theatre
Posted: Mon Feb 10, 2020 6:42 pm
by AlvaroSousa
There are still months to go. But I am hoping for late summer release.
RE: Pacific Theatre
Posted: Tue Feb 11, 2020 4:02 pm
by Grimnirsson
So WP Pacific will be another game not a DLC/add on for WP, am I correct?
RE: Pacific Theatre
Posted: Tue Feb 11, 2020 5:18 pm
by wesy
Wow-what a great map. I realize that this is work in progress, but you have KitaKyushu labeled on the map. The name of the city during WW2 was Kokura. Kokura was the primary target of the second atomic bomb, but cloud cover caused them to abort and drop the bomb on Nagasaki.
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 9:27 am
by ncc1701e
ORIGINAL: Alvaro Sousa
This is the current screen shot of the full map I am working on.
Alvaro, did you abandon Peters map scaling which better represents real distances?
The current map of the Pacific is more like a Mercator projection.
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 2:11 pm
by AlvaroSousa
ORIGINAL: ncc1701e
Alvaro, did you abandon Peters map scaling which better represents real distances?
The current map of the Pacific is more like a Mercator projection.
The Pacific is a similar issue as the European map but the Peters map is in reverse. Technically this map should be much taller unlike the European map which was shorter. Reason is that Australia is much larger than people thing it is and the Pacific much longer due to crossing the equator.
So to avoid carpal tunnel syndrome for my players I had to adjust the map in various places and go more of a Mercator map for ease of play.
So in Europe the top squeeze was good and the Med/North Africa lengthening was good.
But in the Pacific it was not. The map would be too large.
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 2:32 pm
by ncc1701e
Thanks for the explanation. I am wondering if one day you will plan a "world" game and, in this case, merging both maps will be an interesting challenge...
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 3:51 pm
by AlvaroSousa
Well that's why both maps are the same height. I am planning it. I just haven't decided how I will do it. Depends on the Pacific.
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 5:24 pm
by sveint
Any thoughts of doing a global game later? I much prefer it to a single theatre.
RE: Pacific Theatre
Posted: Fri Mar 27, 2020 10:36 pm
by AlvaroSousa
ORIGINAL: sveint
Any thoughts of doing a global game later? I much prefer it to a single theatre.
Yes later. I just have not decided how.