RE: The magic of separate artillery
Posted: Fri Feb 12, 2021 3:02 am
So your Okinawa scenario just jumped into my TOAWIII game all on it's own. Very interesting. Must have been aliens.
Well, I've had about enough fun here. Artillery in a non artillery unit somehow got manned by idiots who forgot how to use it for anything but direct fire regardless of hex scale so could only use it for direct fire. Then it became how it wasn't a trivial thing to make artillery work the same across the board, you know, like it does in the real world. Then on about ballistics regardless of how large the hex scale was.
Nothing about how it affects this:
19.2. Notes On Combat
Resolution
Combat resolution in TOAW Volume I was based
on cumulative mass fire. This is still true of Artillery
fire in Century of Warfare, and later versions,
but Anti-Tank and Anti-Personnel fire are now
handled at the level of individual weapons firing
at individual targets.
So, given 19.2 I guess we may now have a better understanding of why artillery in units with artillery or HQ symbols is more effective. Artillery fires separtely in mass and it fires first, then the other units take part in combat. To get it to function properly every thing from 76mm mortars up would have to be removed from every unit an put into their own unit with an artillery symbol.
Of course we'll never know how much of a difference this makes because artillery will remain as it is even though it's a non trivial effect on the game. I suppose we could make suppositions based on what makes you right.
Well, I've had about enough fun here. Artillery in a non artillery unit somehow got manned by idiots who forgot how to use it for anything but direct fire regardless of hex scale so could only use it for direct fire. Then it became how it wasn't a trivial thing to make artillery work the same across the board, you know, like it does in the real world. Then on about ballistics regardless of how large the hex scale was.
Nothing about how it affects this:
19.2. Notes On Combat
Resolution
Combat resolution in TOAW Volume I was based
on cumulative mass fire. This is still true of Artillery
fire in Century of Warfare, and later versions,
but Anti-Tank and Anti-Personnel fire are now
handled at the level of individual weapons firing
at individual targets.
So, given 19.2 I guess we may now have a better understanding of why artillery in units with artillery or HQ symbols is more effective. Artillery fires separtely in mass and it fires first, then the other units take part in combat. To get it to function properly every thing from 76mm mortars up would have to be removed from every unit an put into their own unit with an artillery symbol.
Of course we'll never know how much of a difference this makes because artillery will remain as it is even though it's a non trivial effect on the game. I suppose we could make suppositions based on what makes you right.