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RE: "Memories of the rain" - MAP

Posted: Mon Nov 22, 2021 3:51 pm
by Zovs
Please let us know when you update your mod for .06.

Hex.dat and hexart.dat changes – Added rail line
Changes to map in factory/city/maptext/hex/cityOwner and scenario files as noted below.
• Locations renamed:
o 343 Nordholtz 119,162-> Nordholz
o 0502 Kemijärvi 172,51 -> partially corrupted name fixed
o 1005 Sp. Nova Ves 171,195 -> Spisska Nova Ves
o 1166 Piestany 160,200 -> Piest'any
o 2022 Etil 250,146 -> Ertil
o 2052 Muchkap 254,144 -> Zherdevka (Muchkap is on rail line further east)
o 2057 Ostrozhsk 247,156 -> Ostrogozhsk
o 2077 Repenyevka 245,154 -> Repyovka
o 2406 Suvorovo 215,211 -> Sovorove
o 2439 Shumsk 186,147 -> Shumskas
o 2711 Novo Kalltva 253,160 -> Novaya Kalitva
o 2727 Burluk 242,165 -> Velykyi Burluk
o 2919 Karmaleva 180,146 -> Karmelava
o 2925 Bely Kolodes 239,165 -> Bilyi Kolodiaz
o 2968 Kikeritsy 190,106 -> Kiorstovo
• Locations renamed + data changed:
o 2428 Kretinga (old) 167,140 -> Rucava (-1 population/manpower for new Kretinga)
o 2966 Siversky (old) 194,108 -> Nizovskaya, airfield reduced to 1, capture dates modified
• Location data changed:
o 0497 Janisjarvi (FIN) 194,86 -> changed to Soviet, ad 1x pop/manp/raily from duplicate
• New locations added:
o 0514 Immola 187,93 - real location of Immola airfield, old one was Nummela
o 2667 Kretinga 167,141 - real location of Kretinga, 1x pop/manp/raily, occupation dates from Rucava
o 2965 Siversky 194,106 - real location of Siversky, with airbase size 2
• Locations removed or slots cleared:
o 1790 Janisjarvi (SOV), duplicate of 0497
o 2784 Remontroe, misnamed duplicate of 2158 Remontnoe
o 2800 Biamak, duplicate of 2300 Baimak
o 2809 Troizk, misnamed duplicate of 2303 Troitsk
o 2819 Kungar, misnamed duplicate of 2243 Kungur
o 2893 Birsk, misplaced duplicate of 2295 Birsk



RE: "Memories of the rain" - MAP

Posted: Tue Nov 23, 2021 4:59 am
by vilcum
ORIGINAL: Zovs

Please let us know when you update your mod for .06.

Thanks for point into it!

Currently the mod is compatible with last beta (all versions really) as far as I know -as this mod does not change hexart but tiles files -, if you begin a new game all changes are implemented.

But : the optional RAINMAP-w_maptext.zip (only used for nameplates colours example) should not be installed (will try to substitute when changes stabilize).

RE: "Memories of the rain" - MAP

Posted: Fri Nov 26, 2021 2:10 pm
by Stamb
How do you distinguish frozen river from a non frozen? Or am i just blind, which is also possible [:D]

RE: "Memories of the rain" - MAP

Posted: Sat Nov 27, 2021 11:26 am
by vilcum
ORIGINAL: Stamb

How do you distinguish frozen river from a non frozen? Or am i just blind, which is also possible [:D]

rivers on both examples ara frozen, if you use my rivers (you can left the original ones if you like and they work really well) these are the three posible states (up mayor, down minor)

Image

RE: "Memories of the rain" - MAP

Posted: Sat Nov 27, 2021 11:42 am
by Stamb
Do i get it right?

Image

RE: "Memories of the rain" - MAP

Posted: Sat Nov 27, 2021 12:02 pm
by vilcum
Yes, that is a good example

RE: "Memories of the rain" - MAP

Posted: Sun Dec 05, 2021 10:42 am
by dirtyharry500
hi
i'm using memories of the rain map but i can see some adjustments of patch 1.02.08 are
not implemented on the map ?

what's the matter ?

RE: "Memories of the rain" - MAP

Posted: Sun Dec 05, 2021 11:44 pm
by vilcum
ORIGINAL: dirtyharry500

hi
i'm using memories of the rain map but i can see some adjustments of patch 1.02.08 are
not implemented on the map ?

what's the matter ?

Can you point some example to me? I do not find any map change in 1.02.08 log (I did not installed it yet , 1.02.06 installed now)

RE: "Memories of the rain" - MAP

Posted: Thu Jan 13, 2022 9:09 am
by Stamb
How can I change font for a cities, ideally like in this mod: https://www.matrixgames.com/forums/tm.asp?m=5029885 ?

RE: "Memories of the rain" - MAP

Posted: Thu Jan 13, 2022 3:21 pm
by vilcum
ORIGINAL: Stamb

How can I change font for a cities, ideally like in this mod: https://www.matrixgames.com/forums/tm.asp?m=5029885 ?


You can do that to your like in the game Editor... but if you have those ones selected you can take the

GuiFonts.json archive and put it in C:\Matrix Games\Gary Grigsby's War in the East 2\Dat and it will change the font and size on ALL YOUR GAMES.

w_maptext.dat archive should be left in C:\Matrix Games\Gary Grigsby's War in the East 2\Dat\GenData but will only apply changes to new matches created after its instalation.