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Re: Open Beta v1.05 (9 september 2022)

Posted: Wed Sep 21, 2022 3:53 pm
by Oberst_Klink
Which table are the accident rates for the vehicles? Ta!

Klink, Oberst

Re: Open Beta v1.05 (9 september 2022)

Posted: Thu Sep 22, 2022 1:36 pm
by nikdav
@khanti :
I like the idea to change Feldersatz cards with Wehrmacht KG cards !

@ Klink :
In the trooptypes there is the "unreliable" column !

Re: Open Beta v1.05 (9 september 2022)

Posted: Fri Sep 23, 2022 10:39 pm
by Khanti
Half-tracks without "true" as "backbench" make too much micromanagement with armored infantry units.
They usually die fast in attack, unless player create "transport" unit for every armored infantry / panzergrenadier battalion.
I know sometimes troops attacked with their half-tracks, but I prefer them for moving units. They are too fragile.

PS: I can edit this myself, but just suggesting...maybe others think similar

Re: Open Beta v1.05 (9 september 2022)

Posted: Sun Sep 25, 2022 6:35 am
by Khanti
German regimental horse artillery composition - suggestion.
Numbers and equipment types are the same.
Only reinforcement types were changed.
Aux Infantry = Nachtrup and Volkssturm. And Rear Area for Allies.
Infantry guns and heavy mortars are interchangeable as reinforcements.
IGuns has 1st reinf type as Guns and second as Hvy Mortar
12cm mortars has 1st reinf type as Hvy Mortar and second as IGuns.
Image

Re: Open Beta v1.05 (9 september 2022)

Posted: Wed Sep 28, 2022 8:26 am
by Khanti
Image

1.
IRL Allied losses after 5 weeks amounted to 90,000, but only about 40,000 were killed and missing (captured). In my game, the Allied losses amounted to almost 40,000 after 4 days. I played Germans.
Hence my suggestion that the replacements should consist of each equipment used by the parties that randomly enters the game every day. Every kind of troops or equipment. There may be one or two units of it. This would simulate damaged and repaired equipment or slightly wounded back into service.
Currently, free replacements bring minimal amounts of units. By the way, if there are paid replacements (PP), they should bring meaningful units. Otherwise it is not profitable to use PP on them.

2.
I also postulate that the KILL status be granted only when the modified attack strength is higher than the modified defense strength. As it is now, it is strange. If the attacker can still win with a KILL result vs. the defender with a 50: 500 score - this is not a good result.

Warm regards and waiting for a new patch
:)

Re: Open Beta v1.05 (9 september 2022)

Posted: Tue Oct 04, 2022 11:10 am
by Oberst_Klink
Agreed. Like e.g. in TOAWIV, damaged equipment (up to a certain percentage) will reappear at some stage in the reinforcement pool.

Klink, Oberst

Re: Open Beta v1.05 (9 september 2022)

Posted: Fri Oct 07, 2022 9:20 am
by Khanti
==AI TURN==

I would like to know exact losses of AI turn.
After turn summary shows losses, but as continuous losses (from the beginning including last turn).

Re: Open Beta v1.05 (9 september 2022)

Posted: Wed Oct 19, 2022 3:46 pm
by kingwanabee
nikdav wrote: Sat Sep 17, 2022 10:53 am Already working to fix replacements for next patch !

Davide
When might we see a new beta patch with the replacements fix? Thanks

Re: Open Beta v1.05 (9 september 2022)

Posted: Wed Oct 19, 2022 4:54 pm
by nikdav
Still testing the fixes on Plan Martin, this is last scenario beta, i like some feedback !

- Replacement fix
- Reduced card cost for 10SS, 11PZ, 25PZG.
- II BR Army idle for 6 turns but active if enemy range 1.
- no more Feldersatz card but Wehrmacht KG.
- minor oob fixes

Re: Open Beta v1.05 (9 september 2022)

Posted: Thu Oct 20, 2022 6:01 am
by Khanti
First impression.
German troops of 272 ID and north of it are outnumbered and weak. Allied started offensive there. Severe losses.
I'm not sure why there are Panther and PzIV replacements separated. Med tanks would do the job.
Tiger and Tiger II also could be Hvy Tanks both. I know it's more historical now, but there are not so many replacements and sometimes it's ok to have them mixed.
Still artillery and heavy artillery should be separated. And there could be some random artillery replacements.
I like KG card. 20 PP but it looks worth it.

Re: Open Beta v1.05 (9 september 2022)

Posted: Thu Oct 20, 2022 9:09 am
by nikdav
Thanks for the feedback !
I take note of every suggestion.

Davide

Re: Open Beta v1.05 (9 september 2022)

Posted: Fri Oct 21, 2022 6:46 am
by Khanti
12cm mortars -> Heavy Mortars (to prevent sending to artillery units 8cm mortars with lower range and to prevent wasting heavy mortars in infantry battalions)
7.5cm guns -> Infantry Guns (not Artillery, because of their short range)
Now 12cm and 7.5cm are just artillery, so after disbanding them, they will be sent anywhere ;-)

10.5cm guns -> Artillery (standard divisional artillery)
all bigger calibre guns -> Heavy Artillery (corps and army units)
I'd like to see random (+1 or +2) replacements for all of them (by PP cards for instance)

Allies have Heavy Artillery units, by the way.

Cards: You may call card HGB Reserve instead New unit (FBBrigade).

Map: Maastricht / Aachen (capital letter) - PP locations.

This scenario is huge. "Next idle unit" key will be helpful.

Re: Open Beta v1.05 (9 september 2022)

Posted: Fri Oct 21, 2022 10:47 am
by Khanti
Sedan scenario with different Axis replacement tables as demonstrator how I see replacement could work.
Only infantry and some guns are made.
Idea: nearly every piece of equipment should have small random chance to be bring by PP card.

Re: Open Beta v1.05b (16 november 2022)

Posted: Wed Nov 16, 2022 3:48 pm
by Vic
bump! New version posted.

Plenty of scenario finetunings!

Big thanks to Davide!

Best wishes,
Vic

Re: Open Beta v1.05b (16 november 2022)

Posted: Thu May 18, 2023 12:56 pm
by ErickRepie
Hi,

I am playing this 1.05 b , but in 19-20 Dec i encountered a lot of British battalion tank near St.Vinth ... is it intentionable? My understanding in Bulge - Brits will not interfere unless German cross the Meuse.

Re: Open Beta v1.05b (16 november 2022)

Posted: Thu May 18, 2023 4:46 pm
by nikdav
Hi,
Thanks for reporting.
What scenario ?
Can you upload a savegame ?

Davide

Re: Open Beta v1.05b (16 november 2022)

Posted: Fri May 19, 2023 1:17 pm
by ErickRepie
It was Wacht am Rhein scenario ... somehow i cannot upload the save file with *.dc4 extension here.

I remember in previous version, i never encountered the brits in St.Vinth.

One thing also, on 20 Dec the 501 already arrived at Bastogne - too soon i guess , the whole american contingent also released too soon i guess.
Its difficult to reach Malmedy.

Tks,

Re: Open Beta v1.05b (16 november 2022)

Posted: Wed May 24, 2023 3:17 pm
by nikdav
You can try using .zip extension !

Re: Open Beta v1.05b (16 november 2022)

Posted: Wed May 24, 2023 10:30 pm
by ErickRepie
This is the save file tks.

Re: Open Beta v1.05b (16 november 2022)

Posted: Sat May 27, 2023 6:16 pm
by nikdav
Thanks, fixed next patch !

- The British 33rd and 34th Brigades were available to the AI from the start and not from turn 55 (like XXX Corps).
- For the 501st is possible because the Ai can move the 82nd and 101st Divisions faster than human player.

By the way an interesting savegame, i am trying to stop the dangerous US penetration from the south playing the SS KG card (kg Klink) and two feldersatz Bataillons (thanks General Brandenberger Em.Unit card)!

kg 2.jpg
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