Page 6 of 28
RE: Making the last Beta Official
Posted: Tue Dec 07, 2021 5:27 pm
by Lokasenna
And this is what happened when I picked those two pilots by hand, 3 times in a row. It doesn't appear to be that random, but the point is that I can use the "release pilots" button to secure no delay for any of the pilots and ensure no XP loss, while clicking on the actual pilots results in both* (although sometimes you get lucky and the guy is available immediately).
*if the pilot was last flying a different type of plane
So - bug, exploit, workaround. Call it whatever you want. But it's there.
One funny thing that I noticed is that their air skill actually while up by 1 point each while their XP went down by 2 points, compared to when I used the "Release pilots" buttons.

RE: Making the last Beta Official
Posted: Tue Dec 07, 2021 8:42 pm
by Ian R
Tanaka said:
Isn't it a bug that when you individually add a pilot to a group it takes weeks for them to arrive but when you add groups of pilots to a group it is instant? Aren't they supposed to work the same?
I pointed out that was incorrect, including running a test, the result of which demonstrates that it is incorrect.
You have added a different issue to the discussion - experience.
but the point is that I can use the "release pilots" button to secure no delay for any of the pilots and ensure no XP loss
On delays, see above. I tested it already ^^^^. I got delays on 17 out of 46 pilots. 2/3rd no-delay is hardly a "vast majority". So, no you can't secure it. It's not "sometimes", either, it's frequent and regular IME. It is not a mere quibble.
If the experience* loss thing is broken, I doubt it's going to make the "to do" list given Erik's comments above.
[* I always sort and select pilots by primary skill, and take little notice of experience, TBF.]
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:32 am
by jdsrae
I’ll comment on this one as I do a lot of pilot shuffling, typically on the first day of each month.
Before I knew it was a bug/exploit I used the “release pilots” button and 99.9% get pilots with no delay.
The only times I have noticed a pilot have a delay is:
1. if they were released into the reserve pool by disbanding or withdrawing an air unit as that seems to give them a transit delay, but you can see this against their name in the reserve list
2. Some named pilots are scheduled to arrive on certain dates and they may have a transit delay.
I still use the same transfer mechanism because frankly I do enough clicks each turn as it is, and I don’t see it as a game breaking exploit.
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 2:37 am
by Ian R
ORIGINAL: jdsrae
I’ll comment on this one as I do a lot of pilot shuffling, typically on the first day of each month.
Before I knew it was a bug/exploit I used the “release pilots” button and 99.9% get pilots with no delay.
The only times I have noticed a pilot have a delay is:
1. if they were released into the reserve pool by disbanding or withdrawing an air unit as that seems to give them a transit delay, but you can see this against their name in the reserve list
2. Some named pilots are scheduled to arrive on certain dates and they may have a transit delay.
I still use the same transfer mechanism because frankly I do enough clicks each turn as it is, and I don’t see it as a game breaking exploit.
How, then, do you explain my test which proves beyond any doubt that you get delays?
Edit - you say 99.9% no delay- I got more than a 33% delay rate with one (1) test. The generalisations being thrown about in this thread do not stand up to intellectually rigorous scrutiny.
More than 99.9%?
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 3:59 am
by jdsrae
I can’t explain your results Ian as I see something very different.
Maybe something in our setups is different, does game version or mod matter?
What I’ve seen happens whenever I transfer pilots using this method, at least once a month for the last 28ish game months, so thousands of pilots and only a handful have had a delay.
Did the pilots in your test already have a delay shown against their name when they were in the reserve pool?
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 5:38 am
by Yaab
I think the updated WITP:AE should ship with the altFont as the default font.
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 5:39 am
by Ian R
No, they were all showing "due 1". I didn't take a screen shot, unfortunately.
Edit - what your comment does suggest is that there are factors at play which might include where the pilots come from, how long they have been on vacation in reserve, possibly even where they are going to. Meaning that the sweeping assertion that you can "secure" no delay merely by using a group button is incorrect. So sometimes you get delays. Sounds WAD to me.
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 9:34 am
by HansBolter
ORIGINAL: Yaab
I think the updated WITP:AE should ship with the altFont as the default font.
+100
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 12:29 pm
by Erik Rutins
Hi everyone,
I have some very positive news for you all today. Some of the original WITP-AE team members have volunteered to work on this final update for WITP-AE and I think you will all end up being very happy with the result. Please let these folks know that their continued work on AE is appreciated!
Joe Wilkerson, who was the project lead for the AE team, will be posting here soon to define the scope of what they plan to do and most of the future communications on this detail-wise will come from him.
Regards,
- Erik
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 12:30 pm
by Lowpe
ORIGINAL: Erik Rutins
Hi everyone,
I have some very positive news for you all today. Some of the original WITP-AE team members have volunteered to work on this final update for WITP-AE and I think you will all end up being very happy with the result. Please let these folks know that their continued work on AE is appreciated!
Joe Wilkerson, who was the project lead for the AE team, will be posting here soon to define the scope of what they plan to do and most of the future communications on this detail-wise will come from him.
Regards,
- Erik
Thank you for all your work! [&o] What great news, what a great community![:)]
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 12:31 pm
by Lowpe
oops, duplicate. my bad! I was so excited.

RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 12:49 pm
by jwilkerson
Greetings !
To clarify the scope of the proposed new release for AE. This is what we're looking at:
1 - New/updated scenarios
2 - New/updated map
3 - Updated manual
4 - A few bug fixes (no enhancements)
That said, we welcome all input and will consider all suggestions. But this is NOT planned as a major redo of AE. This effort is primarily to update the game as sold, because that hasn't really happened in many years.
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:14 pm
by littleike
ORIGINAL: Erik Rutins
Hi everyone,
I have some very positive news for you all today. Some of the original WITP-AE team members have volunteered to work on this final update for WITP-AE and I think you will all end up being very happy with the result. Please let these folks know that their continued work on AE is appreciated!
Joe Wilkerson, who was the project lead for the AE team, will be posting here soon to define the scope of what they plan to do and most of the future communications on this detail-wise will come from him.
Regards,
- Erik
What to say!!!
A big hug and my best shake hand to you Erik, to Joe Wilkerson and to all the developers for this splendid new!!!
This community is definitely the best i have never seen before!!!
I think everyone will be astonished and glad of this incredible news!!
I also hope that Alfred too will be back soon to share this magic moment!!
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:15 pm
by mind_messing
Joe, welcome news.
Some questions from me on this:
- Would you be able to share who from the original team is returning for this effort?
- In terms of "new/updated scenarios", what exactly is envisioned for this? User-made scenarios getting "official" badging, reworking of existing scenario set, totally new scenarios (or all three?)
- In terms of changes to the map, what exactly can we expect here? Is this tweaks, a la Andy Mac's recent work adding dot bases, or a comprehensive overhaul? Will the underlying art assets change?
- With regard to bug fixes, is there any consideration for elements of the code that were not implemented? Thinking here of aircraft rockets and the like that are evident in the game data yet not implemented.
Also excited to see "New Game Project Lead", looking forward to when you can tell us more.
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:28 pm
by Erik Rutins
ORIGINAL: littleike
I also hope that Alfred too will be back soon to share this magic moment!!
I'll ask again that we keep this thread on topic. If you'd like to discuss Alfred, please PM or e-mail me. Alfred is welcome back if he agrees to follow the forums rules, so it's up to him.
Regards,
- Erik
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:54 pm
by Andy Mac
ORIGINAL: mind_messing
Joe, welcome news.
Some questions from me on this:
- Would you be able to share who from the original team is returning for this effort?
- In terms of "new/updated scenarios", what exactly is envisioned for this? User-made scenarios getting "official" badging, reworking of existing scenario set, totally new scenarios (or all three?)
- In terms of changes to the map, what exactly can we expect here? Is this tweaks, a la Andy Mac's recent work adding dot bases, or a comprehensive overhaul? Will the underlying art assets change?
- With regard to bug fixes, is there any consideration for elements of the code that were not implemented? Thinking here of aircraft rockets and the like that are evident in the game data yet not implemented.
Also excited to see "New Game Project Lead", looking forward to when you can tell us more.
I am doing the scenarios so as you would expect I will be polishing the 24 that are more or less done above based on my previous work posted to the forum - its unlikely the abandoned ones will make the cut as its too much work for me to do and get the rest ready
So the list above is the list I am working on for now if anyone has a scenario they have finished especially more small map scenarios happy to look at them I have 24 more or less done just needing polishing and testing
Andy

RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 1:59 pm
by Andy Mac
My focus is going to be on polishing the above and the AI mostly
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 2:02 pm
by Zovs
ORIGINAL: Erik Rutins
Hi everyone,
I have some very positive news for you all today. Some of the original WITP-AE team members have volunteered to work on this final update for WITP-AE and I think you will all end up being very happy with the result. Please let these folks know that their continued work on AE is appreciated!
Joe Wilkerson, who was the project lead for the AE team, will be posting here soon to define the scope of what they plan to do and most of the future communications on this detail-wise will come from him.
Regards,
- Erik
Team members have volunteered
This is fantastic!!!
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 2:04 pm
by OnWargaming
Amazing news!!!
First time that I see this kind of support for a digital game, very much impressed [&o]
RE: Making the last Beta Official
Posted: Wed Dec 08, 2021 2:04 pm
by Zovs
ORIGINAL: jwilkerson
Greetings !
To clarify the scope of the proposed new release for AE. This is what we're looking at:
1 - New/updated scenarios
2 - New/updated map
3 - Updated manual
4 - A few bug fixes (no enhancements)
That said, we welcome all input and will consider all suggestions. But this is NOT planned as a major redo of AE. This effort is primarily to update the game as sold, because that hasn't really happened in many years.
As a Newbie to WITP-AE all I can say is a great big Thank you!