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Re: A World Ablaze (3-player game)
Posted: Mon Sep 19, 2022 2:36 pm
by Orm
NatRapsEno wrote: Mon Sep 19, 2022 2:26 pm
Axis will search North Sea. The German fighter in two box dropped from the zone. Any allied support?
No, thank you.
Re: A World Ablaze (3-player game)
Posted: Mon Sep 19, 2022 2:42 pm
by NatRapsEno
Allies find 7 - 3. Avoided for Allies

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Re: A World Ablaze (3-player game)
Posted: Mon Sep 19, 2022 2:45 pm
by Orm
NatRapsEno wrote: Mon Sep 19, 2022 2:42 pm
Allies find 7 - 3. Avoided for Allies
Thank you.
Re: A World Ablaze (3-player game)
Posted: Mon Sep 19, 2022 3:15 pm
by NatRapsEno
Strategic Bombing of Sian was a miss
German rail units toward western front. Japan rails second Marine unit to Hangchow.
Italy moves supply unit starting the long trek across Anglo Egypt Sudan.
Germany moves troops Westward. Japan advances units north from Canton area.
Rundstedt reorganizes 4 corps.
turn continues, impulse sent
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 2:30 pm
by Orm
Sep/Oct '39
Impulse #11 (Allies)
No declarations of war.
Land: China, CW
Combined: USA, USSR, France
Naval:
No port strikes. No naval air.
Naval Movement:
USA:
SUB (Long Beach) -> Mendocino
2 BB (San Diego) -> Norfolk
France search for German shipping in the Baltic Sea. Italy can reinforce the Baltic with one NAV2. Will it fly?

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Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 2:39 pm
by NatRapsEno
Yes, to 0 box please.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 2:53 pm
by Orm
The German 4-box finds. How will Axis proceed? (Allies 9, Axis 3)

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Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 2:55 pm
by NatRapsEno
Use all points to increase Axis damage to Allied ships. Take the abort on the Gneisenau.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 3:07 pm
by Orm
The German fleet sinks the two French cruisers.

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Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 3:26 pm
by Orm
Sep/Oct '39
Impulse #11 (Allies)
No strategic bombing. No Ground Strikes.
Rail Moves:
USSR:
INF Oddessa->Karelia
Land Moves:
USSR:
INF+AA 56,55->Chisinau
GAR 57,55->Oddessa
HQA 43,64->43,62
CAV Ulan-Bator-> 53,134
China (Nat):
CAV 71,138->73,136(W Yenan)
MIL Changsha->Hengyang
GAR 85,143->Changsha
AA Changsha->85,143
CW:
2 MOT (Porthsmouth) -> Plymouth
HQI and MECH in FRance move eastwards.
INF and AT in Alexandria advance towards Libya
Air rebase:
USSR rearange the bombers in the Caspian Sea region.
No reorganization.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 3:28 pm
by Orm
Turn continues with a roll of ten. (5 or less to end)
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 3:30 pm
by Orm
The wet weather continues.

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Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 4:22 pm
by NatRapsEno
Germany declares war on Denmark. How do you wish to set up their forces?

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Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 4:47 pm
by Orm
5 CPs on Iceland. Remaining ships in Frederikshavn.
Any aborting Danish ships will head for Belfast.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 7:02 pm
by NatRapsEno
Land actions for Japan and Germany. Combined for Italy
No naval move for Italy
Strategic bombing of Lyons misses.
Germany rails 3 units to the western front. land units move toward western front. Italian supply unit moves across AES.
German units move into CopenHagen and Frederikshaven. Skram was destroyed, Juel captured. CP escapes. Interception in North Sea by German nav fails.
Turn ends. no partisans. Germany placed both markers on offense. I placed the USSR marker on defense. You can move it next turn if you like. File sent for US Entry. Their marker value is 2033. As I indicated in a PM, probably best for Allies to run SAS, RTB, and Axis oil usage thru them to avoid saved oil bug. If that is acceptable to your team, let me know and I will provide instructions.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 8:07 pm
by Orm
Yes. I can run the end of turn with instructions.
Would it be ok to run it that way until the initiative?
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 8:13 pm
by Orm
Germany should have 2 CBV in the force pool. For Vienna, and for Bratislava. For some reason, or rather because of a bug, they are in the future force pool. Any way to fix that? Or is editing the way to go?
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 8:18 pm
by Orm
Sep/Oct '39
End or Turn
US place their entry marker vs Japan, and select no entry option.
Re: A World Ablaze (3-player game)
Posted: Tue Sep 20, 2022 8:49 pm
by NatRapsEno
The save I sent you should allow you to conduct US entry.
Axis SAS instructions - All German units return to base. naval units to Kiel. German nav to 46,37. Italian Sparviero to hex due west of Bremen. Gabby to 46,38. Sub in CSV to La Spezia. Subs in West Med move down a box.
Oil instructions - Use 2.45 oil for Germany. Priority for oil are ground units, then air units, then subs, then surface ships. Italy use .45. Leave the sub in West Med unoiled. For Japan, use .45. Leave the Amphib and Transport in Canton unoiled.
Germany should have 16, Italy 2, and Japan 10. Save the oil from Netherlands East Indies to Canton. That should free up a CP in China Sea to transport the resource from Hainen, which is now idle.
I have not had an issue with swapping files during builds or reinforcements, so for now please send me the file at Axis builds.
Re: A World Ablaze (3-player game)
Posted: Wed Sep 21, 2022 10:26 am
by NatRapsEno
Travelling the next few days so responses may be slow. If I get a few minutes later today, I will go ahead and send you Axis build and reinforcement instructions.