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Posted: Wed Aug 13, 2003 9:16 pm
by TIMJOT
Originally posted by Nikademus
Course thats another example of the game engine's abstractness too.. Unlike the approaches to SInapore and Manilla, the Japanese at Oahu could land far away from the CD batteries if they chose (and why would they not!!!)

but because of game limitations, they had no choice but to be subjected to all that firepower


True but if they do not land near PH then they would have had to land 150k troops, consolidate the BH, then march across the island with 2000 guns and mount an attack, all within 3 days.

I think you are right there needs to be a retreat within hex option that is maybe based on morale. It might limit these quick total collapses.

Posted: Wed Aug 13, 2003 10:11 pm
by Nikademus
agreed. The proliferation of surrender when retreat paths are blocked tends to lead to excessive casualties in a very short time frame.

Posted: Thu Aug 14, 2003 12:59 am
by TIMJOT
Originally posted by Nikademus
agreed. The proliferation of surrender when retreat paths are blocked tends to lead to excessive casualties in a very short time frame.


However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.

Posted: Thu Aug 14, 2003 1:12 am
by Nikademus
Originally posted by TIMJOT
However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.


agreed. Otherwise land combat would get entirely too bogged down. So morale, + terrain, + random? + nationality should all factor in.

Terrain is probably the most important factor. Big difference between Singapore, or Baatan vs Oahu....or Lunga. Then again a defeated opponent with little to no supply will soon take care of the problem itself

Unfortunately supply usage as i've mentioned, seems a bit wacked to me.....especially in unfavorable terrain when not attacking

Posted: Thu Aug 14, 2003 1:31 am
by TIMJOT
Originally posted by Nikademus
agreed. Otherwise land combat would get entirely too bogged down. So morale, + terrain, + random? + nationality should all factor in.

Terrain is probably the most important factor. Big difference between Singapore, or Baatan vs Oahu....or Lunga. Then again a defeated opponent with little to no supply will soon take care of the problem itself

Unfortunately supply usage as i've mentioned, seems a bit wacked to me.....especially in unfavorable terrain when not attacking
I hadnt thought of nationality. I suppose mass surrender of a IJA force should be almost zero. Forceing an allied player to fight battes of aniliation as they did historically.

Other than jungle is actual terrain on individual islands hexes even being considered?

Posted: Thu Aug 14, 2003 1:47 am
by Nikademus
Yes, though i dont think it will get more specific than basic descriptions, (i.e. jungle...mountains...plains...coastal etc etc)

and of course Malarial zones.

Posted: Thu Aug 14, 2003 1:48 am
by gus
Originally posted by TIMJOT
However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.


Agreed, in the early stages of the war the Allies were under the impression that they were fighting a 'civilized' war. After Singapore, Bataan etc. their eyes were opened to the reality of the situation so I think in game terms the possibility of surrender for Allied troops (in similar situations) should diminish as the war enters 1943, 1944 ... .

-g

Posted: Thu Aug 14, 2003 2:03 am
by TIMJOT
Originally posted by Nikademus
Yes, though i dont think it will get more specific than basic descriptions, (i.e. jungle...mountains...plains...coastal etc etc)

and of course Malarial zones.


Yes, but in a place like Oahu, that has Mountains, plains, jungle in different areas of the island, how does the engine differentiate the terrain or does it?

Posted: Thu Aug 14, 2003 2:28 am
by Nikademus
I'll double check but i think that you can only have one terrain type per hex. (this can include rivers or waterways + terrain)

Can you picture this....

Posted: Thu Aug 14, 2003 4:41 am
by RevRick
75,000 IJA troops advancing on Pearl with running across the Oahu landscape with 75,000 more IJA carrying backpacks with coconut half shells clopping them together, thereby creating the effect of the largest cavalry charge in history.:D

Add to the picture

Posted: Thu Aug 14, 2003 4:47 am
by BillBrown
75,000 topless hula dancers who lost their coconut shells. :rolleyes: