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Re: 1128b - bugs and issues

Posted: Tue Dec 31, 2024 12:11 am
by btd64
A couple of things are being looked at but that will most likely be it....GP

Re: 1128b - bugs and issues

Posted: Tue Dec 31, 2024 1:21 pm
by morphin
Will the conflict between Map and Map type Code Yaab reported be fixed? see previous posts form Yaab?
I think it would be a possiblity that the community could fix the pwhexe.dat to adjust it to the map (i read some years ago there should be a tool for that). But i don't know how to change the map if the pwhexe.dat is right and we have to modify the map.....

Re: 1128b - bugs and issues

Posted: Tue Dec 31, 2024 1:58 pm
by btd64
Yaab wrote: Mon Nov 11, 2024 10:32 am (Since there is no official 1128b feedback/bug thread I decided to create one)


Scen001 ZERO SUPPLY CONVOYS
In the Allied convoy list in Tracker, there is a total of three Supply Convoys which bring 0 supplies each.

There is also one Supply Convoy which brings only 5000 supplies (this is probably an Editor typo, should have been 50,000 supplies).

All four convoys are composed of 10 x Merchant Ships (device 1067) each. All other convoys that are composed of 10 Merchant Ships bring between 50,000-60,000 supplies.

The three zero-supply convoys are:
7929
7930
7931

The 5000 typo convoy is:
7923

If those convoys were actually ment to bring 0 supplies, then please change their respective names and drop the „Supply” adjective to avoid confusion.
Yaab, Those 3 CD convoys are bringing devices, no supply. It has been that way since the beginning so I don't think anything here will be updated. Thank you Yaab for bringing this up :D ....GP

Re: 1128b - bugs and issues

Posted: Thu Jan 02, 2025 11:13 am
by Yaab
I didn't mean that the 1128b patch had introduced those 0 supply convoys. I guess the bugged convoys have been there since the game launched in 2009.
Remember, one Liberty ship can pack 300 tanks (devices) in RL. Thus, what is a point of 10 merchant ship convoy bringing just 50-216 devices? Are the other 9 merchies on a shakedown cruise?

Re: 1128b - bugs and issues

Posted: Thu Jan 02, 2025 5:18 pm
by btd64
Yaab wrote: Thu Jan 02, 2025 11:13 am I didn't mean that the 1128b patch had introduced those 0 supply convoys. I guess the bugged convoys have been there since the game launched in 2009.
Remember, one Liberty ship can pack 300 tanks (devices) in RL. Thus, what is a point of 10 merchant ship convoy bringing just 50-216 devices? Are the other 9 merchies on a shakedown cruise?
I hear ya, but it is just the way it is....GP

Re: 1128b - bugs and issues

Posted: Thu Jan 02, 2025 5:20 pm
by jwilkerson
We're looking at a couple of issues. Yaab's map discrepancies being one of those.

Re: 1128b - bugs and issues

Posted: Thu Jan 02, 2025 10:11 pm
by Pascal_slith
Hi Everyone,

Back after a few years. I'm pleasantly surprised people are still playing!

Re: 1128b - bugs and issues

Posted: Fri Jan 03, 2025 12:05 am
by BBfanboy
Pascal_slith wrote: Thu Jan 02, 2025 10:11 pm Hi Everyone,

Back after a few years. I'm pleasantly surprised people are still playing!
If you wait another decade and then check back, I am sure people will still be playing the game (or having their AI robot play for them!) :lol:

Re: 1128b - bugs and issues

Posted: Fri Jan 03, 2025 3:21 am
by Nazcatraz
jwilkerson wrote: Thu Jan 02, 2025 5:20 pm We're looking at a couple of issues. Yaab's map discrepancies being one of those.
Thank you for your hard work! I really appreciate it.

As I’ve mentioned before, the forced Y/N keyboard prompt when disbanding TFs can be very confusing for both new and old players. Tonight, we’ve just gotten a prime example of this:

Image

Basically, players would think the game is broken or has frozen when they try to disband TFs. They would then have to stop their playtime to go online and search for answers, which is something they really shouldn’t have to do in the first place.

I sincerely hope that you guys will at least allow us to click on the Y/N prompt. Or better yet, give us an option to toggle the Y/N prompt on or off. We all want the best for this game.

Thank you again.

Re: 1128b - bugs and issues

Posted: Fri Jan 03, 2025 7:01 am
by Chris21wen
Repeat what I said earlier, get rid it's not needed. They are many other things in the game that I can screw up so why not have the same system for them. E.g Swapping ac production types for one and many more.

Re: 1128b - bugs and issues

Posted: Sun Jan 05, 2025 1:24 am
by Nazcatraz
I’d like to share another player's frustration with the forced Y/N keyboard prompt when disbanding TFs:

Image

If the devs decide to move forward with this without any changes, this will only be the beginning of many cases of player frustration in the future. I’m sure plenty of players discovering this game in 2028, 2030, 2032, etc. (assuming there won’t be a WITP2) will have the same reaction as these guys.

IMO, since making this Y/N prompt optional would probably be too much work, the best solution would be to let players click directly on the Y/N prompt itself or just get rid of it entirely when disbanding TFs, like how we're used to. Thanks for coming to my TED talk.

Re: 1128b - bugs and issues

Posted: Sun Jan 05, 2025 7:05 am
by Nazcatraz
There’s an island near Vietnam and Cambodia that is being mislabeled as Kampong Trach. The island is actually named Phu Quoc. Kampong Trach is an inland region of Cambodia, as shown in the picture below.

In the 3 pictures, you can clearly see that the in-game base is located on Phu Quoc Island, so it should be named Phu Quoc instead. Kampong Trach is part of mainland Cambodia, as indicated in the Google Map image, where the red pin marks its actual location.

Image

Image

Image




I've also included a 1933 Indochina map to support my point. In the picture, you can clearly see that the island name is Phu Quoc.

Image

Re: 1128b - bugs and issues

Posted: Sun Jan 05, 2025 2:00 pm
by LargeSlowTarget
It is not mislabelled. The map projection over the hex fields require compromises and the center flag symbol is not necessarily located right above the location the hex is named for. The historic airbase which justifies the presence of a base symbol in this particular hex was at Kompong Trach, not at Phu Quoc Island.

Re: 1128b - bugs and issues

Posted: Mon Jan 06, 2025 7:01 am
by Andrew Brown
jwilkerson wrote: Thu Jan 02, 2025 5:20 pm We're looking at a couple of issues. Yaab's map discrepancies being one of those.
Yaab's list is comprehensive and really useful. Once again, nearly all of those map data errors date back to the original release. If we don't get these added to the final release, I will definitely make the correction available subsequently.

Re: 1128b - bugs and issues

Posted: Mon Jan 06, 2025 12:52 pm
by btd64
Andrew Brown wrote: Mon Jan 06, 2025 7:01 am
jwilkerson wrote: Thu Jan 02, 2025 5:20 pm We're looking at a couple of issues. Yaab's map discrepancies being one of those.
Yaab's list is comprehensive and really useful. Once again, nearly all of those map data errors date back to the original release. If we don't get these added to the final release, I will definitely make the correction available subsequently.
Thanks Andrew 😊....GP

Re: 1128b - bugs and issues

Posted: Tue Jan 07, 2025 1:38 am
by bradfordkay
Am I correct in gathering that 1128b has reverted to using the original map? So map mods based on that map will be usable?

Re: 1128b - bugs and issues

Posted: Tue Jan 07, 2025 2:03 am
by Platoonist
bradfordkay wrote: Tue Jan 07, 2025 1:38 am Am I correct in gathering that 1128b has reverted to using the original map? So map mods based on that map will be usable?
There are small differences from the original. Some islands and atolls added, rivers, rail and roads moved or amended, some hex terrain changes.

Re: 1128b - bugs and issues

Posted: Tue Jan 07, 2025 2:12 am
by bradfordkay
Okay, so those map mods will not be usable.

Re: 1128b - bugs and issues

Posted: Wed Jan 08, 2025 9:06 am
by Moltrey
bradfordkay wrote: Tue Jan 07, 2025 2:12 am Okay, so those map mods will not be usable.
If you are running Skacee's map mod (standard) he has said that he intends on doing a final patch update.
No timeframe.

Re: 1128b - bugs and issues

Posted: Wed Jan 08, 2025 9:07 am
by Yaab
Golden Ed(ition) in '28!