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Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Thu Feb 12, 2026 9:09 am
by Cavalry Corp
OK, that was one of the few as it's considered a hardcore resistance, as it's held out behind the lines, as you see at the start - so you ned a bout two Brigades of a Division to quell. :)

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Thu Feb 12, 2026 9:15 am
by Cavalry Corp
Historian wrote: Sun Feb 08, 2026 7:20 pm I restarted my computer, re-installed the mod (Old Maps), and now the program doesn't start at all. I get a "Error: Unable to find PW data !!!"
I am not an expert on this, but did you put the admin files into the main folder from my download site, or use another?
I do not think that would excplain why anything fails on Dec 30?

Here they are from my game that was running OK. No one else has reported this issue.

Here is the file unzip in the main folder and allow overwrite - maybe make a backup of the old files first? then see if you get the error message.

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Thu Mar 12, 2026 1:10 pm
by Cavalry Corp
How are things going? If you downloaded the mod, did you take a look around, and any comments?

So far, only two points have come up for a future mino patch, and one of those was a name change - so that's good. It's expected there will be further revised art ongoing and a patch sometime late summer, unless anything important comes up, mainly from a few ongoing games that I am watching.

cav

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Mon Mar 23, 2026 3:28 pm
by Cavalry Corp
List of small things for the patch due by the summer.... we hope with some new neat art.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice.
• Slightly upgraded Shokaku-Kaimon Class ordinance on the basis of the above.
• Corrected names of the Arashi class AR sister ships, one starts, and one is to be built. Historically cancelled.
• Corrected a few B24 arrival errors and inconsistencies between Scn Versions.


cav

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Tue Mar 31, 2026 9:11 am
by invernomuto
I am getting back to WITP AE and I am trying to install your mod: do I need to install also the PWHEX files if I am playing stock scen 2 vs US AI? I am playing with the latest beta. Thanks in advance!

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Tue Mar 31, 2026 1:09 pm
by Cavalry Corp
Invernomuto,

Thanks for the interest in the mod. Always appreciated.

Strongly suggest a separate install and put the PWHEX in that new install. Remember, two of my scn are for the super extended map anyway. It's all in the PDF and the install guide.

My scn are 42,43,44,50 and 51.

If you are going to play 42 or 51, I need to send you an advance copy of the patch due out in July, as there is a correction for a DB error on an important bomb. Please let me know.

Cav

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Tue Mar 31, 2026 1:11 pm
by Cavalry Corp
Current list of additions and corrections for a patch in the summer, BUT if you are looking to start 42 or 51, you may want an advance copy, as I found a stupid error on an important bomb.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice.
• Slightly upgraded Shokaku-Kaimon Class ordinance on the basis of the above.
• Corrected names of the Arashi class AR sister ships, one starts, and one is to be built. Historically cancelled.
• Corrected a few B24 arrival errors and data inconsistencies between Scn Versions.
• Improved Bremerton USN base repair capability – Player research
• Slightly increased disabled elements 12/41 in some USN starting BF.
• Corrected J 250KG bomb stats in Scn 42+51. Fixed.

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Tue Jun 09, 2026 4:13 pm
by Cavalry Corp
OK, so we are about to do the summer update!

There is not much of great importance here ( just one important fix for one of the scn) , just rebalancing and a few player suggestions put in place - I am still hoping for some more art, but that player is still involved in his 45-game. So all being well and barring any more suggestions, this will be out next week.

New ships and planes (mainly chrome,they are not war winners) will not appear in ongoing games unless they are allied in early war. But the important tweaks are in the DB which will take effect.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice. Slightly upgraded Shokaku-Kaimon Class ordinance on the basis of the above.
• Corrected names of the Arashi class AR sister ships, one starts, and one is to be built. 2nd Historically cancelled.
• Corrected a few B24 arrival errors and data inconsistencies between Scn Versions.
• Improved Bremerton USN base repair capability – Player research
• Removed duplicate MacArthur from the game- Fixed.
• Slightly increased disabled elements 12/41 in some USN starting BF.
• Corrected Japanese 250KG bomb stats in Scn 42+51. Error-Fixed.
• Added 5 x Allied LST/AG – Missing and player research. Slight tweaks to LSTs.
• Japanese 40mm Ho-301 Cannon – New research – reduced range, slightly increased ROF/ Accuracy, slightly reduced pen, increased charge.
• Japanese late war 42mm (Frag) Cannon, increased ROF/ Accuracy a touch.
• Tweaks to the TOE of a small number of Australian units.
o Review of Japanese SC series and some other small classes – New research put forward from the forums, reduction in fuel use, and some other minor corrections.
o Tweaks to Flower Class KV – New research.
o Tweaks to Castle class KV – added 6 more, including four British late war.
o Bunker Hill and Essex now arrive with Wildcats but enhanced sizes of other AG.
o Scn 43+45 Essex moves forward 1 month to Jan 43 and Bunker Hill March 43 – To make these Scn more tempting to play (Saratoga is in PH on Dec 7th 1941).
o Added early F6F-1A Hellcat (cvl), 1-3/43 - in keeping with mod.
o Added Swordfish III (ASW) 12/42-5/43 – in keeping and fills a gap.
o Added TR version of the Beech 18S = Beech C45-E 12/41 1/44– In keeping with mod.
o Added Wirraway CA8 – Fighter Trainer – Commonwealth.
o Created 2 Norwegian,1 Belgian and 2 Polish ship commanders, tweaked a few commanders.
o Added 2 more allied TK at Singapore 12/41.
o Minor corrections to a few Thailand Ships – New research.
o Washington and North Carolina BB now arrive with the earliest upgrade stage – More in keeping with mod.
o A few other AC and ship tweaks – New research.
o Correction to Ki 49 Helen upgrade path to last variant – Fixed.
o US Patapsco Class TK now reclassified as small AO. Missing from the original game, added 10.
o US Navajo Class YP – Added 8 missing from the game.
o Standardised British CV early war FTR AG to split 2 – more versatility in coping with their CV upgrades.
o Delays to some arriving British SS in late 1943 – more in keeping with the mod.
o US 125,140,174 and 102 Ind Inf Regt’s now unrestricted - more in line with mod.
o Air Unit 3614 / B29C (Hard code error) arrives in late 42 regardless of arrival date in editor – so now a B25c rather than B29.

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Thu Jun 25, 2026 3:57 pm
by Cavalry Corp
A new update with many tweaks will be up soon.

I took over a game in Dec 42 Allied side and wanted a good few turns to look things over, found things, but they are all minor - want the mod to be as chromed as possible.

CAV

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Posted: Fri Jul 31, 2026 1:11 pm
by Cavalry Corp
Patch is ready - now just testing it live (into early 43 game) . Been doing tons of research, mainly to add a lot more chrome to the game. Plus some tension and play balance.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice. Slightly upgraded Shokaku-Kaimon Class ordinance on the basis of the above.
• Slightly improved Taifu class CVs – To make it more tempting to build.
• Corrected names of the Arashi class AR sister ships, one starts, and one is to be built. 2nd Historically cancelled.
• Corrected a few B24 arrival errors and data inconsistencies between Scn Versions.
• Improved Bremerton USN base repair capability – Player research
• Removed duplicate MacArthur from the game- Fixed.
• Slightly increased disabled elements 12/41 in some USN starting BF.
• Corrected Japanese 250KG bomb stats in Scn 42+51. Error-Fixed.
• Removed Australian duplicate base – Armidale - Error from original mod - Fixed
• Added 5 x Allied LST/AG – Missing and player research. Slight tweaks to LSTs.
• Japanese 40mm Ho-301 Cannon – New research – reduced range, slightly increased ROF/ Accuracy, slightly reduced pen, increased charge.
• Japanese late war 42mm (Frag) Cannon, increased ROF/ Accuracy a touch.
• Tweaks to the TOE of a small number of Australian units.
o Review of Japanese SC series and some other small classes – New research put forward from the forums, reduction in fuel use, and some other minor corrections.
o Correction to Dido class CLAA update 2/42 - Fixed
o Tweaks to Flower Class KV – New research.
o Tweaks to Castle class KV – added 6 more, including four British late war.
o Bunker Hill and Essex now arrive with Wildcats but enhanced sizes of other AG.
o Scn 43+45 Essex moves forward 1 month to Jan 43 and Bunker Hill March 43 – To make these Scn more tempting to play (Saratoga is in PH on Dec 7th 1941).
o Added early F6F-1A Hellcat (cvl), 1-3/43 - in keeping with mod.
o Added Swordfish III (ASW) 12/42-5/43 – in keeping and fills a gap.
o Added TR version of the Beech 18S = Beech C45-E 12/41 1/44– In keeping with mod.
o Added Wirraway CA8 – Fighter Trainer – Commonwealth.
o Added A20H – USAF, and reviewed the A20.
o Added B-36RB-3H Recon USAF 10-11/45.
o Added PB2Y-3/5R Coronado TR – USN 6/44-9/45 and PB2Y-2 2/42- 10/42. Very in keeping with mod.
o Added F4F-4s FF as a development of the earlier one and in keeping with the mod – 2/43 – 1/44.
o Added a weaker B-32A Dominator. In keeping with mod 3-9 44.
o F8F Bearcat can now operate from CVE+ - New research.
o Created 2 Norwegian,1 Belgian and 2 Polish ship commanders, tweaked a few commanders.
o Added 2 more allied TK at Singapore 12/41.
o Minor corrections to a few Thailand Ships – New research.
o Washington and North Carolina BB now arrive with the earliest upgrade stage – More in keeping with mod.
o Fletcher and Gearing class DD now have optional 1945 DDAA upgrades. More in keeping with mod.
o A few other AC and ship tweaks – New research.
o Modest Increase in allied air production 1943+.
o Correction to Ki 49 Helen upgrade path to last variant – Fixed.
o US Patapsco Class TK now reclassified as small AO. Missing from the original game, added 10.
o US Navajo Class YP – Added 8 missing from the game.
o Added a few more US and UK TK to early 1942 – many are missing from the game, and the Allies need more capacity.
o Added 3 ancient (WW1) O1 class AO for UK – arrive 43 and 44.
o Standardised British CV early war FTR AG to split 2 – more versatility in coping with their CV upgrades.
o Delays to some arriving British SS in late 1943 – more in keeping with the mod.
o US 125,140,174 and 102 Ind Inf Regt’s now unrestricted - more in line with mod.
o Air Unit 3614 / B29C (Hard code error) arrives in late 42 regardless of arrival date in editor – so now a B25C rather than B29.
o Reviewed and raised some allied land replacement rates.
o A few other tweaks and minor corrections on planes and ships.
o Suggested new House Rule – 4E TR and RECON should only operate from AF size 4+

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Posted: Wed Aug 05, 2026 7:13 pm
by Cavalry Corp
Guys and Girls,

Ok here is the update. Few.... it's been a heap of research to add even more depth of chrome and also make changes that make the game even more tense and balanced, esp in 1943. One day there will be some more art mainly for planes.

Here is clarification on what will and what will not work if you have an ongoing game-

There are some new ships, mainly old merchants (and ships that should be in the game ); they will not appear in ongoing games. There are some new planes on both sides, mainly obsolete early war and/or earlier versions of later planes. Allied ones will produce, but Japanese will not. If it's a later war Allied plane, you need an HR not to upgrade to it until its due date - simple. All DB changes will work, and these are probably more important.

Any questions, please ask.
Empire - Read v 5.0a and Age of Steel V2.0a.pdf
(1.28 MiB) Downloaded 431 times

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Posted: Fri Sep 25, 2026 12:10 pm
by Cavalry Corp
New patch/ enhancements- coming soon - mainly just tweaks and chrome. Just playtesting, then I will upload.

I found what seems to be a hard-coded error where BC will not update to a BB , so I made all these changes to conversions. All seems to be OK, and the Admiral class (Hood and Howe) are now under conversion in my game.

One player wants to keep Japanese CS as that - Ok good idea, so I added all that in and let them upgrade a bit.
In this mod, there is more development of FP, which it seems can be tempting enough to retain the CS. Good, that's the kind of decisions on options I was hoping for.

o Version 5.0b AOS 2.0B
o All items listed here work for games in progress except ***.
o Added a late-war conversion possibility for Nisshin CS to CVL from 9/43.
o Added an option not to convert the CS Chitose class on 10/42 and remain CS.
o Amended ships that update to new ships of a different type to now be conversions – does not affect gameplay – seems to work better in-game.
o Conversion problem (hard-coding issue?) with Admiral-class BC to BB – Fixed.
o Added one more advanced AV for Japan to build 9/9/43***
o Production improvements on USAF B-25 G and H – reflecting conversions of more from earlier models – new research.
o Tweaks to aircraft, mainly late war.
o Improvements to dates on the Rex line FF / FDB to bring it into line with the potential arrival of the converted BB, making them more tempting to convert.
o Slightly increased USN shipboard FP production mainly after 5/43.

Patch coming soon.

Cav

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Posted: Thu Oct 08, 2026 1:13 pm
by Cavalry Corp
Update should be in a couple of days...

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Posted: Wed Oct 21, 2026 10:16 am
by tigercub
keen to start after your update is done!

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Posted: Wed Oct 21, 2026 10:33 am
by Cavalry Corp
Yep - one more turn of testing, and then it will be ready to roll. Thanks so much for the interest!!!

cav

Re: Empire V5.0b and Age Of Steel V2.0b - October 2026

Posted: Thu Oct 22, 2026 5:47 pm
by Cavalry Corp
Empire V5.0b and Age of Steel V2.0b - NOW OUT !! 21/10/26

Thanks to Jan Sako for so many recent observations and constructive ideas (from our ongoing game- 100s/ 1000s of hours of playtesting to deliver this for your delectation) - this is no easy road...

So what's new?? Lots of tweaks and refinements, really.
A few more ships, more upgrades, expanded conversion options, a few corrections (including an original error from stock), a couple more planes, better, corrected and revised plane loadouts to help players refine plane use, more historic plane construction periods, and some enhancements to make play in 1943 very, very tight for both sides.
Empire - Read v 5.0b and Age of Steel V2.0b.pdf
(1.28 MiB) Downloaded 19 times
Empire notes.pdf
(54.51 KiB) Downloaded 17 times
Comments and suggestions are always welcome. There is a very large amount added to this mod, but the map is not cluttered - many, many choices exist of what planes to use and what to build. Age of Steel (Scn 50+51) offers the opportunity to explore the world broadly without the early Naval Treaty and washed-out second one ( fewer and reduced starting CVs and a lot more BB).

If you are upgrading an existing game and have any trouble with the revised conversions, contact me, and I will do a patch for your game as a special to take the pain away...

Cav

Re: Empire V5.0b and Age Of Steel V2.0b - October 2026

Posted: Thu Oct 22, 2026 5:50 pm
by Cavalry Corp
Remember, you need all the ship and plane art from my 365 page - link in the Instal notes- my or your own map ( extended or super extended depending on which scn you want to play) and pwhex file.

I also put some other stuff in there, like the more visible Icons mod, etc...

Cav