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Re: New Self-Vs-Self Game, New Version 01.04.16
Posted: Fri Oct 30, 2026 2:58 am
by ReginaldBednar2
Thanks! That makes sense.
Re: New Self-Vs-Self Game, New Version 01.04.16
Posted: Fri Oct 30, 2026 5:31 am
by ReginaldBednar2
END OF RUSSIAN TURN 13: SEPTEMBER 14, 1941
WEATHER
Raining continues; mud continues to worsen. Great modeling technique! Keep attacking and the Wehrmacht will be exhausted later with high fatigue. Best to limit objective to essentials. Probably best to halt most attacking with mud levels 2 or higher!
THEATER
Transcaucus need A/C. Great modeling feature! Win war in Finland first?
COMBAT
Sending cavalry reinforcements to better match up with Wehrmacht infantry (Northern and Southern Sectors)
Northern Sector
Stand ground and defend; let Wehrmacht attack to fatigue crisis.
Central Sector
Defend Vyazma to max and rush RR units behind them to protect RR line to Moscow. Stand ground and defend.
Southern Sector
Slight retreat eastward in a few cases; significant reorganization. Cavalry corps attached to Stavka and send to Crimea to rebuild units. All active Armies heavily reinforced with artillery battalions.
Re: New Self-Vs-Self Game, New Version 01.04.16
Posted: Fri Oct 30, 2026 5:51 am
by ReginaldBednar2

- Russian_Turn_13_05.png (1004.91 KiB) Viewed 34 times

- Russian_Turn_13_06.png (991.56 KiB) Viewed 34 times

- Russian_Turn_13_07.png (941.91 KiB) Viewed 34 times
Re: New Self-Vs-Self Game, New Version 01.04.16
Posted: Fri Oct 30, 2026 5:52 am
by ReginaldBednar2

- Russian_Turn_13_08.png (900.85 KiB) Viewed 34 times

- Russian_Turn_13_09.png (847.97 KiB) Viewed 34 times

- Russian_Turn_13_10.png (718.56 KiB) Viewed 34 times