ORIGINAL: Mogami
Hi, Can you include TF commanders in battle reports? I won't ask for ship night ratings.
Also you are aware that the animation is not a "movie" of the battle.
The two sides did not square off with the Japanese on the left and the Allies on the right.
There is no way to know the tactical events of the battle as far as where any particular ship was at any particular time or what turns or speed changes it made. All the animation shows is the range beteen the two closest opposing ships and what ship fired at what ship.
The relative postions during the battle are not shown.
There is no animation in WITP that actually claims to represent any tactical action as it occurs. Animations show what platforms employed weapons during the action and what the target was and the reported result of such use.
The animations are never "movies" of a battle. They are visual reports of encounters between opposing operational forces. They resolve in a set order that does not attempt to represent the actual physical location of units.
Tactics in WITP are represented by leader, weapon and unit ratings. Better leaders for example are assumed to "out tactic" poorer enemy leaders. The units they command get better results as a result (or worse if the leader is poor compared to the enemy leader)
So sometimes a ship hits or misses because of the TF leader, sometimes the ship CO and sometimes the crew or all of them together.
There are no tactical animations. And there are a limited number of messages in a turn to describe events. Not all possible events have a precise message.
TF surprised does not mean one Admiral suddendly jumps through the bridge overhead when enemy is spotted because he has been surprised. But his TF is opening the battle in a manner not ideal.
I understand the fact that this is a gross abastraction but...
The two sides did not square off with the Japanese on the left and the Allies on the right. There is no way to know the tactical events of the battle as far as where any particular ship was at any particular time or what turns or speed changes it made. All the animation shows is the range beteen the two closest opposing ships and what ship fired at what ship. The relative postions during the battle are not shown
But this is a TF, not a group of TFs. TFs generally operated as a unit, or a set of closely operating sub units. I've seen on too many occasions the flagship of ones TF never take part in a combat! And this with other heavies one must assume are in some kind of formation. This "model" is just too abstract and results in really weird outcomes (not just replays). The notion that some ships are off doing something else should have been on the TF level, not individual ship within a TF level, and reserved for the occasion when more than one friendly TF is in a hex. At least some sort of formation format should apply.
Conversely, a SC TF will engage every single enemy TF in a hex, when these enemy TFs could be 60 miles apart! So, ships in a TF maybe 500 yards apart are subject to WITPs notion of the vagaries of combat and sometimes don't even take part in an action staring it in the face but every TF within a hex, as far as 60 miles apart, always detect each other and are not subject to vagaries until the TFs engage, then the individual ships within the TF, which moments earlier was steaming full tilt to intercept the enemy, split off in every compass bearing like kids in a shopping mall. This is so backwards one has to wonder if naval combat in a naval game took second place to air combat.
Take Savo Island for example. I view the actual OOB of the battle when translated into WITP's "reality" to look like this:
Allied
TF 1 CAs Astoria, Quincy and Vincennes; DDs Wilson, Helm and Ralph Talbot.
TF 2 CAs Canberra and Chicago; DDs Bagley, Patterson and Blue.
TF 3 CLs San Juan and Hobart; DDs Monssen and Buchanan.
TF 4 CA Australia, DDs Mugford, Jarvis, Ellet, Hull, Dewey and the AP/AKs off Lunga.
Japanese
TF 1 CAs Chokai, Aoba, Kako, Kinugasa, Furutaka; CLs Yubari and Tenryu; DD Yunagi.
In RL, during various phases of the battle, IJN TF 1 engaged Allied TF 2 first and all Japanese ships and all Allied ships were involved except one (Blue was a picket for this force and failed to react...I'm sure this, and Oldendorfs BBs at Surigao strait due to non uniform radar suites, was the example upon which the notion that ships regularily miss out in combat within a TF but this is the exception, not the norm so, at the very least, the chance for a ship missing out on combat within a TF should be rather rare.)
Next, IJN TF 1 engaged Allied TF 1 and all Japanese ships engaged and all Allied ships engaged. (WITP would have had at least half the participating ships off roaming somewhere).
IJN TF 1 failed to engage Allied TF 3 and 4.
The notion of ships within a hex not engaging for whatever reason is a valid one but was implemented at the wrong level for the most part. Better if the chance for inclusion or not was at the multiple TF level and only marginally possible at the individual ships within a TF level.
How hard would this be to change. Not hard at all and would give a much better result.