Page 6 of 7
RE: My two cents regarding Hong Kong hex
Posted: Tue Aug 16, 2005 8:38 pm
by Andrew Brown
ORIGINAL: Lord_Calidor
Andrew, maybe this was already mentioned - Fushun-Harbin rail line is broken just NE of Fushun. Also, there are some strange rail links just north of Fushun, with rail going over cultivated areas only up to the hex edge. Press R to see those links.
I think I found and fixed those already, but I will double-check.
Thanks
RE: My two cents regarding Hong Kong hex
Posted: Tue Aug 16, 2005 8:40 pm
by Andrew Brown
ORIGINAL: CobraAus
Andrew befor you finallize can you add some ship repair of about 20 to Vlad and Petropavlovsk
That is a good idea, but only if there are Soviet ships added to a scenario. I think it is moot, otherwise. If some Soviet ships make it into CHS, even only a few, then it would be worthwhile adding these.
RE: My two cents regarding Hong Kong hex
Posted: Tue Aug 16, 2005 8:41 pm
by Andrew Brown
ORIGINAL: Terminus
Andrew, any tentative ETA on this?
Tentative ETA is 1 week.
Small scale image of the v4 map
Posted: Tue Aug 16, 2005 11:15 pm
by Andrew Brown
Here is a small scale image of the version 4 map:

RE: Small scale image of the v4 map
Posted: Tue Aug 16, 2005 11:46 pm
by Jaws_slith
Great idea about the Soviet fleet[:)]
RE: My two cents regarding Hong Kong hex
Posted: Wed Aug 17, 2005 12:13 am
by CobraAus
That is a good idea, but only if there are Soviet ships added to a scenario. I think it is moot, otherwise. If some Soviet ships make it into CHS, even only a few, then it would be worthwhile adding these.
allready done and sent to co-oridinator to include
Cobra Aus
RE: My two cents regarding Hong Kong hex
Posted: Wed Aug 17, 2005 1:33 am
by jrcar
Really looking forward to starting a new PBEM game with this map! Great Job!
Cheers
Rob
RE: My two cents regarding Hong Kong hex
Posted: Thu Aug 18, 2005 4:17 am
by Herrbear
Do you know if any of the new bases added will have Base Forces or garrison units on them?
RE: My two cents regarding Hong Kong hex
Posted: Thu Aug 18, 2005 10:09 pm
by marky
ORIGINAL: Andrew Brown
ORIGINAL: Terminus
Andrew, any tentative ETA on this?
Tentative ETA is 1 week.
1 week at best?
sounds good
ever since i saw ur mod i wanted it[:'(]
the map and flags look so much better[:'(]
RE: My two cents regarding Hong Kong hex
Posted: Thu Aug 18, 2005 10:34 pm
by Andrew Brown
ORIGINAL: Herrbear
Do you know if any of the new bases added will have Base Forces or garrison units on them?
I think I will add a couple:
- A small base force at Port Alice.
- A fixed base force at Mangalore.
Andrew
RE: My two cents regarding Hong Kong hex
Posted: Thu Aug 18, 2005 11:28 pm
by marky
hey AB
as long as ur on[:'(]
is it true that u cant start a scenario, and then keep running if u install ur mod?
RE: My two cents regarding Hong Kong hex
Posted: Thu Aug 18, 2005 11:58 pm
by Andrew Brown
ORIGINAL: marky
is it true that u cant start a scenario, and then keep running if u install ur mod?
Not quite - my map package includes a batch file that can be used to switch between my map and the official map. Using this switcher you can play scenarios made for either map.
Andrew
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 7:13 am
by marky
ahh i see
useful
that is for ppl who can switch files without screwin sumthin up[:'(]
lol
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 7:33 am
by sacorsair
If we have started a PBEM with the older map version will we have to restart or what????? CHS 1.02 WITP 1.6 as of now ..........
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 10:38 am
by treespider
ORIGINAL: sacorsair
If we have started a PBEM with the older map version will we have to restart or what????? CHS 1.02 WITP 1.6 as of now ..........
You may want to consider restarting with the next rendition of CHS as the Australia Command units will be fixed. In addition the Chinese Theatre will have very signifcant changes as well.
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 12:34 pm
by Andrew Brown
ORIGINAL: sacorsair
If we have started a PBEM with the older map version will we have to restart or what????? CHS 1.02 WITP 1.6 as of now ..........
Games started using scenarios designed for the version 3b map will still be playable, but there will be a few minor oddities:
- Dacca will appear to be in the wrong place.
- Some of the transport links, especially in China, will be different.
In addition, you won't get any of the new bases as these are in the scenario data, not the map data.
But the game will still be playable.
Andrew
PS: The map is ready but I yet to uploading it. That will take a while...
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 6:25 pm
by Jaws_slith
Great news[:)]
So what will be the name of the new version? Will there be a new special also? Thx very much.
[&o]
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 7:20 pm
by Feinder
What I really want to know is, how he got all the text to line up in the list...
-F-
RE: My two cents regarding Hong Kong hex
Posted: Mon Aug 22, 2005 10:19 pm
by m10bob
ORIGINAL: Andrew Brown
ORIGINAL: sacorsair
If we have started a PBEM with the older map version will we have to restart or what????? CHS 1.02 WITP 1.6 as of now ..........
Games started using scenarios designed for the version 3b map will still be playable, but there will be a few minor oddities:
- Dacca will appear to be in the wrong place.
- Some of the transport links, especially in China, will be different.
In addition, you won't get any of the new bases as these are in the scenario data, not the map data.
But the game will still be playable.
Andrew
PS: The map is ready but I yet to uploading it. That will take a while...
Well,Andrew...Of course you know we are all chomping at the bit....??!![:D]
RE: My two cents regarding Hong Kong hex
Posted: Tue Aug 23, 2005 1:42 am
by Andrew Brown
ORIGINAL: m10bob
Well,Andrew...Of course you know we are all chomping at the bit....??!![:D]
Sorry. These things take a while. In the meantime, here is the readme file:
(Feinder - to get the columns, etc, use the "code" tag)