This is definitely a work in progress. I am somewhat reluctant to show so many mistakes but I get the feeling that I should throw something out to those wolves that keep howling at my door.
Many Mistakes
You could view this as a contest. How many mistakes can you find in these pictures?
I doubt that you will see as many as I do. For example:
The artillery and AA icons are too small. They need to be made as large as the others.
The motorized unit icons should be moved 3 pixels to the right.
The units are registered wrong inside each hex and need to be moved 1 pixel to the left.
The white print units should have white icons with black print (as in WIFFE). What you see here is WIF circa 1995.
I want to change the little plane icons for the fighters (to single engine) and the ones for the subs.
I want to see if adding the names of the units rotated 90 degrees on the left side of the units, as done on the printed counters, will produce anything legible.
I want to make the division/corps/army designations a little stronger (bold font).
The air and naval units will be completely redone to look like WIFFE. However, this is pretty close to what you’ll get for the land units.
Current Versus CWIF beta
I have fixed the naval units so they show the range and movement factors in the same place as the printed counters.
I have increased the size of the icons for the land units.
I have rescaled all the unit depictions for the highest resolution (200%). CWIF started at 100% and then doubled the images to get 200%.
I have shoved the lower band of numbers for air and naval units closer to the bottom, leaving more room for the high resolution air and naval unit graphics in the center.
3 Unit Resolutions (for the new year?)
(1) “I will not put myself out of supply, ever again.”
(2) “I will not attack units bigger than myself.”
(3) “I will find some way to contribute to the war effort and not simply sit and watch the world go awry.”
My current plan is to have 3 different types of unit depictions: high res, medium res, and low res. What you see here is the medium res (more or less what CWIF used). For the high res, the center (roughly) of the air and naval units will be replaced with scanned images from the WIFFE counter sheets.
I want to create a very simple low res version for each unit type too. They will contain very little clutter - probably just a few numbers and an X for infantry, / for cavalry, and the like. My intent here is to enable the screen to be viewed at 50% resolution so a large swath of hexes can be seen at once while still enabling the player to (sort of) see what is in each hex. In CWIF the 50% resolution doesn’t provide anything legible.
With 3 different unit resolutions, the player can decide which unit resolution to use at which map resolution. It can be set to be automatic or adjusted whenever the player feels like it. I will handle this the same way the map resolution is done with a scroll bar at the top of the screen for setting the unit resolution.
By the way, how do you like the USSR setup? The German is equally brilliant.
