RE: AI for MWiF - Commonwealth
Posted: Wed Nov 22, 2006 5:45 am
Falling off the end of the list. Time to bump it for the new people.
Cheers, Neilster
Cheers, Neilster
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Froonp
Christian, your examples are both really good, and not that rare occurences in a typical WiF FE game.
You're right that the AI should know when NOT to fight, to fight another day. This is something that you need to know how to do, nearly with any major power.
Giving up Egypt in your case, allows for keeping the British army alive, and this is real good play.
But, there is one thing I do not understand : Where did this army went ? You mentionned Iraq, but how is the British army supplied when going to Iraq ? It needs to be supplied, both to go there, and also to conquer it. Only with the supply unit ? If it is the supply unit, you need for the turn to be long enough for the supply to last long enough for the British to walk there, and conquer it. And when it is conquered, how are they in supply there ? From India through Kuwait ? These are just questions I ask to enlighten me, they are no criticisms [:)]
Sorry Claus, I don't know why I thought it was Christian.Actually my name is Claus ...
ORIGINAL: trees
I'm curious what the Axis did in that game then ... sit back and watch?
The Axis spinning it's wheels in 1941 leads to Axis defeat. In 1941 Germany has the dominant force on the board and if they don't use it to expand their economy and/or take Gibraltar they are doomed. They might create a mighty sitzkrieg force but the Allies can break those by the end.
[The latest rule is that Germany and the USSR have to be at war for the Allies to trace supply through Russian territory or vice versa.]
ORIGINAL: trees
Well it is always fun to consider a given WiF game. It's easy to play Devil's Advocate with a game you are not playing. I'm still wondering, what did the Germans do in 1941?
ORIGINAL: trees
I just think the Axis leaned into your punch a little too much. Having Russia take the Middle East can damage US Entry, but the Japanese obliged by going to war somewhat early. Abandoning Suez without getting Japan to attack early could hand the Middle East to the Axis but the Russians were already there and the Japanese attacked early anyway. The beauty of WiF, pretty much different every time. There still should be a fairly dangerous '42 Barbarossa coming up, with help from the Yugoslavs, and the Allies won't be as able to distract the Axis as easily in the Med with only Gibraltar (the status of French North Africa looms large), twin-engined Me-110s and a NAV horde can get scary, and it sounds like you'll need your CV's in the Pacific...I hope to hear how it all turns out. Without the Germans crossing into Spain I wouldn't give away so much of the British Empire quite so easily, if they don't go by 1941 the UK is safe and I think you should start fighting. Another great thing about WiF is that superior forces can't always automatically win battles, they have to roll the dice; if you don't make them roll those dice they do automatically win. Playing the Axis I would love to see the CW running away in 1941, but you have a good point about the Japanese threat after a collapsed China.
I did, and it is efficient. I'd say that this is a must done.ORIGINAL: coregames
In the game our group has just started, the European Axis seems bent on Gibralter (first turn builds were AMPH and marines). By opting for a 'slow Poland' strategy, they are making fast inroads, ready to conquer Belgium in '39.
A feature of our counter-strategy is to occupy Bayonne with a CW unit or units, so that it doesn't fall into Axis hands when Paris falls. This hex is in the mountains (if defensive shore bombardment is used, it's a hard nut to crack) and it is adjacent to Spain, slowing Axis progress with its ZOC. If the Axis takes time to attack Bayonne, time is gained for Gibralter to be bolstered, and if Bayonne is not captured, the threat is for a beachhead to open up when the Americans come into the war.
Has anyone tried a Bayonne strategy in response to a threatened drive on Spain and Gibralter? Perhaps such a strategy could be of use for the CW AIO.
ORIGINAL: Froonp
....Then, after Gibraltar falls (it always falls to a determined German), the CW should hang onto Morocco & Tangier, whose defense must already be strong even before Gibraltar falls, otherwise it might fall in the impulse just after Gibraltar fell.
I agree too for the Gib Fort.On a sidenote...I usually always buils a 1hex fort in GIB...on turn 1. ...sure it might not get into play, sure GIB might fall anyway ...but 2bp for something that might make GIB survive against 1 or 2 extra landattacks is well worth it! (and if it means that just 1 less loss is incurred then its ok too)
ORIGINAL: Froonp
I agree too for the Gib Fort.On a sidenote...I usually always buils a 1hex fort in GIB...on turn 1. ...sure it might not get into play, sure GIB might fall anyway ...but 2bp for something that might make GIB survive against 1 or 2 extra landattacks is well worth it! (and if it means that just 1 less loss is incurred then its ok too)
1-2 hexsides of forts can also be considered, timed for S/O 41 at the latest for Singapore.
1 AMPH launched in S/O 39, and a second in N/D 39, and sent to second cycle as soon as possible is also to be considered, to be able to "have teeth" as soon as possible too.
These 3 things are mandatory in my view of the CW production (The second cycle can be postponed if it is clear that Gib will be the target, as it will be of less use then -- i.e. it will not bring "teeth" to the CW, only extra supply possibilities).