RE: Modifications to MWiF China Map portion
Posted: Sat May 27, 2006 7:59 am
China map north portion, with the proposals of roads from Lanchow shown.


What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: Froonp
I'll add this to the map, anyway it is subjected to the forum members comments (and votes) and playtest.About Yennan:
Because it's exactly what Yennan (Yan'an) was: The capital of the biggest, most important CCP Base Area in WW2, the Shaan/Gan/Ning area (Shaansi, Gansu, Ningsia area). Mao Tse-tung and party central commitee resided there in the war (Zhou En-lai was in Chungking as liason-chef). Ammunition manufatories were located in Lanchow. Cadre universities were located there. The progressive intelligezia from whole China went there. The 1942 rectification campaigns took place there.
Yennan was overall centre of CCP - because it also was a marginal place, were no enemey had a real motivation to go, when there were other things to do. This was the result of the Long March, not a glorious propaganda tour through China, but a plain flight, escape.
Your sources are solid it seems.About Lanchow:
After playing around with CWIF I thought so, that Lanchow is Communist at set-up.
Problem is: It seems to be wrong, according to most sources, it should be national Chinese.
But if we follow reality to closely here, we will find the Communist without cities.
As you said previously, this was not a problem for communist armies to be without cities, as they lived from the lands, but given the WiF FE rules, land units are tied by the supply rules to owning cities.
We could say : "okay, then the Communist units will behave like partisan units", that is, always be in supply. But this would be too much powerful !!! The communist armies could wander the japanese rear areas at will without any problem.
So we are stuck to the supply / city rule, and we need the communist to own cities. Lanchow & Sian (plus Tianshui & Yennan) are the less worse choices.
I remember in the past, the player could choose where the communist camp would be. So the Communist bases could be Kunming for instance. This was worse than now.
This is why I think, the Yennan and the Lanchow/Sian questions are related: If the forum members would make their peace with Yennan, then the CCP would have a city base, and Sian and Lanchow could be National Chinese as IRL. The CCP regular Army in WW2 wasn't that important. Partisans were. .
This is wise, but this would be a far departure from WiF FE.Possible bottom line:
No Ressource, no infrastructure in these 2 places = no incensitive for the Japanese to attack in the North West.
Maybe the resource in Lanchow is here to simulate the USSR help ?
It this is true, we could make it more far away from Lanchow (say 2-3 hexes down the silk road), with only a road likning both.
I could also stop the rail at Tianshui and only have a road from there to Lan Chow.
ORIGINAL: Froonp
Yes, and I seem to remember that it was also decided in the "Play Balance in China" thread to have more of them.ORIGINAL: Shannon V. OKeets
ORIGINAL: Neilster
They're generally not very wide and with a few exceptions, IMHO, they weren't much of an obstacle to attackers.
With regard to the map changes, how will Chinese warlords affect all this? I've been reading a bit about them lately and they seem to have been extremely important.
Cheers, Neilster
There is an optional rule for including Chinese Warlords - 22.4.15 in RAW - from Politics in Flames.
For the moment, we have the following warlords :
- Chengtu
- Chungking
- Kunming (T'ang Chi-yao faction)
- Lanchow (Kuo-mingchoung faction, under Feng-Youhsiang)
- Peking (Fengtien faction, under Chang-Tso-lin)
- Shanghai (Chihli faction, under Ch'uan-fang)
Could be added :
- Nanning (Kouang-Si faction)
- Changsha or Wuhan (Chihli faction, under Wu P'ei-fu)
- a second Warlord to Peking as this one seems to have a lot of territory under his rule (in 1928)
- a second Warlord to Lanchow as this one seems to have a lot of territory under his rule (in 1928)
- a second Warlord to Shanghai as this one seems to have a lot of territory under his rule (in 1928)
The Warlords factions and names in brackets are from the John Keegan (ed.), Times Atlas of Second World War, p. 33 (French edition). Wosunk surely has english names for this as he has the same book in English.
The Warlord I suggested are from the 1928 map page 33, so I'm not sure it is still current in 1939-45.
Moreover, the Warlord rule impose them not to go farther than 2 hexes from their home city.
With the scale change, I thing this should be changed from 2 to up to 4-6 hexes.
ORIGINAL: Shannon V. OKeets
Wosung,
The optional rule from Politics in Flames provides 6 Warlord units:
These units are affiliated with which ever group controls the cities (Nationalist, Communist, or Japanese)
While this rule is written into WIF FE/RAW, it would be less controversial to modify because that WIF add-on is relatively recent.
Comments? Suggestions?
ORIGINAL: wosung
WIF FE Shanghai counter would be Reformed Government/National Government of Wang Ching-wei.
(Don't be confused by the 2 National Chinas: Chungking: Chiang Kai-shek; Nanking: Wang Ching-wei. The latter was a defector of the former-led party. Chinese politics).
I think, this Shanghai counter should be connected with Nanking, because it was capital of Wang Ching-wei government 1940-45.
And probably there should be 1-3 counters for it, probably with less combat value. One could be Shanghai-based.
Historical background: Wang Ching-wei government was by far the biggest political and military Chinese force after National China and Communist China. Theoretically Wang was even the boss of Peiping's Council of North China's Political Affairs. Wangs's Government was designed by the Japanese as whole China puppet government. That means, bigger than Sichuan warlords (2 counters). But they did not do more than anti-partisan guard.
Regards
There's already one (4-3) in Shanghai.One warlord per city seems like a rule I want to keep.
How about a 3-3 in Shanghai and a 4-3 in Nanking? This gives them comparable strength to the Sichuan warlords (7). We could also go with a 5-2 and a 2-3 to match the Sichuan counters exactly.
I believe I went too far with the resource that far away. I believe it would be better in the second mountain hex, on the trail. Or on its initial position, finaly. [&:]ORIGINAL: wosung
About last NC-map variant:
Thanks for testing, I like it much better. NC-Map is definitely much more historical than before.
I will do.Perhaps you should wait a few days for (dis)agreement of the others and other opinions and then just playtesting it.
I disagree. Sian has to be reachable by rail from the rear, as it is in WiF FE.Alternative/aditional Options for implementing historical setting up there for testing, debating:
-make Sian instead of Tienshui the railway/road exchange point or omit it from Sian westwards altogether.
I would like, but I hesitate to turn everything clear to desert. This may be too much.-transform more clear hexes in desert hexes up there.
ORIGINAL: Shannon V. OKeets
ORIGINAL: wosung
WIF FE Shanghai counter would be Reformed Government/National Government of Wang Ching-wei.
(Don't be confused by the 2 National Chinas: Chungking: Chiang Kai-shek; Nanking: Wang Ching-wei. The latter was a defector of the former-led party. Chinese politics).
I think, this Shanghai counter should be connected with Nanking, because it was capital of Wang Ching-wei government 1940-45.
And probably there should be 1-3 counters for it, probably with less combat value. One could be Shanghai-based.
Historical background: Wang Ching-wei government was by far the biggest political and military Chinese force after National China and Communist China. Theoretically Wang was even the boss of Peiping's Council of North China's Political Affairs. Wangs's Government was designed by the Japanese as whole China puppet government. That means, bigger than Sichuan warlords (2 counters). But they did not do more than anti-partisan guard.
Regards
One warlord per city seems like a rule I want to keep.
How about a 3-3 in Shanghai and a 4-3 in Nanking? This gives them comparable strength to the Sichuan warlords (7). We could also go with a 5-2 and a 2-3 to match the Sichuan counters exactly.

ORIGINAL: Froonp
China map north portion, with the proposals of roads from Lanchow shown.
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This is just a mockup map to show the modifications propositions, this is not the real map from the game.What ever is written in the Mountain squares in the upper right corner I cannot read at all. I can see "tart" then that is it. I assume it is a stat line but whatever color that is and the color of the mountain square completely blend together to me. (colorblind).
There is written : Lake Chinghai.I didn't notice until I was really looking at the map but on the left side in the mountains I can tell something is written under the silk road but above the city Sining but I can make out ANY of the letters.
ORIGINAL: oldtimer
I didn't notice until I was really looking at the map but on the left side in the mountains I can tell something is written under the silk road but above the city Sining but I can make out ANY of the letters.
ORIGINAL: Froonp
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No port here.No minor port at Hangchow? Anyone know if that's historical? Is it a play balance thing?

ORIGINAL: Froonp
This is just a mockup map to show the modifications propositions, this is not the real map from the game.What ever is written in the Mountain squares in the upper right corner I cannot read at all. I can see "tart" then that is it. I assume it is a stat line but whatever color that is and the color of the mountain square completely blend together to me. (colorblind).
This is from a screen shot at low zoom on the game map, and then editing using Paint Shop Pro.
This is written 1939 Start Line, but it blends in the mountains.
There is written : Lake Chinghai.I didn't notice until I was really looking at the map but on the left side in the mountains I can tell something is written under the silk road but above the city Sining but I can make out ANY of the letters.
The real map will have it more readable, I admit that I didn't care to be able to read it clearly on this mockup map. Even I can't read it [:D].
ORIGINAL: Froonp
No port here.No minor port at Hangchow? Anyone know if that's historical? Is it a play balance thing?
I wondered too, but there is none on the WiF FE map.
Here is the coast again, couldn't resist [:D].
Finaly, I managed to make the coasts look like the coasts of the European maps.
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