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RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:03 pm
by Nikademus
The Japanese are never too powerful when I'm in command. I have passed RRoberson as the Carrier Carrion Crasher.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:14 pm
by Speedysteve
Soon to be exemplified again
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:18 pm
by Nikademus
only if i get turns, unlikely from blowupdollcentral.com
[:'(]
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:24 pm
by Speedysteve
You'll get a 'turn'....once a week.....inbetween 'turns' with the blow up errrr GF Mk1
You suck
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:47 pm
by Nikademus
well hell, should do 3 day turns then L O S E R tea drinkin poofie.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 4:50 pm
by pauk
what? Nik, you are still playing against this LOSER?!
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:35 pm
by bradfordkay
"Were any Hellcats used in ETO?"
Not just by the Brits... I know that there were at least a couple of carrier based squadrons involved in the southern France landings (and maybe the Normandy landings, though I'm not so sure about that). Flight Journal's F6F special had an article about them.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:44 pm
by Nikademus
ORIGINAL: pauk
what? Nik, you are still playing against this LOSER?!
reletive term given frequency i get turns. I also sink his carriers constantly. Not even a challenge anymore.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:51 pm
by pauk
[:D]... loser, loser....[:D]
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:51 pm
by RETIRED
ORIGINAL: spence
Though no one repair shipyard is as large as San Francisco Japans shipyard capacity as measured in ship repair points is considerably larger than the US/Allies. Japan is also allowed to increase its capacity though I don't know how feasible that is. That doesn't seem right...though the US gets no repair ability on the East coast in the game. I've never seen a British withdrawal come back so I don't know if they repair off board. Is perhaps Japan's ability to repair shipping overstated or is US ability understated significantly?
I notice no-one has replied to your observation..., so I think you can safely say that yes, the Allies are getting "hosed" once again. But everyone overlooks the biggest single advantage the Japanese Player has in this game. He is the Japanese PLAYER..., period. No constant clashing and in-fighting between the IJN and the IJA..., he is in charge of a single well-oiled war machine. If the game were historically accurate, there would be 2 Japanese players, and they would have different and mutually exclusive "victory conditions". Then there COULD actually be a Japanese "winner"..., whichever Service achieved the most "victory points" while the Allies were reducing the Japanese to rubble. I wonder if they will consider that if WITP 2 ever gets rolling.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:53 pm
by Monter_Trismegistos
Yeah I agree. IJN and IJA had ALMOST as different objectives as USN and USArmy.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:54 pm
by Speedysteve
ORIGINAL: pauk
[:D]... loser, loser....[:D]
Sissy
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:54 pm
by Speedysteve
ORIGINAL: Nikademus
ORIGINAL: pauk
what? Nik, you are still playing against this LOSER?!
reletive term given frequency i get turns. I also sink his carriers constantly. Not even a challenge anymore.
Weiner
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:54 pm
by mdiehl
USN pilot xp when thepool is empty should be at a floor of 50xp not 30 to reflect trained pilots from the Army or Marines being transferred in and given flight deck training in this way the Japanese still get a benefit from attriting thre USN pool (less 70xp pilots) but the USN does not go into the fight with 30xp pilots
The problem here is that there is no way to tease out the relationship between "EXP" and real world ability. The EXP seems to be set arbitrarily. So what does 30 EXP represent?
In the old GGPW and UV a 30 EXP pilot is dreck. Based on their likely fates and (lack of) success in those games, a 30 EXP pilot would not have been available in a USN, USMC, or USAAF squadron anywhere. These guys would have been reassigned to infantry (if Army pilot trainees) or Marine Corps infantry (if Navy or Marine Corps pilot trainees). Guys basically flight qualified but inexpert at aerial maneuver or gunnery (exp 50?) would have been bomber, recon, or service pilots. (That should not be taken as a knock against service pilots. It takes a whole different kind of mindest and skill to fly a B-17 straight and level straight at 'em and in formation through flak and fighters, or to take a Black Cat PBY5 or B25 down to the deck through intense auto AAA to drop your torp or bomb into a Japanese ship or your parafrags onto a Japanese runway.. or to fly that Dakota through crap so that your Paratroopers can drop near their assigend zone... and then nurse the crippled beastie that your aircraft may have become back to base.)
IMO the base value for USN pilot EXP should be 80, and 70 for USMC pilots and US Army pilots. US training programs were generally superior to (although not as labor intensive as) Japanse training program with respect to unit formations, tactics, doctrine, training, and in the case of the USN and USMC advanced training. And some US Army units could with enough training dramatically outfight Axis units despite the Axis units' combat experience (for ex the Red Tails).
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 5:56 pm
by pauk
ok... in my game against Andy (you may find it in AAR section) all American battleships from PH are ready for service at the start of the 43... and he is using them.
1. PH attack 95% is too inefficient
2. Ship repairs are too fast for both sides.....
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 6:10 pm
by Andy Mac
um not true 2 are still on west coast in dry dock after 12 months admittedly just about out of it but still
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 6:35 pm
by spence
ok... in my game against Andy (you may find it in AAR section) all American battleships from PH are ready for service at the start of the 43... and he is using them.
1. PH attack 95% is too inefficient
2. Ship repairs are too fast for both sides.....
um not true 2 are still on west coast in dry dock after 12 months admittedly just about out of it but still
Historically about right...3: maryland, Pennsylvania and Tennessee back in action by Jue 42, 1: Nevada by early 43, and 2: West Virginia and California by early-mid 44.
(Plus 1 sunk: Arizona and one deemed not worth repair: Oklahoma)
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 6:48 pm
by tsimmonds
West Virginia and California could have been back in service perhaps a year earlier; they were also extensively modernized.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 7:13 pm
by spence
#1. Japan is allowed to do limited changes in their war industry to simulate that Japan could turn their production to the total war production
The Japanese military runs the country for 10 years or so, starts a war which they don't win (against China), decide the only way to win that one is start another one with the rest of the world, and then and only then decide to ramp up the economy to full war production? Huh?
Seems to me they started the war with the West just to keep what was already going going. Little enough production was available for conversion to a war footing in 1941...significant expansion was beyond their capability though they could tweak things a bit.
RE: Are the Japanese now TOO powerful??
Posted: Tue Aug 08, 2006 7:24 pm
by BlackVoid
With PDU on the japanese are stronger than historical. As Allied, do you want a challenging game, a walkover or a reproduction of history? Decide, and find an opponent who is willing to agree with you on mod/settings/rules, etc.. Or play as you want against the AI. There are also tons of mods. If you want more historical japanese capabilities, just play the stock game with PDU off. Lots and lots of choices.
BTW, you will not see historical results, no matter what.
I don't understand what is the big deal. [&:]