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RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 9:37 am
by rev rico
I installed the patch and it created the Beta2 folder. Now, do I just leave it there?
I pressed the desktop shortcut and the game started. When I ran a replay the combat animation was shimmering up and down constantly. Plus instead of a full screen it has a windows border around it. Is that normal?

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 9:41 am
by Rekm41
I am not sure sabout shimmering but windowed is caused by the shortcut. Rightclick check. Properties removw w and you will be fullscreen.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 10:07 am
by rev rico
Great, that worked.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 10:09 am
by BigDuke66
Yes you should take the command option(if you used any) from the original shortcut and don't erase the original shortcut as every time you install a new version of the beta the shortcut for it will also be reset so yo have to copy the command line options again to it.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 8:26 pm
by rev rico
any word on the animation screen's jumpiness?

forget it. it's fine now

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 9:14 pm
by JeffroK
This isnt a bug, just a PIA to manage.

On changing aircraft types within squadron, you have to be careful to follow the right sequence of commands or you end up in a loop. And typically you take 2-3 circuits to work out what you screwed up.

I always have my sqns on "Do not upgrade" and you must clear this before selecting the new type. In the past it didnt matter.

I'm also not happy about the "Do you want to keep the original upgrade path" as I'm supposed to be in charge of all this. Is it helpful or there for the 1 in 100 cases you might want to downgrade your aircraft.

The PP cost is useful however, especially in the early days when you have few to spend.

Was the AA effectiveness upgrade going to happen officially or is it only available in a mod?

RE: Patch 06 - Public Beta - Build 1108p2

Posted: Sat Jul 02, 2011 9:46 pm
by michaelm75au
[1108p2]
Tweaked Added more detail to 'refitting' messages on ships and limited repair changes after a upgrade [MEM]
Tweaked Moved flak attack on air transports to AFTER any CAP intercepts [MEM]
Fixed Possible TF unloading issue when no squads are present [DCB]


RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 10:38 pm
by Reg
ORIGINAL: JeffK

I'm also not happy about the "Do you want to keep the original upgrade path" as I'm supposed to be in charge of all this. Is it helpful or there for the 1 in 100 cases you might want to downgrade your aircraft.

Some groups have special upgrade paths (such as to the LB-30) which have to be exercised before certain types become generally available. Use of this option prevents these special upgrade paths being overwritten and lockout of some aircraft types.


RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sat Jul 02, 2011 10:58 pm
by michaelm75au
This option was added due to several complaints about losing the ability to upgrade some groups to specific aircraft.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Sun Jul 03, 2011 3:32 am
by JeffroK
OK, still a PITA[8D]

RE: Patch 06 - Public Beta - Build 1108p2

Posted: Sun Jul 03, 2011 5:16 am
by BigDuke66
ORIGINAL: michaelm

[1108p2]
Tweaked Added more detail to 'refitting' messages on ships and limited repair changes after a upgrade [MEM]
Tweaked Moved flak attack on air transports to AFTER any CAP intercepts [MEM]
Fixed Possible TF unloading issue when no squads are present [DCB]

Could you please give us more details on this?

RE: Patch 06 - Public Beta - Build 1108p2

Posted: Sun Jul 03, 2011 5:30 am
by michaelm75au
As explained in CV stuck thread tm.asp?m=2849071
and the p1a view thread tm.asp?m=2851173.

RE: Patch 06 - Public Beta - Build 1108p2

Posted: Sun Jul 03, 2011 7:30 am
by BigDuke66
Ah again a nice improvement thanks

RE: Patch 06 - Public Beta - Build 1108p2

Posted: Sun Jul 03, 2011 8:22 am
by PaxMondo
ORIGINAL: michaelm

[1108p2]
Tweaked Added more detail to 'refitting' messages on ships and limited repair changes after a upgrade [MEM]
Tweaked Moved flak attack on air transports to AFTER any CAP intercepts [MEM]
Fixed Possible TF unloading issue when no squads are present [DCB]

Thanks for the great support!


[&o][&o][&o]

Extra pilots question

Posted: Sun Jul 03, 2011 3:57 pm
by SimonDC
Hello All, I've just upgraded to the latest Beta patch. I was wondering how the get extra pilots button is meant to work? If my squadron is full is there a way to turn it off?

Many thanks
Simon

RE: Extra pilots question

Posted: Mon Jul 04, 2011 7:45 am
by michaelm75au
ORIGINAL: SimonDC

Hello All, I've just upgraded to the latest Beta patch. I was wondering how the get extra pilots button is meant to work? If my squadron is full is there a way to turn it off?

Many thanks
Simon

Pressing it will either fill out the group, or if already full, will draw in some excess pilots.
It can't be 'turned off', but you can decide NOT to press it.[:D]

RE: Extra pilots question

Posted: Mon Jul 04, 2011 9:33 am
by Omat
Hi

Ah a test for our self control!

I have to resist the urge to press.......

Omat

P.S.: I think even if there is a warning like: "Pressing the button, could cause XXXXX".... somebody will press it [;)]

ORIGINAL: michaelm

It can't be 'turned off', but you can decide NOT to press it.[:D]

RE: Extra pilots question

Posted: Mon Jul 04, 2011 12:32 pm
by michaelm75au
Yes, some person will always want to see what happens when they press that button. No matter how much you say don't, something in human nature tends to increase the desire to do the opposite for some people.[:D]
Have that problem at work, too.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Mon Jul 04, 2011 12:34 pm
by crsutton
Michael,

So far I have been blown away by the fixes and upgrade you have added. I am looking forward to the official patch so that we are all on the same page again. Thanks for the work you (and others, I assume) are doing.

I just read about a fix that JWE has worked up for the super E type escorts in the Da Babes mod. It sounds like it is pretty good. Can we hope to see this fix implemented in the basic game? I am sometimes confused about how much work is shared by the guys working on other mods and the basic game.

Thanks again.

RE: Patch 06 - Public Beta - Build 1108j (build03)

Posted: Mon Jul 04, 2011 12:41 pm
by crsutton
ORIGINAL: m10bob

Hello..Dunno if this is possible, but I have a major irk since day one.

When building a combat naval TF, I pay extra to be able to acquire my own TF commanders. (Willis Lee is my favorite BB CO), but once that TF comes back to port, I lose the commander of that TF and am left to re-purchasing my CO's all over again.

Is there a way to make this "loss" or swap optional?

Thank you.

This is also an issue in that whenever I form a new carrier TF and select "auto select" commander the AI almost aways will choose an unsuitable surface fleet commander for the TF rather than any number of skilled carrier commanders available-forcing me to spend valuable PPs on replacing the commander. This does not seem to be a problem when setting up a SCTF.