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RE: The Dutch are the first to Die!

Posted: Thu Jun 08, 2017 3:11 pm
by Lokasenna
ORIGINAL: Lowpe

Oversight, not having some fighters patrolling here. It lists one oil hit, but according to tacker no damage was done. This is an aspect of the game I have never really verified...how accurate the combat report is to industry.

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Not all hits do damage.

Likewise, not all hits do just 1 damage.

RE: The Dutch are the first to Die!

Posted: Thu Jun 08, 2017 3:12 pm
by Lokasenna
ORIGINAL: Lowpe

He is 19 hexes from the coast of Honshu...so a targeted strategic strike cannot be ruled out. I forget what the range is you need to be to actually be able to target a strike...but one flank speed run will do it.

One mission speed movement phase + extended range of the aircraft. This is both better and worse than previous code.

RE: The Dutch are the first to Die!

Posted: Thu Jun 08, 2017 3:14 pm
by Lokasenna
If he brought more than 2 CVs, be careful with the Shokakus. Given his earlier CV losses, he's already in the "wait for the Essexes" territory as far as CVs go, so whether he loses a few CVs up here doesn't make a whole lot of strategic difference. If you lose a Shokaku or two, though... that does.

RE: The Dutch are the first to Die!

Posted: Thu Jun 08, 2017 11:09 pm
by Lord_Calidor
Even if you do mostly have training Sentais equipped with older planes, still you have advantage of a LBA cover. He can't sink airbases. If I'm not mistaken, you have 1 full Betty Sentai up there, combined with carrier air wings, and maybe a surprise Mavis Naval Attack (2 torps! per plane).

I've not tried it yet, but what do you think about disembarking carrier wings and operating them from NE Honshu-Hokkaido bases? You could then disband carriers in some back water port like Niigata or Toyama to keep them out of harm's way. Also you could, if you dont find it gamey, create some decoy LRCAPped xAKL/PB fleets and put them in front of Sendai, Ominato, Iwaki etc.

RE: The Dutch are the first to Die!

Posted: Fri Jun 09, 2017 1:44 pm
by Lowpe
All excellent ideas Lord, and I was planning on following them as I will not risk the carriers.

Pretty much will set up traps and increase search so I know what I am dealing with...no naval strikes at all I think.

RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 1:45 am
by PaxMondo
ORIGINAL: Lord_Calidor
I've not tried it yet, but what do you think about disembarking carrier wings and operating them from ...
A solid tactic often used ... particularly after F6F arrive until A7M debuts ... KB is very vulnerable, bases less so. [;)]

RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 3:11 pm
by Aurorus
I just want to say that you and Obvert are crazy. I could never play the way you two have played this game... lol. It's just everything... from TF composition to all-in, all-the-time. I am inspired by this game to be a little more daring, but I find that I just cannot do it. It sure makes for some interesting reading though. Kudos to both of you.

RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:06 pm
by Lowpe
Jan 19, 1942

Invasion Kuriles!

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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:10 pm
by Lowpe
Over at Singers, a bomber group flies first into Singers air defense and quite a few Nells are gunned down. Then the adjacent Zeroes sweep decimating the air defense.

Vals make a morning and afternoon run but score only one hit...can you believe the Allies bombarded an island with his cruiser force and retired to Singers! Missed two battleship groups and one heavy cruiser force.

Vals make a run in the afternoon, only 5, and they were heavily escorted but the Allied pilots zoom past the escorts and splash five Vals...





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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:11 pm
by Lowpe
Good bombing run by the twin engines on the port...

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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:17 pm
by Lowpe
Singers...

If only the Nells flew after the sweep of Singers...instead of before. Heck they had a ways to go to reach it, while the Zeroes where adjacent. Oh well.



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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:19 pm
by Lowpe
Allies bomb Balikpapen with more than 30 4E beasties....

Two badly time flights lead to nasty losses for Japan...but it is the price to be paid. Both groups had escorts: Nates and Oscars but they simply are good enough.



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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:25 pm
by MakeeLearn

As Allies, I find Nells being very susceptible to AA.

RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:29 pm
by Lowpe
Kuriles...my guess he will be going for several islands and not Paramushiro. But I have always been known to be wrong!

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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:31 pm
by Lowpe
Winter weather is in effect!

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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:41 pm
by Lowpe
Burma


Don't want to take Magwe till I can get some AA in there the next day....but with all the bombers down at Soerabaja area, I probably shouldn't wait.

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RE: The Dutch are the first to Die!

Posted: Sat Jun 10, 2017 10:41 pm
by Lowpe
ORIGINAL: MakeeLearn


As Allies, I find Nells being very susceptible to AA.

They are very fragile...

RE: The Dutch are the first to Die!

Posted: Sun Jun 11, 2017 1:07 am
by Lokasenna
Now that's interesting.

I doubt it's a real invasion. He's likely trying to either:

1) Trigger your emergency reinforcement LCUs to burn your supply. This isn't a whole lot of supply burn, and I'd be happy for the extra garrison units if I were you. I added it up - it's a few hundred thousand at most. Stressing the at most.

2) Flip some of your coastal industry

RE: The Dutch are the first to Die!

Posted: Sun Jun 11, 2017 1:27 am
by Aurorus
Here's a trick for you Lowpe. It may be too late to employ it here, but the idea is to put a 4 or 5 small CMcs at Paramushira. If allied CVs approach, lay some mines in the hexes between the bases and at the dot bases in the Kuriles. If he spots the CMcs, not important, as he will probably detour south to avoid the minefields, which will bring him into range of Zeros and Netties from Bihoro (if you moved the 11th Air HQ here, which is a must in the early turns). If he does not spot the CMcs... well then he may run his CVTF into a small minefield and have to cut through ice with a damaged CV back home. Good fun.

RE: The Dutch are the first to Die!

Posted: Mon Jun 12, 2017 3:51 pm
by Lord_Calidor
How did ya get the [R]estricted unit to Paramushiro? Or you changed it to 5th fleet, then to Gen.Defence once it was on the island?
I usually base the Air HQ at Ominato (built to AF 4 asap) with some Nells, Betties etc., while keeping search and ASW wings at Bihoro, Kushiro or somewhere around there. That way, those 1st line bases are not threatened by a surprise air/naval bombardment.