Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: glenhope

Playing as German against AI the game shows me the current Soviet manpower to the man, the manpower losses to the man, & the manpower pool to the man. It also tells me the aggregate change in men each turn. What I can't find is the number of new men generated from all their manpower sources. Is this Russian "new" manpower value hiding somewhere?

no, you can't see that - other than by a tedious process of factory by factory
Kursk1943
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RE: Quick Questions Thread

Post by Kursk1943 »

ORIGINAL: loki100

ORIGINAL: Kursk1943

...

I'm playing the 1941 Campaign no early end version, so inspite of winning (which isn't my main goal when playing this version) it will affect the Soviet capabilities till the end of the game.
Perhaps something to consider for future updates because of logic and as additional incentive for the Asix player (cutting lend and lease routes like Murmansk).

to be serious, you are playing the game in a way that was not tested or really designed for - worth repeating the VP system was not an addition but a core part of the design.

as you push beyond what actually happened, I'd say its inevitable that the game will fray a bit. Why allocate scarce programming resources to resolve a pretty niche issue - not least what we don't know is how much of the Iran LL could have been delivered via the Pacific?

Thanks for the reply, I certainly overdo it as a history fan boy. [:)]
By the way, I don't think much delivery would have reached the Soviets via the Pacific with the bad dog Japan in the front yard after Dec 1941...[:D]
carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

According to my sources, LL through the Pacific grew during the US-Japan war. The Soviets used their own freighters for the transport and neither the Japanese nor the US attacked them. It was actually the safest LL route in terms of what was shipped and received.
Kursk1943
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RE: Quick Questions Thread

Post by Kursk1943 »

ORIGINAL: carlkay58

According to my sources, LL through the Pacific grew during the US-Japan war. The Soviets used their own freighters for the transport and neither the Japanese nor the US attacked them. It was actually the safest LL route in terms of what was shipped and received.

Okay, didn't know that.
Aurelian
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RE: Quick Questions Thread

Post by Aurelian »

https://en.wikipedia.org/wiki/Pacific_Route .....accounted for some 50% of all Lend-lease goods to the Soviet Union
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carlkay58
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RE: Quick Questions Thread

Post by carlkay58 »

I remember being surprised by the fact that the LL through the Asian ports were increased during the war but I did not realize that it was about 50% of the total.
AlbertN
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RE: Quick Questions Thread

Post by AlbertN »

Japan had absolutely no interest in stopping that Lend Lease.
Their 'Alliance' with Germany was of convenience, and perception wise any war-tool that USA was denying themselves to send to URSS it was a war-tool that was not to be deployed against the Japanese.

So technically a 'gain' from Japan short term interests certainly.

The Murmansk route would have certainly impacted an amount as well - I am far from sure of % of recevived stuff, and its distribution - but geography is quite eloquent.
The distance between Vladivostock (and the single railroad there) and Moscow is quite huge. Murmansk or Archangel is a different story. Plus a way shorter route from UK than whichever haulings the US-Soviets had to do through cold seas / Sea of Bering.

Nonetheless - it is certainly not something to be addressed now with more pressing balance issues.

Something to explore in the future, to make 'Front Boxes' interactive, to allow Finnish Front to advance to take Murmansk or to block the railroad?
Maybe. Certainly not now.
Kursk1943
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RE: Quick Questions Thread

Post by Kursk1943 »

In WitE 1 I remember when taking Baku as Axis all Soviet units in the Caucasus area were isolated (same in WitE 2) and after some time these units surrendered without combat (most certainly from lack of supply). It seemed to be a case of auto-surrender / autodisbanding. Is it still the same in WitE 2?
Don't want to chase the Soviets around the mountain peaks if they surrender anyways. [:D]
hei1
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RE: Quick Questions Thread

Post by hei1 »

ORIGINAL: Kursk1943

...
Don't want to chase the Soviets around the mountain peaks if they surrender anyways. [:D]

I isolated the Soviets at the Black Sea coast between Sochi and Novorossiysk for about 10 turns (I took all other ports in the SE) - but no unit surrendered (as fare as I could recon). Maybe the port depot of Tuapse was full or there is a secret source? The only unit that surrendered was pocketed in the mountain with no contact to the sea.
--- it's not a bug, it's a feature ---
Kursk1943
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RE: Quick Questions Thread

Post by Kursk1943 »

Update: so I finally cleared the whole Caucasus and I noticed one brigade to surrender without combat.
Alarming for me is the fact that I had at least 20-25 units (corps, divisions and brigades) isolated in the Caucasus and the bulk of them just vanished. 4 or 5 of them I forced to surrender by combat, but were are the others? They definitely didn't surrender, otherwise they would have been listed in the ground losses statistics.
I suppose they were teleported out by the AI. The AI is not set to 110 so this should not be possible. In addition these units were isolated. [&:] Any ideas??
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loki100
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RE: Quick Questions Thread

Post by loki100 »

units that are isolated and some combination of low TOE/morale can collapse during the logistics phase. A good way to get rid of those Soviet FZ in the Pripyet without expending CPP - the losses are recorded in terms of men etc but not sure if the unit is recorded
Aurelian
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RE: Quick Questions Thread

Post by Aurelian »

What more pressing balance issues? This game is barely out of it's diapers.
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Kursk1943
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RE: Quick Questions Thread

Post by Kursk1943 »

Thanks for the reply loki100, that answers my question. [:)]

Aurelian, sorry for asking my questions, in future I will abstain to bother people with my problems in order to allow for the really pressing issues[;)]
Aurelian
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RE: Quick Questions Thread

Post by Aurelian »

ORIGINAL: Kursk1943

Thanks for the reply loki100, that answers my question. [:)]

Aurelian, sorry for asking my questions, in future I will abstain to bother people with my problems in order to allow for the really pressing issues[;)]

Go up to post 1003, where the phrase was written.
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TheLysander
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by TheLysander »

Does anyone know if it's possible to use the editor to modify a current save-game. End goal would be to change certain event time frames or to change a 41 regular campaign to a no early end 41 campaign. If there is another method of doing so, anything is welcome.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: TheLysander

Does anyone know if it's possible to use the editor to modify a current save-game. End goal would be to change certain event time frames or to change a 41 regular campaign to a no early end 41 campaign. If there is another method of doing so, anything is welcome.

you can convert any non-MP game save to a .scn file (which makes it a scenario) and open in the editor.

I'd suggest a post in the modding forum, you'll get better answers as to what you can do, but you can certainly change the VP chart even if you can't change the game type
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Zemke
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Zemke »

This is going to be a dumb question, because I should know this as many games as I have played against the AI now, but the T1 Southern Activation hex...does it activate if you go South and or East of that hex? OR Southeast of that hex? or if you just change ownership of a hex and not even move into it?
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commander H
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RE: Quick Questions Thread

Post by commander H »

HOW BEST TO SUCCESSFULLY TAKE A MAJOR CITY (Rostov,etc) using troops and planes-strategy wise. Some of the cities have like 240 defense or more!
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: Zemke

This is going to be a dumb question, because I should know this as many games as I have played against the AI now, but the T1 Southern Activation hex...does it activate if you go South and or East of that hex? OR Southeast of that hex? or if you just change ownership of a hex and not even move into it?

don't flip any hex in that region (south or east) as that counts as triggering control, so be careful about moving full divisions too close to the boundary
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: commander H

HOW BEST TO SUCCESSFULLY TAKE A MAJOR CITY (Rostov,etc) using troops and planes-strategy wise. Some of the cities have like 240 defense or more!

surround it, leave it isolated for a few turns, then attack. Should weaken them. You can encourage it to burn off ammunition by a relatively strong early attack.

make sure you have pioneers or lots of artillery - that'll strip down the forts.

if you can't isolate it, leave it alone. Not worth the inevitable losses unless you really really need that hex
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