RE: Comprehensive Wishlist
Posted: Sat Jun 05, 2010 2:51 pm
ORIGINAL: Panama
It would be nice to treat all transport alike. You have X number of train, ship, aircraft transport. Why not give other transport points? One horse team can carry X amount of weight. It doesn't matter how abstract you make horse teams. It can still only carry so much weight. If you don't have enough horse teams the unit's movement is reduced accordingly. And don't start carrying on about ammo and supplies and mail and all the other things a unit might have. A train carries the same things when it's carrying a unit so I don't see a problem with it.
Well, I suppose now I'm going to have to go and mess with bioed and see if making a tank a transport item will increase a divisions movement by a lot.
You'll cap at the full motorized movement rate once you have one item of mechanized transport for every two weapons that aren't motorized themselves.
As to making tanks transporters, for the Russians, that's not all that strange. They notoriously used the T-34 as an all-purpose mechanized device.
You're taking a part of the system that is admittedly heavily abstracted (and in my view, rightfully so -- I don't want to muck about with whether the Studebaker 12 could or could not tow 152 mm howitzers), and insisting something is 'broke.'
No it's not. You add transport assets until you get the desired movement rate. If your hypothetical division speeds up too much with a truck, make it a porter squad. If you find the thought of a 'porter squad' moving a 152 mm howitzer aesthetically offensive, rename it an 'improvised transportation asset.'