Page 52 of 58
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sat Jan 21, 2012 6:33 pm
by krupp_88mm
[/quote]
A broad front push over mountain ranges in winter....just wrong on so many levels...
[/quote]
hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 7:29 am
by Tarhunnas
Turn 201. April 19 1945. Mud.
The Finns threw in the towel this turn. Otherwise very little happening. The mud even put a stop to the Soviet mountain offensive in the Carpathians, which the snow apparently couldn't.
A shot from the central front, showing supply.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 7:32 am
by Tarhunnas
And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 7:36 am
by Tarhunnas
No reinforcements to be expected from this point on... Entering uncharted territory!
I am thinking maybe this is an argument against the fixed reinforcements for the Germans. Not that it really matters, I don't have the ARM points to fill out my existing formations, so why would I want to build new ones?
I do have 450k men in the manpower pool though.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 8:13 am
by Apollo11
Hi all,
ORIGINAL: Tarhunnas
And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.
I reported this in developer's forum...
Leo "Apollo11"
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 8:57 am
by Apollo11
Hi all,
Pavel asks if you guys use the very latest WitE BETA EXE?
Leo "Apollo11"
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 9:05 am
by Helpless
This information will show if you switch to showing rail before clicking end of turn
Yes, the mode is not switching back to norm in H2H games. I will get it done.
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 9:19 am
by MechFO
ORIGINAL: krupp_88mm
A broad front push over mountain ranges in winter....just wrong on so many levels...
hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall
Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:20 am
by Tarhunnas
ORIGINAL: Apollo11
Hi all,
Pavel asks if you guys use the very latest WitE BETA EXE?
Leo "Apollo11"
We are both using 1.05.53
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:28 am
by Tarhunnas
ORIGINAL: MechFO
ORIGINAL: krupp_88mm
A broad front push over mountain ranges in winter....just wrong on so many levels...
hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall
Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.
Spring should mean avalanche season in the mountains.
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:30 am
by Tarhunnas
Turn 202. April 26 1945. Mud.
Soviet Tank Corps continue to infiltrate across the Carpahian mountain ranges. Otherwise, very little happening.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:51 am
by Tarhunnas
OOB turn 202.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:53 am
by Tarhunnas
And losses.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 10:57 am
by Tarhunnas
Production turn 202.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Sun Jan 22, 2012 8:46 pm
by Tarhunnas
Turn 203. May 3 1945.
The mud has dried out over a large part of the front. I northern Ukraine (or rather, southern Poland) the withdrawal starts. A strong force of panzer divisions are in reserve as usual, to give the Russkies some unpleasant surprises.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Mon Jan 23, 2012 5:37 pm
by krupp_88mm
double post
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Mon Jan 23, 2012 5:39 pm
by krupp_88mm
ORIGINAL: The SNAFU
Certainly you're not suggesting the US troops were not courageous warriors. If the US fought like the Russians they would have been sending millions of people home in boxes. Yea, that would have been better...
maybe if france britian usa didnt sit on their butts while Poland was overrun....

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Mon Jan 23, 2012 6:19 pm
by 7th Somersets
edited to avoid distractions...
RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Mon Jan 23, 2012 6:40 pm
by Tarhunnas
Please gentlemen, this is a very much OT, and dilutes my AAR.

RE: 1.04 The Wolf and the Bear (no Gids)
Posted: Thu Jan 26, 2012 8:13 pm
by Tarhunnas
Turn 204. May 10th 1945.
An embarrasssing Soviet armored breakthrough in the Carpathians... Map before Axis moves.
