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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:23 pm
by carll11
ORIGINAL: Jason Petho

Lost my gunship support as they had to return to Dak To II to refuel. B Company is waiting for the second Viet Cong assault, I saw movement in the trees last turn to the northwest.

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The refueling...whats the mechanics/process? Do we have to move them ourselves when the clock strikes zero as in zero turns left on station or they automatically fly back...

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:28 pm
by budd
Will clearing trees and foliage be part of the game, like for LZ or a firebase or is that out of scope. Can a hexes characteristics change during a scenario or campaign.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:28 pm
by Jason Petho
You have you do it yourself. It will depend how far you are from the airfield (or supply point).

In this case, I was 1 full turn of flight away from the airfield, so I started the return flight on the 2nd to last turn to the airfield, where I placed a supply truck in the same hex to start the process.

If you run out of fuel, the helicopter will be forced to land.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:29 pm
by Jason Petho
ORIGINAL: budd

Will clearing trees and foliage be part of the game, like for LZ or a firebase or is that out of scope. Can a hexes characteristics change during a scenario or campaign.

Yes, you can clear an LZ out of a jungle.



RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:31 pm
by budd
Any missions to setup/establish firebases.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:32 pm
by Jason Petho
Bootcamp 1 is the mission to capture the area, Bootcamp 2 is all about setting up a Firebase, which is used in Bootcamp 3 to clear the hills south of the Firebase.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:35 pm
by budd
Thanks Jason

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 2:36 pm
by Jason Petho
No problem at all!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 3:02 pm
by LittleBen
ORIGINAL: Jason Petho

Yes, you can clear an LZ out of a jungle.

You're a forest killer…

But that's a great thing in the game !!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 6:00 pm
by Jason Petho
B Company makes it to LZ BRAVO. The really important thing to note here, besides the new mission and receiving Event Points, A Company has now been released upon B Company completing its mission. If B Company doesn't complete the assigned mission, A Company doesn't get released. As a scenario designer, before I would have to assume that you are doing what is requested and design the releases and/or reinforcements accordingly. With the new CSEE, I no longer have to guess, I can leave it up to the player to trigger their own events! This is a HUGE improvement over the old system.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 6:29 pm
by Jason Petho
Here is what happens when you run out of fuel.

Prior to this turn (1 turn remaining to refuel), the gunships became disrupted.

This turn, they ran out of fuel and forced landed where they were. In this scenario, there will be no way to recover the helicopter for the rest of the scenario.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 6:49 pm
by Jason Petho
Tunnel Rats, you say?

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 8:23 pm
by budd
Is there a limit to how many new missions you can string together inside a scenario? That opens up a lot of interesting ideas and possibilities.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Fri Jun 07, 2019 8:27 pm
by Jason Petho
Nope, not at all.

Just a matter of taking the time to code it and test it.

And making sure you have enough turns. Haha

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Jun 08, 2019 7:01 am
by LittleBen
ORIGINAL: Jason Petho

B Company makes it to LZ BRAVO. The really important thing to note here, besides the new mission and receiving Event Points, A Company has now been released upon B Company completing its mission. If B Company doesn't complete the assigned mission, A Company doesn't get released. As a scenario designer, before I would have to assume that you are doing what is requested and design the releases and/or reinforcements accordingly. With the new CSEE, I no longer have to guess, I can leave it up to the player to trigger their own events! This is a HUGE improvement over the old system.

That's really great !!

Oh by the way, once I asked if it wasn't possible to have different 3D base for the regular germans and say the SS troops. In fact an easy solution is to put the SS as another country...there's so many unused countries slots, and I tested one can put troops from one country in another one's org

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Jun 08, 2019 7:02 am
by LittleBen
ORIGINAL: Jason Petho

Here is what happens when you run out of fuel.

Prior to this turn (1 turn remaining to refuel), the gunships became disrupted.

This turn, they ran out of fuel and forced landed where they were. In this scenario, there will be no way to recover the helicopter for the rest of the scenario.

A truck can't bring some jerricans ?

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sat Jun 08, 2019 8:15 am
by Jason Petho
Yes, but not that terrain, so not that scenario.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Jun 09, 2019 12:53 pm
by Crossroads
Another day, another new full BETA install. Fixes included in this version: unit base highlight, for instance (was previously too large). See the "Highlight HQs" function now properly highlighting the headquarters units, including the 1st platoons with the organic coy HQ there. I am using Orange as highlight colour, obviously.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Jun 09, 2019 2:39 pm
by LittleBen
The graphisms are really great. By the way, as you're playing at night here, I have a question: there are many bitmaps to represent night, wouldn't it be more easy to use the same as for the day, but with a form of shading like we have we want to see the visibility or reachable hex ?

Oh it seems that in the unit handbook (F2), the nato number and icons 2D number are exchanged...

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

Posted: Sun Jun 09, 2019 2:47 pm
by Crossroads
ORIGINAL: LittleBen

The graphisms are really great. By the way, as you're playing at night here, I have a question: there are many bitmaps to represent night, wouldn't it be more easy to use the same as for the day, but with a form of shading like we have we want to see the visibility or reachable hex ?

Oh it seems that in the unit handbook (F2), the nato number and icons 2D number are exchanged...
Shading was actually what we initially tried, but I for one wanted to rid all shading as it is currently done with a "shadow mesh" pattern.

Should we one day be able to upgrade to PNG graphics as is the long term (but not near term) plan, then it would be possible to depict night by displaying a translucent night layer on top of the normal graphics. Until that, I and we are quite biffed how the dual set of graphics works out, one for day and one for night graphics. Yes, a lot of files, but we have automated the process of creating night versions of the finished normal graphics.

As for the F2 Unit Handbook bug, thanks, I am forwarding to Berto to inspect...