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RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 7:56 am
by warspite1
ORIGINAL: Mayhemizer
Did Germany use O-chit this impulse?
warspite1
Yes - post 999 does not use the word Chit but states offensive. Would that have changed your use of aircraft?
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:16 am
by Zecke
ORIGINAL: AllenK
German invasion barges suffer major damage. Where do the D and 2nd A go?
shade..[&o]..you need first a some kind of groenland battle..i mean jutlandd
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:24 am
by Mayhemizer_slith
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
Did Germany use O-chit this impulse?
warspite1
Yes - post 999 does not use the word Chit but states offensive. Would that have changed your use of aircraft?
Not at all. But I was not sure about O-chit part[:)]
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:27 am
by warspite1
ORIGINAL: Mayhemizer
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
Did Germany use O-chit this impulse?
warspite1
Yes - post 999 does not use the word Chit but states offensive. Would that have changed your use of aircraft?
Not at all. But I was not sure about O-chit part[:)]
warspite1
Thank-you - that's a piggin' relief [:)]
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:29 am
by Zorch
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
ORIGINAL: warspite1
warspite1
Yes - post 999 does not use the word Chit but states offensive. Would that have changed your use of aircraft?
Not at all. But I was not sure about O-chit part[:)]
warspite1
Thank-you - that's a piggin' relief [:)]
Are you sure it's ok to mention O-chits here? Some women are sensitive. [:-]
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:49 am
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Land Combat:
Japan
The Japanese attack the Communist 1st Army east of Nanyang.
32.5:5 or 6:1B
Germany
von Leeb launches his offensive west of Metz.
25.5:11 or 2:1
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 8:54 am
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Do the French wish to use Billotte's defensive HQ support?

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 10:55 am
by Mayhemizer_slith
Yes please.
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 11:17 am
by warspite1
Jul/August 1940
Impulse: 4 (Axis)
Land Combat (cont):
Japan
The Japanese bring in a bomber to take the attack to 7:1 and automatic.
Germany
The French meanwhile react swiftly to the impending attack. With intelligence reports coming through of changes to German deployments - particularly armour - General Billotte rushes his Army Group reserves to the southern Belgian border.
The Germans bring in two bombers (5 points).
Do the French wish to bring in their aircraft? The armee de l'air has two fighters (5+3) and one 3-strength bomber. The Germans/Italians have a 5 and 3 x4-strength fighters.

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 11:54 am
by Mayhemizer_slith
Only fighter D510, it lands to Paris later.
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 12:05 pm
by warspite1
Jul/August 1940
Impulse: 4 (Axis)
Air to Air Combat:
The French bring up their closest fighter units to the German schwerpunkt. The Germans meanwhile utilise the services of the Italians as close support for the bombers of KG1 and KG5, while allowing the Bf-109's of JG6 to target the enemy fighters.

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 12:09 pm
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Round 1
Allied - 14 (None)
Axis - 11 (DC) - no Allied bombers to clear through so no effect
The first round of combat was no more than 'handbags'.
Round 2
Allied - 17 (DX PX) The German must destroy the front fighter of bomber. The pilot is killed. The fighter is destroyed.
Axis - 19 (AX PX) The French fighter is destroyed and the pilot killed.
The French pilots have done themselves proud, although in taking on the better quality German fighters, they left the bombers to fly to their target.
Brutal

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 12:27 pm
by Zecke
Brutal ([&o])..mmm..spanish..[8|].
seriosly.. it seems problem for the germans,, BIG ONES.
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 12:28 pm
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Land Combat (cont):
Japan
The Japanese bombers deliver their deadly ordnance, pulverising the communists' makeshift trenches and shelters. [2-added to the attack].
Germany
Both bombers deliver their load on target. But will it be enough? [5-added to the attack]
Meanwhile Billotte's efforts to bring his Group Level assets to bear are once again thwarted as refugees clog the roads and make progress for the military too slow. [A 3 is thrown]
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 12:54 pm
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Land Combat (cont):
Japan
The Japanese crush the hapless communist forces and two corps march west of the Yellow River, meeting up with their comrades just east of the mountain line shielding Nanyang.
Germany
With the HQ Support effort failing and von Leeb doubling the attackers, the odds are exactly 5:1 +3 and no fractional odds throw. Reinhardt's XLI Panzer Corps lead the attack, driving a wedge between the French VII and XIII Corps - a wedge that becomes a chasm as the motorised units of the VII Motorised Corps exploits. Assault boats are used to ford the river on the east of the French position and, after pontoons are constructed, the Infantry of I Corps (supported by the panzers of the HG Division) isolate an entire French division which folds under the pressure; the 1st Infantry practically ceases to exist. The XIII Infantry Corps is then surrounded and destroyed [a 10 is thrown - the Germans do not convert].

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 1:21 pm
by Mayhemizer_slith
Nice attack [:(]
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 1:26 pm
by warspite1
Jul/Aug 1940
Impulse: 4 (Axis)
Advance after combat:
Germany
The panzers of the XLI and XLVI Corps push south in an effort to exploit the gap between the units guarding the Maginot Line and those shielding Paris.
Rebase:
Japan
A unit of Ki-51 in Kweilin rebases to the north with General Umezu, while a naval air unit in Kaifeng replaces it.
Italy
The Italian air Chief of Staff politely enquires of his German counterpart as to the chances of getting their aircraft back, please. The Italian is told in no uncertain terms that the Germans [respectfully] ask Rome to shut the hell up about their aircraft. Furthermore, if they so much as start up the engines of the Z.506B without the prior approval of Berlin, then the next invasion the Germans mount will be mounted against the country directly south of Austria....
HQ Reorganisation:
Germany
von Leeb reorganises the Stukas of StG3
Jul/Aug 1940
Impulse: 5 (Allied)
Weather: It's a 4 - that means Fine everywhere except the North Monsoon which is Rain.
Northern China post attack and the French front

RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 1:31 pm
by Courtenay
Does anyone have any idea why the armor effect in the last battle was reported as +1.13? Using the rules you are using, shouldn't it simply be +1? MWiF certainly seemed to use just +1, since there was no fractional odds effect, so this is just a cosmetic problem, but it is disconcerting.
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 1:44 pm
by Mayhemizer_slith
ORIGINAL: Courtenay
Does anyone have any idea why the armor effect in the last battle was reported as +1.13? Using the rules you are using, shouldn't it simply be +1? MWiF certainly seemed to use just +1, since there was no fractional odds effect, so this is just a cosmetic problem, but it is disconcerting.
I believe ARM div attacked cross the river (0,25:2=0,13).
RE: Reverse 4-player AAR.
Posted: Sun Oct 15, 2017 2:16 pm
by warspite1
So, that master tactician and all-round military genius Adolf Hitler was right to put his complete trust for a do-or-die offensive in a defensive warfare, infantry expert.... who knew?
The success has clearly gone to von Leeb's head - he can't help but betray his true emotions - he is in sheer ecstasy at the result!
"I'm very happy, indeed I'm in ecstasy at the result..."
