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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 10:38 pm
by michaelm75au
ORIGINAL: medicff

Michael,
I have a question WAD or not noticed before regarding pilot movement. Beta 1108q9b

The Japanese Datai that have detached units. When trying to add replacement pilots (35 quality pool) to detached unit then it will draw from the top of the parent unit not the replacement pool. Then you can go to parent unit and fill with replacements no problem.

However, the units that are split with fighter group parents and recon detached units will consistently bring in the skilled fighter pilots into the recon unit rather than replacements for recon training purposes.

Fix possible??
Detached units will always try to draw from the group pool if any rather than create extra pilots.
The type of pilot I guess is assumed to be what the parent group is. Having detached units of a different type could confuse things. But that is how it has been with detachments from the start IIRC.
I'll have a look and see if it is possible to change 'pilot type' on a GetPilot() without breaking the current code.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 10:53 pm
by Reg
Just a minor insectoid... Beta 1108q9c

When you set Search and ASW arcs on the Airgroup page and then click on "Set All .... at this base" button, the arc limits are passed through to the other groups but the Clockwise/Anti-Clockwise direction is not and defaults to Clockwise (not much use on the US West coast).

Edit:
Also the Group Patrol Levels sub menu page lets you set the search and ASW arc limits but not the direction....

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 11:04 pm
by ellisonb
Looks like the witpae exe not and not q9d is attached..

I'm pretty new to AE (never played the old one) but really appreciate your continued work to improve it..

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 11:11 pm
by michaelm75au
ORIGINAL: ellisonb

Looks like the witpae exe not and not q9d is attached..

I'm pretty new to AE (never played the old one) but really appreciate your continued work to improve it..
It is a zip file. Needs to be unzipped in to the beta2 directory or elsewhere if you just want to try out.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 11:13 pm
by Rainer
Looks like the witpae exe ... and not q9d is attached

That's what Michael wants to do.
He gives us (few selected) something to play around with (and provide feedback).
People doing this ("playing around") usually know where to put this exe file. They don't need the set up routine.
In case you wonder: put the exe file into your beta2 folder and you're all set.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 11:20 pm
by michaelm75au
ORIGINAL: Reg

Just a minor insectoid... Beta 1108q9c

When you set Search and ASW arcs on the Airgroup page and then click on "Set All .... at this base" button, the arc limits are passed through to the other groups but the Clockwise/Anti-Clockwise direction is not and defaults to Clockwise (not much use on the US West coast).

Edit:
Also the Group Patrol Levels sub menu page lets you set the search and ASW arc limits but not the direction....
Fixed. Thanks

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Fri Nov 04, 2011 11:42 pm
by Reg
ORIGINAL: michaelm 11/5/2011 12:20:03 PM
ORIGINAL: Reg 11/5/2011 11:53:24 AM

Just a minor insectoid... Beta 1108q9c

Fixed. Thanks

27 minutes from report to rectification... [&o] [&o] [&o]

Your support is unsurpassed and greatly appreciated!!! Thanks a million!!!!!


RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 1:21 am
by dorjun driver
ORIGINAL: Reg

ORIGINAL: michaelm 11/5/2011 12:20:03 PM
ORIGINAL: Reg 11/5/2011 11:53:24 AM

Just a minor insectoid... Beta 1108q9c

Fixed. Thanks

27 minutes from report to rectification... [&o] [&o] [&o]

Your support is unsurpassed and greatly appreciated!!! Thanks a million!!!!!

Gettin' down right spooky. Ain't it?

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 2:11 am
by michaelm75au
ORIGINAL: Reg

ORIGINAL: michaelm 11/5/2011 12:20:03 PM
ORIGINAL: Reg 11/5/2011 11:53:24 AM

Just a minor insectoid... Beta 1108q9c

Fixed. Thanks

27 minutes from report to rectification... [&o] [&o] [&o]

Your support is unsurpassed and greatly appreciated!!! Thanks a million!!!!!

Well, I did have to have lunch in between.[:D]

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 6:02 am
by inqistor
Releasing several pilots into group reserve is great feature! It saves billions of clicks.


Two small problems, nothing game breaking:

1) When there are some more ships in SUNK SHIPS list, you can use mouse wheel to scroll. But when you click one of the ships, to see its statistics, you can still use mouse wheel, and the original list pop-up over your ship screen. Problem is, it did not show ship names, so you can not choose another ship to look at. You have to exit from it using old buttons on your previous ship screen in the background.

2) During several-day-turns (OK, I have tested it only on 4 day turns), there is no report about planes damaged on ground. Take a look at picture, reports for first 3 days of PH attack did not list any damaged planes (and I do not believe there was none), but on the 4th day suddenly there is lots of them.

Image

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 11:10 am
by michaelm75au
The sunk list issue is fixed in next build. The underlying scroll box wasn't locked in place so it was still accessible.

The damaged plane one I am having trouble finding why this would be so.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 1:30 pm
by bk19@mweb.co.za
So where is this Beta 1108q9c build that has already been fixed and is now probably names Beta 1108q9d?

I can only find Beta 1108q9B :(

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 1:34 pm
by Sardaukar
ORIGINAL: bk19@mweb.co.za

So where is this Beta 1108q9c build that has already been fixed and is now probably names Beta 1108q9d?

I can only find Beta 1108q9B :(

Post number 1038 in this thread.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 1:38 pm
by bk19@mweb.co.za
Thank you very much.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 7:34 pm
by obvert
ORIGINAL: Bullwinkle58

ORIGINAL: michaelm

No replacements. No pilots.

There is no freebie pilots when you run out of pilots anymore as there was in WITP.

This was shortcircuting the new pilot system.
-Bullwinkle

Michael, could you point out where this change was made in the various beta or official patch notes? I can't find any reference to it.

I get tied in knots talking about the various pots where pilots reside, so can you confirm that this feature you're discussing above means that when there are no pilots in the Replacement column on the pilot management screen under the 'I' button on the task bar, that no pilot in the 12-month pipeline will be pulled into the air unit? That the air unit, and all others needing pilots, will have to wait until the next month to get a body? I don't consider pipeline trianees to be "freebies"; they're already on the board. A "freebie" would be a pilot without one day of experience pulled into a unit.

The Japanese historically used lots and lots of pilots with less than a year of trianing at the end of the war, especially for kamis. If the change you speak of means the training pipeline is walled off from access this is a pretty big thing for late-war Japanese play given how steep daily losses can be in 1945-46.

How does one know how many pilots are available for each month? And for the whole war?

Isn't the Manpower supposed to represent men available for any task the military might need them for? So if your manpower is high, then shouldn't you have pilot availability, even if they are completely untrained?

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 9:31 pm
by Reg

The trouble is that with the pilot training techniques that players have developed using the game mechanics, they won't stay untrained for very long.... [:(]


RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sat Nov 05, 2011 10:28 pm
by n01487477
Michael -
not sure if this is on your list ...

1. Ind screen correction
2. Mouse over base-ship icon.

Image

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sun Nov 06, 2011 1:59 am
by michaelm75au
ORIGINAL: n01487477

Michael -
not sure if this is on your list ...

1. Ind screen correction
2. Mouse over base-ship icon.

1. Fixed
2. Were the CLAA in repair yard? They count as 'in port' on the mouse over.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sun Nov 06, 2011 2:35 am
by n01487477
ORIGINAL: michaelm
ORIGINAL: n01487477

Michael -
not sure if this is on your list ...

1. Ind screen correction
2. Mouse over base-ship icon.

1. Fixed
2. Were the CLAA in repair yard? They count as 'in port' on the mouse over.
Yeah - my bad ! Sorry don't usually make this simple mistake.

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Posted: Sun Nov 06, 2011 4:28 am
by Alfred
ORIGINAL: obvert

ORIGINAL: Bullwinkle58

ORIGINAL: michaelm

No replacements. No pilots.

There is no freebie pilots when you run out of pilots anymore as there was in WITP.

This was shortcircuting the new pilot system.
-Bullwinkle

Michael, could you point out where this change was made in the various beta or official patch notes? I can't find any reference to it.

I get tied in knots talking about the various pots where pilots reside, so can you confirm that this feature you're discussing above means that when there are no pilots in the Replacement column on the pilot management screen under the 'I' button on the task bar, that no pilot in the 12-month pipeline will be pulled into the air unit? That the air unit, and all others needing pilots, will have to wait until the next month to get a body? I don't consider pipeline trianees to be "freebies"; they're already on the board. A "freebie" would be a pilot without one day of experience pulled into a unit.

The Japanese historically used lots and lots of pilots with less than a year of trianing at the end of the war, especially for kamis. If the change you speak of means the training pipeline is walled off from access this is a pretty big thing for late-war Japanese play given how steep daily losses can be in 1945-46.

How does one know how many pilots are available for each month? And for the whole war?

Isn't the Manpower supposed to represent men available for any task the military might need them for? So if your manpower is high, then shouldn't you have pilot availability, even if they are completely untrained?

1. Hit <I> key. Press Pilot Replacement button. Under the "Replacement" column is the number of trainees who each month enter the 12 month training pipeline. The monthly intake varies greatly between the different nationalities. Severall Allied nationalities have no trainees at all entering the training pipeline.

2. Manpower centres have nothing to do with pilot replacements. They are only revelant to the Japanese player.

Alfred