RE: Patch 06 - Public Beta - Build 1108p3 July 10
Posted: Sun Jul 10, 2011 1:40 am
Thank you michaelm for all the work on these upgrades..Lotta thought and consideration put into them..
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: ram_971
When I start a new campaign with 1108p3 july 9, KB doesn’t launch any attack on Pearl Harbor, neither on ships nor airports. If I start a new campaign with 1060i oct 26, it works ok.
You're correct. No air attacks seem to be getting launched from ships???ORIGINAL: ram_971
When I start a new campaign with 1108p3 july 9, KB doesn’t launch any attack on Pearl Harbor, neither on ships nor airports. If I start a new campaign with 1060i oct 26, it works ok.
It was changed (a couple of betas back) so that the top filter 'Allowed/Not allowed' just shows those with 'Yes' or 'No' respectively. Clicking the filter will show all ships eventually.ORIGINAL: Omat
Hello
I am not sure if this is a display bug:
Using: Build 1108p2
When I go the "List all active ships" menu. When You click the buttom "ship due upgrade" it shows all ships which are
a.) upgradable and
b.) when the ship is set on allow upgrade to "YES"
If I rember correctly in previous Versions it was irrelevant if a ship was allowed to upgrade or not (setting is set to "Yes" or "No"). All ships where Displayed which are upgradable.
With this Save you can test it. In Pear Habour are some destroyers which are upgradable (1/42) When you set them to allow upgrade (Yes) thy will be shown in the "List all active ships" menu when you click "ship due upgrade" and a ship will be not displayed when you set the upgrade buttom for that particular ship to "No".
Omat
THANKS!ORIGINAL: michaelm
Rather than mix up the ship transfer screen for TF, I am going to add the ammo level info to the mouse-over that shows the ships weapons.
All the data is there except the Ammo. So it will show the % ammo left in the ship,as shown:
![]()
In the "manuals" folder you will find Interface addendum.pdf. It describes search arcs (not, that anyone would guess by file name [:D]).ORIGINAL: Chris H
Just load the latest beta, most changes I've found or worked out but not search arcs. Could someone explain it please. e.g.clockwise, colours, arcs etc.
ORIGINAL: michaelm
I can't delete the old file from the first post, so it is attached here.
[1108p2]
>>>>Tweaked TF refuleing when a ship in TF is below 70% fuel, and limit refuel to ship(s) below 70% [MEM]
[1108p3]
Tweaked Seaplane support/supply for search and strike to behave similiarily [MEM]
Tweaked Added a "load tender" button to ship screen to complement use of seaplane supply [MEM]
Changed When ship with no air ordn left, CAP is limited and no search/asw can be performed [MEM]
Tweaked Inactive pilots (delay = 1) should be treated as if active for fatigue recovery [MEM]
Fixed Refueling ship from port didn't check for available ops points [MEM]
Changed Don't allow ships without free ops points at start of cycle from replenishing at sea [MEM]
Changed Re-enabled cloud drawing during order phase [MEM]
Removed DB diving attack on ships only - introduced at start of 1108 patches by me for some obscure reason [MEM]
Fixed Incorrect calculation for number of planes at base; earlier patch bug [MEM]
Tweaked Add ammo levels to the mouse over on the TF-ship transfer screen [MEM]
Fixed The earlier 70% fuel fix caused refueling if ship was under 70% fuel - were not able to top-off the TF [MEM]
Fixed the bug not allowing ships to launch planes. Silly mistake. Drop a test of a variable.

ORIGINAL: inqistor
THANKS!ORIGINAL: michaelm
Rather than mix up the ship transfer screen for TF, I am going to add the ammo level info to the mouse-over that shows the ships weapons.
All the data is there except the Ammo. So it will show the % ammo left in the ship,as shown:
![]()
That is great!
In the "manuals" folder you will find Interface addendum.pdf. It describes search arcs (not, that anyone would guess by file name [:D]).ORIGINAL: Chris H
Just load the latest beta, most changes I've found or worked out but not search arcs. Could someone explain it please. e.g.clockwise, colours, arcs etc.
But I think ONE simple rule there is missing:
When you set search arcs manually on map, LMB will set beginning of your arc, and RMB will set end of your arc.
ORIGINAL: witpqs
ORIGINAL: michaelm
I can't delete the old file from the first post, so it is attached here.
[1108p2]
>>>>Tweaked TF refuleing when a ship in TF is below 70% fuel, and limit refuel to ship(s) below 70% [MEM]
[1108p3]
Tweaked Seaplane support/supply for search and strike to behave similiarily [MEM]
Tweaked Added a "load tender" button to ship screen to complement use of seaplane supply [MEM]
Changed When ship with no air ordn left, CAP is limited and no search/asw can be performed [MEM]
Tweaked Inactive pilots (delay = 1) should be treated as if active for fatigue recovery [MEM]
Fixed Refueling ship from port didn't check for available ops points [MEM]
Changed Don't allow ships without free ops points at start of cycle from replenishing at sea [MEM]
Changed Re-enabled cloud drawing during order phase [MEM]
Removed DB diving attack on ships only - introduced at start of 1108 patches by me for some obscure reason [MEM]
Fixed Incorrect calculation for number of planes at base; earlier patch bug [MEM]
Tweaked Add ammo levels to the mouse over on the TF-ship transfer screen [MEM]
Fixed The earlier 70% fuel fix caused refueling if ship was under 70% fuel - were not able to top-off the TF [MEM]
Fixed the bug not allowing ships to launch planes. Silly mistake. Drop a test of a variable.
Using the updated version of p3, the calculation of "aircraft stacking level" at a base is way off. See Umnak Island in the attached save game. It even looks like single-engine fighters are counting as x4 aircraft (try standing down everything except the fighters).
ORIGINAL: Chris H
All that is the case with the latest official patch but the Beta seems to have change how the arcs are shown. I could set say patrol 50 for ten a/c and get green 5 green arcs now I do not. I get some black, some green very few blue plus less arcs.
ORIGINAL: michaelm
ORIGINAL: Chris H
All that is the case with the latest official patch but the Beta seems to have change how the arcs are shown. I could set say patrol 50 for ten a/c and get green 5 green arcs now I do not. I get some black, some green very few blue plus less arcs.
Was intoduced at start of patch 6 (beta):
In addtion to the blue and green for search arcs AM and PM respectively,
sectors sharing AM/PM search show as Black (Naval) or White (ASW).
ORIGINAL: michaelm
Fixed Error in calc of engines for airfield stacking; revealed by previous tweak [MEM]
Post 1055 updated (1108p3b)
ORIGINAL: Chris H
ORIGINAL: michaelm
Fixed Error in calc of engines for airfield stacking; revealed by previous tweak [MEM]
Post 1055 updated (1108p3b)
I'm getting an unspecified error when I extract the exe.
ORIGINAL: m10bob
Since latest patch, the clouds are now staying visible during my planning stages, hard to see some of the bases now.
Just landed some ships at a small island in a damaged condition and when I set them for repairs, it cycled from "Readiness" to "Pier Side", and normally it would flip back to "Readiness" if there were no other options.
Now, it went to "Pier Side" and gave no further option, nor would it release back to "Readiness" till after I clicked maybe 6 times??