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RE: 4 player E-mail: AAR

Posted: Sat Jun 11, 2016 3:49 pm
by Centuur
Well, the goal of the Chinese attack was pretty obvious. The loss of the Kunming MIL will mean that the Chinese will rebuild it immediately and put it in Kunming for defense of the place next turn. It cost the Chinese 2 BP, but that's better than a possible loss of Kunming if the Japanese succeed in putting the Canton MIL out of supply and eliminating it...

Mr. Orm is correct that there is a bug here. I've never noticed it before, but his remark made me check RAW:

Add up the attacking units’ (modified) combat factors, shore
bombardment and ground support. Round the total to the nearest
whole number (rounding 0.5 up).
Total the defending units’ factors in the same way.


MWIF should always work with round numbers before calculating the odds (or the 2D10 modifier). It doesn't do so.

RE: 4 player E-mail: AAR

Posted: Sat Jun 11, 2016 4:54 pm
by Mayhemizer_slith
M/A 40 Axis 9

No DoW

All choose land

Germany rails 2x INF and artillery to SW France.

Germany moves towards Spanish border.

Japan takes empty city of Nanning, no reaction in US (8 rolled).

Japanese AA gun debarks to Canton.

Southern China after land moves.

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RE: 4 player E-mail: AAR

Posted: Sat Jun 11, 2016 4:56 pm
by Mayhemizer_slith
Germany rebases FTR to SW France and another FTR rebases to cover Paris and Brussels.

No reorganization.

Turn does not end (9 rolled).

Back to Allies.

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 5:50 am
by Orm
Allies all pass and the turn ends on a roll of 2. (7 or less needed)

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 5:54 am
by warspite1
ORIGINAL: Orm

Allies all pass and the turn ends on a roll of 2. (7 or less needed)
warspite1

I love you my Lord Ormster. I want to marry you and have your babies.

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 6:04 am
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

Allies all pass and the turn ends on a roll of 2. (7 or less needed)
warspite1

I love you my Lord Ormster. I want to marry you and have your babies.
[:)]

I think that there are more important rolls in the future and I suspect that this was just teasing by the die roll generator. So I would hold the accolades for now. [:D]

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 6:18 am
by Mayhemizer_slith
I would have liked to see how turn continues and fine weather in north temperate...

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 6:28 am
by warspite1
ORIGINAL: Mayhemizer

I would have liked to see how turn continues and fine weather in north temperate...
warspite1

Mayhemizer old chap I would love to know the rationale for writing that statement [:)]

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 6:35 am
by Orm
No partisans.

Germany place two offensive markers while USSR place one defensive.

US place one entry marker in the Japanese pool and selects resources to Western Allies and reopen Burma Road. No markers moved to the tension pool.

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 8:04 am
by Mayhemizer_slith
ORIGINAL: warspite1

ORIGINAL: Mayhemizer

I would have liked to see how turn continues and fine weather in north temperate...
warspite1

Mayhemizer old chap I would love to know the rationale for writing that statement [:)]

Nothing rationale, just hoped that Chinese MIL died for nothing [:)]

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 9:25 am
by Orm
ORIGINAL: Mayhemizer

Nothing rationale, just hoped that Chinese MIL died for nothing [:)]
If we had been that unlucky on the Indo-Chinese front, then I would been so annoyed, that I've eaten my own beard in frustration. [;)]

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 9:46 am
by warspite1
Just clicked on Centuur's last post by mistake. In the "World In Flames" screen - 4-player still appears in the title so thought it was the game thread [&:]

Soz guys - but did not read anything.....

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 10:00 am
by Centuur
Oops... [;)]

Image

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 4:12 pm
by Courtenay
I very much admire the ruthless Chinese forced recruitment of the Kunming peasantry to save the city. I do not think I would have figured out to do that.

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 5:44 pm
by Mayhemizer_slith
Units destroyed.

Just realized China already lost Kunming WL and they can build it to protect the city.

For some reason I can't post a picture.

Losses are:
Kunming MIL
Kunming WL
CW MOT

RE: 4 player E-mail: AAR

Posted: Sun Jun 12, 2016 6:15 pm
by Orm
Just realized China already lost Kunming WL and they can build it to protect the city.
Indeed. But, alas, it is a bit to slow to arrive as reinforcement. [:D]

RE: 4 player E-mail: AAR

Posted: Mon Jun 13, 2016 1:07 am
by brian brian
It's very good strategy for any MP in World in Flames to build out their MIL pools, keep them empty, and then use the MIL locally around their source city for this reason. Save maybe for the USSR, where the allure of building a dozen MIL at once when Barbarossa starts can then leave them with a bunch of junk units that rail up in front of the Panzers, which barely blink at their destruction. And China has some MIL that can't be replaced that shouldn't be put at the point of the front lines.

Anyhow, the best units for Germany to defend Denmark with are the Kiel and Hamburg MIL units.

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 3:43 pm
by Orm
May/Jun '40
End of turn orders

CW use 5 oil to reorganize all their units. China, USSR, France and USA all reorganize all their units for no cost.

Germany use 2 oil while Italy and Japan use one oil each. All their units, except a couple of cruisers, become organized.

CW breaks down one corps in Gibraltar.

Production:

Germany 15
Pilot
FTR-2
NAV-4
INF
MIL
INF div

Italy 8
NAV-3
Pilot
Sub (repair)
Sub (1st)
CA Fiume (repair)

Japan 12
2x Pilot
FTR-2 (13 range Zero)
CV Zuikaku (2nd)
MIL
WL (Shanghai)

China (5):
MIL
Warlord
CAV Div

CW (19):
INF
FTR2
FTR3
2 x Pilot
HMS Duke of York (2nd)
TRS (2nd)
HMS Kenya (2nd)

France (0):

USA(11):
TERR
BB (1st)
SUB (2nd)
2 x NAV3

USSR (16):
ARM
INF
GARR
HQI

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 3:47 pm
by Orm
Reinforcements:

Germany:
MIL
FTR2
INF div
2 x INF

Italy:
NAV
BB

Japan:
Pilot
MIL
2 x CP

Nat China:
MIL

CW:
FTR2
FTR2 (IND)
HMS Illustrious
CVP1
HMS London
HMS Fiji
INF (IND)

USA:
CV (Béarn)
NAV3
TERR

Com China:
INF (Tianshui)

USSR:
FTR2, GARR, INF (Leningrad)
INF (Pskov)

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 3:53 pm
by Orm
May/Jun '40

Allies win their first initiative roll. [X(]

Will Axis use their power and demand a re-roll?

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