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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:47 am
by Orm
There seems to be an issue with the mandatory trade. The Spanish resource going to Germany is missing from the trade list.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:55 am
by Orm
Axis wins the initiative, and go first in mostly fine weather.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 10:06 am
by Orm
The traded Spanish resource was listed at the RTB step, so it seems it disappeared sometime during this end of turn. Weird.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 12:29 pm
by NatRapsEno
Hopefully it will reappear at some point.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 1:01 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
Germany aligns Yugoslavia. No US reaction (7).
Land: Germany, Japan
Combined:
Naval: Italy
No Port Strikes. No Naval Air.
Naval movement:
Italy:
TRS + INF Djibouti -> Malta
TRS + AA Haifa -> La Spezia
2 SUB -> North Atlantic 3-box
SUB -> Persian Gulf 1-box
4 BB + 2 CA + 2 CL -> Arabian Sea 3-box
2 CA -> East Med
2 CA + CL -> Red Sea
Italy will search in the Persian Gulf. Any Allied air added there?
However, Italy first search in the North Atlantic.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 1:07 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
No action in the North Atlantic (6-8).
Now to the Persian Gulf. Any air?

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 1:11 pm
by NatRapsEno
Yes, fly Hurricane to 0 box.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 1:51 pm
by Orm
No luck in the Persian Gulf (8-5).
Final search is in the Arabian Sea.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 1:54 pm
by Orm
No success in Arabian Sea either (4-2).
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 3:42 pm
by NatRapsEno
Away for next 5 hours. Make best decision for me in order to proceed please.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 6:23 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
No strategic bombing.
One ground strike, and that is against the divisions in Gomel.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 6:29 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
Two units hit in Gomel.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 8:57 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
No rail movement.
Land Movement
Japan:
---------
Chita Front
---------
INF DIV+MOT DIV ->HQI 5(3)2
CAV 3-4 ->SW
---------
Vlad front
---------
TER 2-3-> NW,W,W
INF 8-3-> NE,NW,NW
MNT 5-4-> NW,NW,NW,W
HQI 8(4)3-NW,NW,NW
CAV DIV 1-5->NE,E,E,NW,W
GAR 4-1+ENG 1-3->Vlad
---------
China North
---------
MAR 4-4+GAR 3-1->Chengchow
MOT 5-5->NE of Ichang
HQI 6(2)3+ART->Tungkwam
6-3wp->E of Sian
6-2 MIL->E
6-3bp->E
MOT DIV 1-5 -> Yenan
Germany:
Finnish forces continue their advance and reach the outskirts of Kalinin, and Vologda.
Forces from AGN are transferred to AGC.
Panzer forces outflank the Soviet defences, and advance east of Gomel.
Another panzer force pass Smolensk to the north and are close to linking up with the Finnish force.
General advance towards Smolensk region.
AGS is still stuck in eastern Poland.
Yugoslav forces are relocated to Greece.
Egyptian territorial force advance to the Anglo-Egyptian Sudanese border.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:05 pm
by Orm
Only two Axis attacks this impulse. Versus the Soviet force SW of Smolensk, and against the Soviet rearguard in Poland.
Using defensive HQ support in Poland seems like a good idea, so I am going with that.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:18 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
One 5-strength German LND2 fly support to the southern attack. I assume that the Soviet AA will be used here.
SW of Smolensk the Soviet air can try to interfere. Current odds is 51:7, or automatic. Germany expect to have +2 on the die roll. Will they fly?
Edit: In order to advance the game I decline to add any Soviet air. With a long turn ahead and only 4 air units remaining it seems like a forlorn hope to use any air here.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:33 pm
by Orm
The AA fire reduce three points (10,7,3,7,9,10).

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:37 pm
by Orm
HQ support fail on a 6.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:39 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
First combat is automatic.

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Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:44 pm
by NatRapsEno
no support.
Re: A Blazing World (4-player game)
Posted: Sun Oct 08, 2023 9:49 pm
by Orm
Jul/Aug '41
Impulse #1 (Axis)
The second attack is a success as well. Although, it is a bit disappointing that no loss occurred when the odds were so nice.

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