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RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 9:57 am
by beppi
ORIGINAL: traskott
You can bring billions of engineers, but only a maximum of 250 will work in the base (per code). There is no Hellcats...yet, nor Corsairs.
one million of supplies ?? the bests AKs bring 7.000 tons of supplie.. 100 of them 700.000, but you don't have 100, so several convoys of 100+ AKs will be flying around...
Overall, I think the idea of an assault over Java is unaffordable right now... Besides, with all the toys PzB has...it can be a bloody job.
I doubt that limit of 250 engineers too. In a full campaign i did against the AI i remember that at the end when i dropped huge amounts of engineers (in the 1000nds of equivalent) the bases realy exploded in size realy fast.
And it was more or less a theoretical list of things you would have to do if you realy want to create an almost independent base deep in enemy territory by "suprise" if you cant keep your lines of supply open. And so what, put 300 xAks full of supply with your fleet. xAKs are the only thing you are not short of. xAPs to ferry all the troops in one drop would be a bigger problem.
If Andy would do such an operation is an good old all in and if you go all in then commit to it and to do it in a big way. I am not saying that this is the best way to achieve anything. Just dropping 10 divisions with 100k supply which are getting hammered by enemy air and naval assets is just a waste of ressources as it will be a desaster.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:00 am
by castor troy
ORIGINAL: traskott
You can bring billions of engineers, but only a maximum of 250 will work in the base (per code). There is no Hellcats...yet, nor Corsairs.
one million of supplies ?? the bests AKs bring 7.000 tons of supplie.. 100 of them 700.000, but you don't have 100, so several convoys of 100+ AKs will be flying around...
Overall, I think the idea of an assault over Java is unaffordable right now... Besides, with all the toys PzB has...it can be a bloody job.
says who? If this is the code then the code isn´t working as bases with hundreds of engineers and hundreds of eng vehicles explode in size compared to bases where you only got 250 engineers. I guess you mistake this with 250 aviation support.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:05 am
by traskott
All right, all right !!! 3 against 1 is not fair !!! [:D][:D]
I'm currently re-reading the manual, to find where I have see this date, but ( to this moment ) I have found it, so sorry, til I find it, ignore that part of the post.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:27 am
by traskott
Yeah, I haven't found it, so please forget my previous statment about "250 engineers limit"....
However, the idea of a great invasion of Java is a bit risky...The bridge will be isolated, and without a clear way of retreat. I'll prefer wait, or the idea of P.M.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:31 am
by castor troy
ORIGINAL: traskott
Yeah, I haven't found it, so please forget my previous statment about "250 engineers limit"....
However, the idea of a great invasion of Java is a bit risky...The bridge will be isolated, and without a clear way of retreat. I'll prefer wait, or the idea of P.M.
it´s the 250 aviation support you had in mind... [;)]
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:36 am
by traskott
No, no, the 250 aviation limit is well known by me (well, better than the "250 engineers limit")...Perhaps I read that on the first ideas or wishlist about WitPAE...
Well. It doesn't matter.
@Andy: What is the USAAF situation ? With all that CVs of less, the US Air Force will have double work....
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:48 am
by Nemo121
Fair? FAIR?
If you fight fair then you haven't planned right

RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:48 am
by Nemo121
Fair? FAIR?
If you fight fair then you haven't planned right

RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 10:52 am
by traskott
[:D][:D]
Yeah, one my defence systems: Try to make you feel guilty [:'(].
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:17 pm
by witpqs
One of the developers posted a good while back on the limit to engineers that will function at a base. I don't recall what it is, but there is a limit and my best recollection is that it is in the low hundreds. 250 could be it, I just don't remember. As far as engineering vehicles go they are each treated as a certain number of engineers.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:30 pm
by castor troy
ORIGINAL: witpqs
One of the developers posted a good while back on the limit to engineers that will function at a base. I don't recall what it is, but there is a limit and my best recollection is that it is in the low hundreds. 250 could be it, I just don't remember. As far as engineering vehicles go they are each treated as a certain number of engineers.
it can´t be 250 and if it is, then the code isn´t working. Like I´ve said, bases where I´ve put hundreds of eng and let´s say 200 eng vehicles just explode to max size while places with 300 eng and some 50 eng vehicles build up considerable slower. And yes, talking about similar sizes, not comparing SPS 3 with SPS 9 bases. And 300 eng with 50 eng vehicles would count as 500 eng too (or was a veh counting as 5 eng?). Even the big US const rgt would have more than 250 eng. If there is a limit for eng it would be great though as it just doesn´t make sense that thousands of eng in a mini place could all work. But then, you would have to look at it from the terrain side and map first to judge on how many eng can work at a certain place and I doubt that´s how it´s done. There is a big difference between a flat, open hex in Australia and a small atoll, while both are in a 45 mile hex.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:34 pm
by witpqs
Like I said, I know it was posted but forget the detailed content.
BTW, the fact that it was posted means that it's in there (unless subsequently pulled out), it does not guarantee 100% that its working right now.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:34 pm
by castor troy
ORIGINAL: witpqs
Like I said, I know it was posted but forget the detailed content.
BTW, the fact that it was posted means that it's in there (unless subsequently pulled out), it does not guarantee 100% that its working right now.
tried the search but couldn´t find something yet. As Andy is one of the devs, he might chime in here. [:D]
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:37 pm
by traskott
Oh, my !!! I've created a monster !!!
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:51 pm
by witpqs
I've tried Google on matrixgames.com but couldn't find it. I believe it was a developer that posted, not one of the OOB guys.
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 2:54 pm
by Nemo121
A developer did post that some time ago but it really doesn't appear to be how the game works. I've tested it and having 700 engineers at a base doesn't cap at 250 effective.
Traskott,
And you know how that tends to go for the creators don't you? The monsters tend to eat them [8D]
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 3:07 pm
by traskott
Poor monster....[:D][:D]
Pfff...I'm trying to figure where I read about the 250 engineers, but....
RE: Deafeat in CENTPAC
Posted: Thu Nov 18, 2010 3:17 pm
by witpqs
Maybe it's 2,500? [:D]
RE: Deafeat in CENTPAC
Posted: Fri Nov 19, 2010 9:12 pm
by Andy Mac
The issue with java is I will struggle to do it early I am looking round and considering many options.
A better one might be to land on West Sumatra and at the same time send small TF's with 2 Seabee Bns supplies and an Inf Bn or 2 to take all the dot islands at the same time PZB would struggle to suppress or retake them all so at least a few would get to be AF's especially if it all happens at the same time
RE: Deafeat in CENTPAC
Posted: Fri Nov 19, 2010 9:40 pm
by DivePac88
If you have to launch an operation in the SEA area, why not a landing ops against Ramree Island on the Burmese coast. The strategic purpose of taking Ramree would be as a forward fighter and recon base, and a flanking bridgehead for LCU operations toward Rangoon. The advantages would be that you can use your LBA in support, and have a reasonable chance of protecting your sea LOC.