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RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Thu Feb 02, 2012 5:26 pm
by Apollo11
Hi all,
ORIGINAL: Tarhunnas

Turn 215. July 26 1945.

The front in the North turn 215. The withdrawal continues. Note the extensive fortification lines. I have plenty of AP and over 600k men in the manpower pool. If there are no rifles, they get spades instead [:D].

Now this made me laugh... [:D]

In any case, and just as I predicted long long time ago, the Soviets will not reach Berlin! [;)]


Leo "Apollo11"

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Fri Feb 03, 2012 7:03 am
by veji1
ORIGINAL: Tarhunnas

Turn 215. July 26 1945.

The front in the North turn 215. The withdrawal continues. Note the extensive fortification lines. I have plenty of AP and over 600k men in the manpower pool. If there are no rifles, they get spades instead [:D].

This is just absurd, but I suppose this game, with its succession of patches might not be representative. Still does that mean you could build even more FZs? you could fall back on an endless carpet of forts....

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Fri Feb 03, 2012 7:32 am
by Tarhunnas
ORIGINAL: veji1

ORIGINAL: Tarhunnas

Turn 215. July 26 1945.

The front in the North turn 215. The withdrawal continues. Note the extensive fortification lines. I have plenty of AP and over 600k men in the manpower pool. If there are no rifles, they get spades instead [:D].

This is just absurd, but I suppose this game, with its succession of patches might not be representative. Still does that mean you could build even more FZs? you could fall back on an endless carpet of forts....

I don't think it is the patches. I think the balance of losses and production on the German side needs to be adjusted. This is a very complex area though. The combat model and the amount of losses inflicted needs to be balanced against production of various items and manpower available, and this is a very delicate balance. In a campaign stretching 4 year, it is not surprising that small deviations add up and and the end result in 1945 is skewed. I also suspect that after May 1945, production schedules are not really realistic. Not to mention that the Western Allies are probably having a victory parade in Berlin right now.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Fri Feb 03, 2012 8:01 am
by Hermann
ORIGINAL: Q-Ball

Did you disband Artillery units? I would keep doing that, see if it helps.

What did you do with all the "Shell" divisions you got in 1945, that basically sprang out of the Fuhrer's mind?

I am thinking of Panzer Division Tatra and friends, plus all the static ones.

The Reich really went nuts with Division creation those last couple months of the real war......


I thought ther Shatten divisions were pure genius. So many German units were running back with no weapons or equipment. the purpose of the Shatten divisions was to build up the TOE equipment of a division and then hand it off to a division that had lost everything. sort of a mobile depot to rebuild divisions. for personnel at that stage the replacements went straight to army group. the shatten units werent, nor were they ever intended to be combat formations.

Good work as the German, im playing Sveint at around turn 160 i think and he has just wiped out the red armies main striking force and is advancing towards moscow =(

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 5:44 am
by Tarhunnas
Turn 218. August 16 1945.

In Hungary, resistance on the east bank of the Danube collapses.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 5:46 am
by Tarhunnas
Bu on the rest of the front withdrawals have denied the Soviets deliberate atacks, which keeps losses down. This shot is showing losses during the preceding Soviet turn. I don't like losing 45 Panthers a turn, but manpower losses are not too bad.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 5:49 am
by Tarhunnas
A map of the entire front after Axis moves Turn 218. An advantage with fighting in 1945 is that I only have to paste together 2 screenshots instead of 3 or 4 to make a map of the entire front. [:D]

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 10:02 am
by Tarhunnas
Turn 219. August 23 1945.

Losses are even lower this turn.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 10:04 am
by Tarhunnas
And if I understand things correctly (a big if admittedly), replacements reaching the front actually outnumber the losses this turn! A rare occurence these days for the Germans!

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 10:06 am
by Tarhunnas
The reason is that the Soviets are coming up on the Vistula, and apparently couldn't launch any deliberate attcks this turn, except one in the north.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 10:09 am
by Tarhunnas
And that one was bloodily repulsed with the help of an SS-division in reserve. Intense Soviet preliminary air bombardments were savaged by Me 262:s, and only served to inflate the scores of Luftwaffe aces.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 10:14 am
by Tarhunnas
Air recon reveals the true mass of Soviet forces in the North! A massive brown sludge welling up against the thinly manned ramparts of the Reich!

Apparently, the North is the area of concentration for the Reds. As can be seen, Bolshevik forces are far thinner in the South.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 11:08 am
by Apollo11
Hi all,
ORIGINAL: Tarhunnas

Air recon reveals the true mass of Soviet forces in the North! A massive brown sludge welling up against the thinly manned ramparts of the Reich!

Apparently, the North is the area of concentration for the Reds. As can be seen, Bolshevik forces are far thinner in the South.

Image

North is the only realistic way for the Soviets... the Berlin is the goal...


Leo "Apollo11"

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 11:57 am
by Tarhunnas
ORIGINAL: Apollo11

North is the only realistic way for the Soviets... the Berlin is the goal...

True enough, but straight west from Warsaw is the shortest route to Berlin, and it also avoids the Vistula.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 1:57 pm
by Tarhunnas
Turn 220. August 30 1945.

A Soviet breakthrough southwest of Budapest traps a few German divisions against Lake Balaton.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 1:58 pm
by Tarhunnas
While in the north, the Soviets cross the Vistula in strength.

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 1:59 pm
by Tarhunnas
OOB looks worse and worse, down to 1.6 million men now...

Image

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 4:16 pm
by Flaviusx
Just hang in there Tarhunnas, I still think you've got this in the bag. (Actually, you have already won or at least got a draw for those of us skeptical about this whole post May business.)

Not many turns left now.


RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 4:50 pm
by Peltonx
What is your VP count?

You need 40 right for minor win?

Gids has done a good job pounding away from far to the east.

RE: 1.04 The Wolf and the Bear (no Gids)

Posted: Sat Feb 04, 2012 6:15 pm
by gingerbread
Due to this, you could try putting all units with PzGrenadiers off refit and Infantry division on.