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RE: Manila Falls

Posted: Wed Mar 16, 2016 6:01 pm
by Lowpe
For the last few days, including the sinking of the Yorktown, the Allies have been running up to Efate and running away.

Today they ran in, and unloaded troops, but the Allied command must have muffed the invasion as there is no Allies left by the end of the day.

My guess would be overlooked orders or somesuch thing.



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RE: Manila Falls

Posted: Wed Mar 16, 2016 6:03 pm
by Lowpe
China theater....looking good.

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RE: Manila Falls

Posted: Wed Mar 16, 2016 7:47 pm
by Lokasenna
Since it was just an xAP, it could only unload up to 500 "points" between both phases. I'll bet there was a message "Landing force re-embarks at Efate" or whatever it is. Landings do this when not enough "stuff" makes it ashore and the odds are hopeless. I think there might be a leader check involved, but that's just my personal suspicion.

RE: Manila Falls

Posted: Thu Mar 17, 2016 4:20 pm
by Lowpe
For shame.

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RE: Manila Falls

Posted: Thu Mar 17, 2016 4:29 pm
by Lowpe
In the Pacific: 4 Iboat midget carriers, 4 midgets, 3 escort Iboats with Glens.

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RE: Manila Falls

Posted: Fri Mar 18, 2016 12:54 pm
by Lowpe
Allies are back invading at Efate.

Allies sweep and bomb Chittagong.

Japan is preparing, starting to get near crunch time.

A few moves in the offing, I would like to sting the Allies a little more hopefully without being stung back.[;)]


RE: Manila Falls

Posted: Fri Mar 18, 2016 6:16 pm
by Lowpe
Early October 1942

I land a construction unit on this isle, only to discover some Allied troops forward.

I have landed some more supplies and elements forward to keep Jocke occupied for the next month or so -- at least while the area is not crawling with American Subs.

Unfortunately, all Allied shipping removed from Efate, which I really kind of guessed would be the case.



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RE: Manila Falls

Posted: Fri Mar 18, 2016 6:17 pm
by Lowpe
A one cruiser bombardment damages some planes...

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I really like the Airacobra, also like it in a low naval strike plane.

RE: Manila Falls

Posted: Fri Mar 18, 2016 7:41 pm
by obvert
ORIGINAL: Lowpe

Early October 1942

I land a construction unit on this isle, only to discover some Allied troops forward.

It's a good idea to get some paras down here or split a naval guard unit on a fw PB fast transports and take all of the green dot bases. I made a living moving forward on those in my Allied game. It's pretty easy and fun, and once you move a bunch of raider battalions, combat engineers, independent regiments and the like to these spots, it's tough for Japan to push them all off.

RE: Manila Falls

Posted: Sat Mar 19, 2016 10:52 am
by Lowpe
ORIGINAL: obvert

ORIGINAL: Lowpe

Early October 1942

I land a construction unit on this isle, only to discover some Allied troops forward.

It's a good idea to get some paras down here or split a naval guard unit on a fw PB fast transports and take all of the green dot bases. I made a living moving forward on those in my Allied game. It's pretty easy and fun, and once you move a bunch of raider battalions, combat engineers, independent regiments and the like to these spots, it's tough for Japan to push them all off.


I am down to my last few to take. I think there are two left in the SRA, 2 in Aluetians, and four left in this area.

I immediately thought of your game when I saw them there, and I have to be blunt taking all the dot bases is a giant pain.

I thought of pounding the Allied air bases more with some battleships this day, but decided against it due to the growing Allied sub presence and minimal return likely. I don't want the Nagato to eat a torpedo now.


RE: Manila Falls

Posted: Sat Mar 19, 2016 11:17 am
by obvert
ORIGINAL: Lowpe

ORIGINAL: obvert

ORIGINAL: Lowpe

Early October 1942

I land a construction unit on this isle, only to discover some Allied troops forward.

It's a good idea to get some paras down here or split a naval guard unit on a fw PB fast transports and take all of the green dot bases. I made a living moving forward on those in my Allied game. It's pretty easy and fun, and once you move a bunch of raider battalions, combat engineers, independent regiments and the like to these spots, it's tough for Japan to push them all off.


I am down to my last few to take. I think there are two left in the SRA, 2 in Aluetians, and four left in this area.

I immediately thought of your game when I saw them there, and I have to be blunt taking all the dot bases is a giant pain.

I thought of pounding the Allied air bases more with some battleships this day, but decided against it due to the growing Allied sub presence and minimal return likely. I don't want the Nagato to eat a torpedo now.


Yes, it is a pain!! In my Japanese games there were always a few in the interior of the DEI I just couldn't organize myself to take. Then playing the Allies I started to realize what a risk I was taking!

I think you're wise to limit BB/CA activity farther south than the Solomons at this point. Subs, sudden appearance of Allied CVs on a dash (think my central Pacific run sinking 3-4 in the game with Historiker).

Your most important ally now, as he prepares to move forward, is his doubt about where your main forces are and what they're doing. Unpredictability. Mystery. Mis-direction. I even like moving a few units around in the back that give him mixed messages. GreyJoy was a master of this and I had to work hard to begin to piece together my SIGINT for individual units and theatre-wide strengths. Because he has to prep it can really screw him up if you invest a fw spots now with solid troops, or even if you pretend that's what you're doing. [;)]

RE: Manila Falls

Posted: Sat Mar 19, 2016 12:21 pm
by Lowpe
ORIGINAL: obvert
Yes, it is a pain!! In my Japanese games there were always a few in the interior of the DEI I just couldn't organize myself to take. Then playing the Allies I started to realize what a risk I was taking!

I think you're wise to limit BB/CA activity farther south than the Solomons at this point. Subs, sudden appearance of Allied CVs on a dash (think my central Pacific run sinking 3-4 in the game with Historiker).

Your most important ally now, as he prepares to move forward, is his doubt about where your main forces are and what they're doing. Unpredictability. Mystery. Mis-direction. I even like moving a few units around in the back that give him mixed messages. GreyJoy was a master of this and I had to work hard to begin to piece together my SIGINT for individual units and theatre-wide strengths. Because he has to prep it can really screw him up if you invest a fw spots now with solid troops, or even if you pretend that's what you're doing. [;)]

There are the three Allied SSTs that can be a pain. I think Lok used them to land a raider force at Ternate trashing the oil there.![X(]

You are right on the mystery, but also important is having a fleet in being that backs the mystery up.

Taking dot bases: Many JFB's will use splinter drops of a parachute unit. I refuse, and have been using squadrons of APDs or DDs. I seem to have a fair number of APDs (which I don't really like) that Olorin converted over. I realize some get radar early etc, but I still would rather have lousy destroyers than lousier APDs. [:D]







RE: Manila Falls

Posted: Sat Mar 19, 2016 4:46 pm
by Lowpe
A good city falls to the Empire.



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RE: Manila Falls

Posted: Sat Mar 19, 2016 4:48 pm
by Lowpe
Allies knock of a splinter of a Naval Guards unit.



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RE: Manila Falls

Posted: Sat Mar 19, 2016 6:08 pm
by mind_messing
ORIGINAL: Lowpe
ORIGINAL: obvert
Yes, it is a pain!! In my Japanese games there were always a few in the interior of the DEI I just couldn't organize myself to take. Then playing the Allies I started to realize what a risk I was taking!

I think you're wise to limit BB/CA activity farther south than the Solomons at this point. Subs, sudden appearance of Allied CVs on a dash (think my central Pacific run sinking 3-4 in the game with Historiker).

Your most important ally now, as he prepares to move forward, is his doubt about where your main forces are and what they're doing. Unpredictability. Mystery. Mis-direction. I even like moving a few units around in the back that give him mixed messages. GreyJoy was a master of this and I had to work hard to begin to piece together my SIGINT for individual units and theatre-wide strengths. Because he has to prep it can really screw him up if you invest a fw spots now with solid troops, or even if you pretend that's what you're doing. [;)]

There are the three Allied SSTs that can be a pain. I think Lok used them to land a raider force at Ternate trashing the oil there.![X(]

He knocked two points off the oil...

As for APD's, I think they have a use so long as they're the fast versions. The PB fleet is normally my first go-to for fast transport, but the quick APD's can be there and out, and stand a good chance of escaping in the event of a scrap.

RE: Manila Falls

Posted: Sun Mar 20, 2016 12:42 am
by Lokasenna
ORIGINAL: mind_messing

ORIGINAL: Lowpe
ORIGINAL: obvert
Yes, it is a pain!! In my Japanese games there were always a few in the interior of the DEI I just couldn't organize myself to take. Then playing the Allies I started to realize what a risk I was taking!

I think you're wise to limit BB/CA activity farther south than the Solomons at this point. Subs, sudden appearance of Allied CVs on a dash (think my central Pacific run sinking 3-4 in the game with Historiker).

Your most important ally now, as he prepares to move forward, is his doubt about where your main forces are and what they're doing. Unpredictability. Mystery. Mis-direction. I even like moving a few units around in the back that give him mixed messages. GreyJoy was a master of this and I had to work hard to begin to piece together my SIGINT for individual units and theatre-wide strengths. Because he has to prep it can really screw him up if you invest a fw spots now with solid troops, or even if you pretend that's what you're doing. [;)]

There are the three Allied SSTs that can be a pain. I think Lok used them to land a raider force at Ternate trashing the oil there.![X(]

He knocked two points off the oil...

As for APD's, I think they have a use so long as they're the fast versions. The PB fleet is normally my first go-to for fast transport, but the quick APD's can be there and out, and stand a good chance of escaping in the event of a scrap.

I think it was 6, but no, it wasn't trashed. It also caused fuel/supply consumption!

RE: Manila Falls

Posted: Sun Mar 20, 2016 11:35 am
by Lowpe
Here is in interesting picture of supplies across the Empire.

With the upcoming West Coast Invasion, there is a lot of supply at sea moving to either staging areas for the invasion, or to build stocks in strategic locations.

I am in the process of building regional hubs across the empire. These hubs will act as supply centers for local operations, and also rest & recuperation facilities, and reserve facilities.

I am still adapting to the refinery = no supply, which I really don't like as Japan.

Unlike most Japanese games, I am still building merchant ships at 700 points a day. Almost all cargo ships with a capacity of 3000 or more are in use daily. To offset this use, most of the Japanese warships are sitting in port. Soon, though I will turn off production with the exception of tankers. In addition, I have hundreds of unescorted merchantmen out plying the waves allowing a lot of those 14knot PB fuel hogs to sit in port too.

Overall supplies are at 3.5 million, and growing, however, I ship the daily surplus out of Honshu daily.

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RE: Manila Falls

Posted: Sun Mar 20, 2016 11:52 am
by Lowpe
A look at the one of the most important planes for Japan. The Frank A. It is important to note that in this mod, the plane arrives without r&d in Jan of 44.

With my focus on research for this frame, I hoping to get it substantially early, and the best part is there are quite a few squadrons that upgrade to it from the Oscar IIa & IIb and Tojo IIc.

It is hard to overstate how important this plane is for Japan especially in a PDU off game.

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RE: Manila Falls

Posted: Sun Mar 20, 2016 12:00 pm
by Lowpe
Coming in 6/45 this plane is really hard to get. Pax Mondo feels it maybe the most important fighter to r&d in a pdu off game, as almost every Japanese Naval squadron upgrades to it.

I just recently converted over the smaller repaired factories.





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RE: Manila Falls

Posted: Sun Mar 20, 2016 12:11 pm
by Lowpe
Jack and George. Incredibly powered up from stock, but only one Sentai for each in 1943.

If this was a pdu on game, the Jack would get more r&d than the George, since it is easiest to get to to the final generation Jack than George although I would still make both as they have different uses.

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