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RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 3:59 pm
by Orm
Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:00 pm
by Orm
The Chinese situation.

Image

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:02 pm
by Orm
And France.

Image

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:13 pm
by warspite1
ORIGINAL: Orm

USSR (16):
PIL
FTR2
2 x INF
1 x GARR
MTN
warspite1

Is this last turn's build program? There should be an ARM, an INF HQ and no fighter or pilot.

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:15 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

USSR (16):
PIL
FTR2
2 x INF
1 x GARR
MTN
warspite1

Is this last turn's build program? There should be an ARM, an INF HQ and no fighter or pilot.
No. That is a error of mine. [:(]

Edit: Thank you for checking me. [&o] [:)]

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:18 pm
by Orm
Correct Soviet production.

USSR (16):
ARM
INF
GARR
HQI

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:19 pm
by warspite1
Merci beaucoup [:)]

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:52 pm
by Mayhemizer_slith
Allies can go first.

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 4:56 pm
by Orm
Thank you.

Then I selfishly decide that we accept the honour and move first this turn.

RE: 4 player E-mail: AAR

Posted: Tue Jun 14, 2016 5:02 pm
by Orm
The new weather.

Image

RE: 4 player E-mail: AAR

Posted: Wed Jun 15, 2016 3:32 pm
by Protagoras
ORIGINAL: Orm

Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]
The deal has been altered... pray we do not alter it any further

RE: 4 player E-mail: AAR

Posted: Thu Jun 16, 2016 6:20 pm
by Orm
ORIGINAL: Protagoras

ORIGINAL: Orm

Germany modifies deal with Italy: 8 resources, 1 oil minimum, 1 build point.

USA begins giving two oil to CW and France increase their trade deal and send two resources to CW.

USA and CW totally forget about China. They reopen the Burma Road and then does not send any resources. [X(][&:][:(]
The deal has been altered... pray we do not alter it any further
[:)]

I think all the recipients are quite happy with the 'trade' they receive so I do suspect they do not want any alterations.

RE: 4 player E-mail: AAR

Posted: Thu Jun 16, 2016 6:21 pm
by Orm
May/Jun '40
Allied #1

No declarations of war.

Land: China
Combined: USSR, USA
Naval: France, CW

No Port Strikes. No naval air.

USA transport a naval bomber to Pago Pago.

CW send out almost the entire RN. And the French fleet leave the ports as well. (Although I note that the French BB in Morocco did not get the opportunity to become reorganized last turn during the oil step)

CW send a battleship fleet to the Bay of Biscay, West Med and East Med. France reinforce RN in the West Med.

CW also send a carrier fleet to the Bay of Biscay.

Plenty of convoy escorts leave port and join the convoys.

One transporter leave India, loaded with one fighter, for The Red Sea. The Queens leave Morocco for Bay of Biscay where they embark the 3rd Infantry from England. The last TRS to move is from Liverpool to Cape St Vincent and it is loaded with the brand new fighter type, Spitfire, that is hoped to be a match for the German fighters.

USSR rail Zhukov from Persia to Karelia.

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 7:02 am
by warspite1
May/Jun 1940
Impulse: 1


I will post pictures of China next, but in the meantime the Soviets allow their Chinese Communist brothers to horde the majority of the moves. The ChiComms consolidate their tenuous defences north of Wei Ho.

This leaves just two moves for the Soviets, who begin to pour men and material into Karelia....


Zhukov and his brown and white army!
Image

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 7:18 am
by warspite1
May/Jun 1940
Impulse: 1


The Communists have stabilised the situation somewhat - although if the weather holds and the turn is long, that could quickly change....


China (North)
Image

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 7:22 am
by warspite1
May/Jun 1940
Impulse: 1


The Chinese Nationalists begin to get some numbers into Central China, but the weather is going to be key here......


China (South)
Image

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 7:29 am
by warspite1
May/Jun 1940
Impulse: 1


Air re-base phase:

The British rebase
- a Spitfire to Gibraltar
- F2A to Suez.
- Blenheim bomber from Malta to Oran.

The US rebase the naval bomber to Pago Pago.

The Soviets rebase a bomber southwest of Leningrad


Back to the Axis.

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 8:38 am
by Mayhemizer_slith
Did Comminist Chinese forget to attack Japanese artillery in mountains?

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 9:16 am
by warspite1
No. Worst case we lose 2 units, opening up the route to Si-an/Tianshui even more. Unless we get stupid lucky we lose a unit and the other is disorganised.

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 9:20 am
by Centuur
The calculations on that attack aren't what you call very pretty.

Even if the Chicomm have the highest combat factor unit under the 4 factor one, they will get 11 combat factors.

The Japanese ART defend with 1, doubled for mountains and than comes the Japanese airforce, adding another 2 factors on defense, making it a 3-1 at best, when you get the fractional die roll. And that is with the best Chicomm unit in the hex (which I wouldn't put in a mountain hex at all, since it is better used in a clear hex IMHO).

So, in reality, that which looks like a nice attack, isn't, since the Chicomm puts two units at risk and might not get anything back in return.

Personally, I believe not attacking the ART is a wise decision. Now, if it would have been in a clear hex, it's a whole different story...