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RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 3:37 pm
by warspite1
The Chungking Militia, thrown by the surprise attack from the west are destroyed in detail (a 4(5) is thrown). There is no advance by the Japanese after combat. They are happy to leave a few roving partisans in the mountains while they look toward the Chinese interior.

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 3:41 pm
by warspite1
The next attack is in the French Alps - what do the French want to do (this is not a statement but is a question? [;)]).

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 3:45 pm
by Mayhemizer_slith
I had to check which major powers I play, sometimes it's confusing [:D]
Blitz please, 60% chance to survive with that GAR.
RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 3:53 pm
by warspite1
Well I've never seen a single digit on a fractional odds before [X(]
The French IX Garrison Corps conduct a stout defence of the passes, only yielding when their position was in danger of being turned. However their retreat is maintained in good order (Fractional Odds take this to 2:1 and a 7 is thrown). The French Garrison are retreated to the northwest, allowing the Italian Militia to take the vacated real estate.

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 3:59 pm
by warspite1
Next its the Ardennes. The Germans choose Blitzkrieg.

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 4:05 pm
by warspite1
3rd Army begin the assault to soften up the defenders for the panzers to then deliver the coup de grace - when will Gamelin learn that tanks can move in the Ardennes? (The Fractional Odds roll renders the Land Combat throw superfluous). The XLVIII Panzer Corps and the VII(SS) Infantry Corps advance, taking the artillery with them.

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 4:10 pm
by warspite1
The final attack is that in Alsace. The Germans choose the Blitz table

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 4:16 pm
by warspite1
The German Army don't use a hammer to crack a walnut - they use ten ton pile driver.... The newly bloodied 2nd Army perform heroics, drawing the French units onto them and then holding ground to ensure the enemy is fully engaged. This allows the armoured spearhead of Panzergruppe Kleist to take the unsuspecting French in the rear before they realised they were even in danger from that quarter (Fractional Odds increases to 5:1 and a 6 is thrown). 2nd Army move into the area vacated by the French.

RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 4:19 pm
by Orm
ORIGINAL: Mayhemizer
I had to check which major powers I play, sometimes it's confusing [:D]
Blitz please, 60% chance to survive with that GAR.
And, this time, it was clearly the right choice. [:)]
RE: Reverse 4-player AAR.
Posted: Tue Oct 31, 2017 4:24 pm
by warspite1
Jul/Aug 1940
Impulse: 6 (Axis)
Air Rebase:
Japan
A fighter unit in Kweilin rebases to the west, joining Yamamoto
Germany
The Luftwaffe try and get StG5 into the action, moving this Stuka unit to central Belgium. JG5 is transferred to southern Belgium while one of Goering's vaunted [8|] Zerstorer units, ZG1, rebases in northern France
HQ Reorganisation:
Italy
Balbo reorganize two units - a naval bomber, and an artillery unit.
Japan
Yamamoto reorganises 4 land units.
Jul/Aug 1940
Impulse: 7 (Allied)
Weather: 6

RE: Reverse 4-player AAR.
Posted: Wed Nov 01, 2017 10:48 pm
by brian brian
That is usually the best hex for Italy to attack. As long as the Germans are rolling in to northern France at the same time, the French usually can't seal off an Italian incursion from there as the oozing begins. If the Italians hit it on the surprise impulse with doubled Air Ground Support and HQ Support (2d10) they can get a +7 or +8 on it. This does risk the 'magic 14' and the HQ-I, but Italy has to gamble to achieve much in the game. If they take 2 losses, the HQ will have to take the hex and then it helps tremendously to back it with some Luftwaffe support before the next Allied impulse.
RE: Reverse 4-player AAR.
Posted: Sat Nov 04, 2017 12:04 pm
by AllenK
J/A 40 Allies 7
CW Naval, China and France Land. Rest combined.
CW sends out various CP's, escorts plus CV, 2BB and 2CA to West Med 4-box. BB and 2 CA to East Med 4-box.
French 105mm's try an ineffectual groundstrike.

RE: Reverse 4-player AAR.
Posted: Sat Nov 04, 2017 12:23 pm
by AllenK
The Nationalists make some minor adjustments.

RE: Reverse 4-player AAR.
Posted: Mon Nov 06, 2017 4:44 pm
by Mayhemizer_slith
France makes front line as strong as possible in north and retreats in south after heroic Italian attack.
Communist Chinese retreats to Sian.
US rebases P-35 from Honolulu to NW close to Midway.
On a 10 turn continues.
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:26 pm
by Orm
Land: Germany, Italy, Japan
No Port Strikes. No naval air. No naval movement.
Italy bomb Lyons for no effect at all.
Japan launches one ground strike in Northern China.

Picture from Jul/Aug '40 Impulse #8 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:30 pm
by Orm
Japan also launch one ground strike in central China.

Picture from Jul/Aug '40 Impulse #8 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:33 pm
by Orm
Only one ground strike in Europe. Will the French intercept the German Stuka? Germany has one fighter and one fighter bomber on standby to counter-intercept.

Picture from Jul/Aug '40 Impulse #8 (Axis) - Ground Strike
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:36 pm
by Mayhemizer_slith
How many bombers does Germany have left after this attack?
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:43 pm
by warspite1
1 x Ju-88, 1 x Bf-110c and 1 x He-115c (there is a second He-115c in Italy)
RE: Reverse 4-player AAR.
Posted: Sun Nov 12, 2017 5:46 pm
by Mayhemizer_slith
No intercept, thank you.