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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Nov 14, 2019 12:38 pm
by Mayhemizer_slith
N/D 40 Allied 11
No DoW
China land, others combined.
Naval move
CW
2x CP from Halifax to Central Atlantic.
CV, 2x BB and CA to West Med box 3.
US
TRS with GAR to Christmas Islands.
Naval combat
CW initiates in West Med.
Italy have fighter in Genoa that reaches box 1, will it fly?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Nov 14, 2019 1:04 pm
by Orm
No, thank you.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Nov 14, 2019 4:12 pm
by Mayhemizer_slith
West Med
Allied 9, axis 7. No combat.
Rail move
CW TERR to South African port.
USSR Zhukov 60 hexes west.
Land move
ComChi
2 units move near Lanchow.
USSR
CAV in Persia NW.
ART and AT guns west near Kharkov.
NatChi
Minor moves.
CW
INF to Liverpool.
Debark
US GAR to Pearl Harbor.
Rebase
CW FTR2 by one hex in Palestine.
Back to the Axis.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 12:47 pm
by Orm
All pictures from the last week was lost in a HD crash and the backup was apparently disabled. I will re-upload a few of the missing pictures.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 1:13 pm
by Orm
Nov/Dec '40
Impulse #12 (Axis)
No declarations of war.
Land: Germany, Japan, Italy
Combined:
Naval:
No port strikes. No naval air. No naval movement. No strategic bombing. No Ground Strikes.
Rail Moves:
Italy:
INF Aarhus ->Rouen
Germany:
INF Strasbourg -> Warsaw
INF Mets ->Danzig
INF Calai -> >Danzig
Land Moves:
Germany:
GAR Metz->55,32
GAR 56,30->Paris
MIL 57,26->55,25
INF 55,32->Strasbourg
MOT DIV 55,33->Magdeburg
MOT DIV Dusseldorf->Berlin
Eng 51,35->>Berlin
TD 51,35->49,40
MOT Berlin->48,42
MOT Hanover->50,40
ARM DIV Hanover->49,41
MECH 49,38->48,43
ARM 49,38->48,43
MECH 49,41->51,45
INF Budapest->55,46
INF Bratislava->53,44
HQI 55,41->55,44
MIL Budapest->56,44
CAV 57,46->56,49
MIL 57,46->56,48
HQA 47,43->48,45
ARM 49,42->46,46
MECH 53,43->48,45
INF DIV 51,44->Breslau
INF Lodz->50,47
INF Lodz->50,47
MECH DIV 51,44->46,46
GAR Lille->Calais
HQI Nantes->55,24
INF 69,48->Salonica
INF 70,49->71,48
MIL 73,49->Kalamai
Vicy France:
INF 62,25->Toulouse
INF 58,29->Lyons
Italy:
A general withdrawl in Egypt.
MIL (68,46) -> 68,48
Supply (87,49) -> 84,51
MOT Div (61,34) -> Genoa
Japan:
INF Div (72,132) -> 72,131
MIL (73,131) -> 72,131
INF (73,132) -> 73,131
MOT Div (73,132) -> 73,131
ART (Tianshui) -> 74,133
HQI (76,135) -> 75,134
MIL (75,132) -> 76,132
INF (75,132) -> 74,133
MAR Div (74,133) -> 76,133
ENG (76,133) -> 75,132
MTN (91,131) -> 91,130
ART (92,133) -> 91,132
HQI (91,134) -> 91,133
MIL (90,134) -> 90,133
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 1:16 pm
by Orm
Japan attacks the Lanchow Warlord NW of Lanchow.
The ART bombards the hex, and one LND2 flies ground support for a total of 4 points.
Will the Communists select assault or blitz?

Picture from Nov/Dec '40 Impulse #12 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 1:50 pm
by Mayhemizer_slith
Assault please.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 2:00 pm
by Orm
The attack was a stunning success.

Picture from Nov/Dec '40 Impulse #12 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 2:25 pm
by Orm
Nov/Dec '40
Impulse #12 (Axis)
Air Rebase:
Japan:
LND3 (Sasebo) -> 76,135
LND2 (Hengyang) -> 73,149
Germany:
LND2 (Dresden) -> 52,48
LND2 (Berlin) -> 45,45
LND3 (St-Nazaire)-> Lorient
Air Reorganisation:
Germany:
ATR3 in Athens reorganize CP on Lemnos (Return Athens)
No HQ reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 2:27 pm
by Orm
Turn ends on a roll of 5 (ends on a 6 or less).
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 2:36 pm
by Orm
Nov/Dec '40
End of Turn
No partisans.
Garrison rating was tested in Korea, and India.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 2:38 pm
by Orm
Not a good turn for the Euro-Axis air force.

Picture from Nov/Dec '40 - End of Turn
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 3:28 pm
by Orm
Hmmm. It seem like the saved Vichy oil in Syria didn't get transferred to mainland Vichy last end of turn. Perhaps this can be fixed? Should be one less oil in Syria and one in mainland Vichy. At least that is how I understand it.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 3:28 pm
by Orm
Germany place both markers in the offensive pool.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 4:14 pm
by Elessar2
ORIGINAL: Orm
Not a good turn for the Euro-Axis air force.
Or for Mao.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 4:54 pm
by brian brian
Well, attrition is going to happen to your air planes at random points and I would take 2 shot down in exchange for my desired weather rolls on any turn of the game.
This was another fascinating run through a campaign in Greece. I am starting to think it is quite a bit like a WiF campaign in Norway where the corps sized units can't possibly cover the same amount of possibilities that historical Commanders-in-Chief could, on both sides.
Facing a plethora of Axis divisions, Greece has little choice but to hunker down in Athens.
Though in this game I started wondering - what if the Greek MTN unit was placed in the center of the Peloponnesos peninsula, the hex with the letters "PONN" in it. This would put a ZoC on both Patras and Kalamai and keep the Axis out of them for at least one impulse, as they would still have adjacent hexes to land in for free if desired.
And then the Axis surprise Ground Strikes seemed like a brilliant way to just pin the MTN unit anway, and stacking it in Athens would only draw the Ground Strikes there as well. And Athens still has to be held or the Axis can just land adjacent to it, also.
So far though, I haven't been able to parse through whether costing the Axis an extra impulse of activity in southern Greece would have ultimately made any difference, though the results of the Ground Strike on the MTN unit would be a key variable. Still though, WiF is a game of time, not units, and an extra weather roll might not hurt the chance for the Greeks to at least cost the Axis some of either. I think.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 4:56 pm
by Mayhemizer_slith
ORIGINAL: Orm
Hmmm. It seem like the saved Vichy oil in Syria didn't get transferred to mainland Vichy last end of turn. Perhaps this can be fixed? Should be one less oil in Syria and one in mainland Vichy. At least that is how I understand it.
Yes, I can fix that.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Nov 15, 2019 8:34 pm
by jjdenver
Very discouraging turn in China and Greece, clear weather and nice Axis success in both places. US doesn't seem to care about much and entry remains very low even considering SU DOW on JP in 1940 (or it seems this way from Allied perspective). Allied morale plummeting.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Nov 17, 2019 6:24 am
by Orm
Nov/Dec '40
End of Turn
Axis end of turn:
Part One:
Preliminary planning:
Germany - 26 production points - 18 BPs.
Italy - 10 production points - 8 BPs.
Japan - 15 production points - 14 BPs. Save one NEI oil in Shanghai, and one NEI oil in Tokyo.
Vichy France - One saved oil in Beirut is saved in Lyons instead - 2 production points - 2 BPs.
Stay at sea:
The following units stay at sea.
Germany:
East Med: FTR2 (Bf 109 in 1-box)
Baltic Sea: 4 x CPs.
All 4 Vichy CPs stay at sea.
Italy:
East Med: 2 x CA (Eugenio Di Savoia, Bolzano) (1-box)
West Med: 2 x CA (3-box)
Italian Coast: CP, 2 x CA (3-box)
Japan:
Japanese Coast: 3 x CPs XXX Note that 2 CPs return to port XXX
China Sea: 9 x CP
South China Sea: 4 x CP
Return to Base:
Germany:
North Sea: BB + CP -> Kiel
CSV: 2 x SUB -> Brest
East Med: FTR3 -> Syracuse; NAV3 -> 74,39; FTR2 (He 112) -> 74,40
CVB: SUB -> Brest
Vichy France:
-
Italy:
Italian Coast: NAV2 -> 75,40; FTR2 -> La Spezia
CSV: SUBs -> Bordeaux
West Med: CA + BB + SUB -> La Spezia
East Med: All ships (3 x BB + 5 X CA + TRS -> La Spezia
CVB: SUB -> Bordeaux
Japan:
Japanese Coast: 2 CPs -> Fukuoka
Use Oil:
Germany:
All units are reorganized for 2 oil (2.4). Use 2 saved oil in Budapest.
Italy:
All units are reorganized for 2 oil (2.0?). Use 1 oil in Milan, and 1 in Rome.
Japan:
All units except one CA (Kako) + CP (?) are reorganized for 1 oil (1.45). Use 1 oil in Canton.
Vichy France:
0 oil (0.1) is used to reorganize CP in West Med + CP in CSV.
Breakdown: -
Prod plan Final:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 8 BPs
Japan - No changes should be needed - 14 BPs
Vichy France - No changes should be needed - 4 BPs + transfer of saved oil to mainland France
Edit: Edited to change the error mentioned in later post.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Nov 17, 2019 6:27 am
by Orm
Part two:
Scrap:
Germany scrap the FTR3
Production:
Germany (18):
2 x MTN
MECH
FTR3
Pilot
Italy (8):
Scrap LND3 (Ca.133 with 0 in a2a and year 1936) with ATR capability.
LND3
SUB (2nd)
Pilot
TERR
Japan (14):
MAR Div
CVP0
2 x CVP1
Pilot
BB - Yamato (2nd)
CVL - Chiyoda (2nd)
Vichy France (4):
Save 1 BP in Lyons, 1 BP in Vichy, 1 BP in Toulouse, and 1 BP in Marseilles.
Factory destruction: -
Reinforcements:
Germany:
Scrap obsolete units: SUB 4835
Do not replace the BB
FTR2 (Me 109F-1) -> Magdeburg
FTR2 (He 100) -> Munich
MOT Div -> Königsberg
Italy:
Scrap obsolete units: LND2, LND3 (Ca.135) (if in force pool)
NAV2 -> Genoa
Remove FTR2 in Genoa
Japan:
Scrap obsolete units: 2 x LND2
ATR3 -> Sasebo
CAV + PARA Div + MTN Div -> Fukuoka
Synth Oil -> Osaka
Vichy France:
CP -> Marseilles
Voluntary Resource Lending:
Modify to; Germany -> Italy: 9 resources, (2 oil, minimum)
Axis goes first if we win the initiative. No re-roll.