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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 9:50 am
by Lowpe
Fight is on...



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 9:54 am
by Lowpe
They keep coming...but now there are no Zeroes....happy days.[:'(]



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 9:56 am
by Lowpe
Western Australia...

Banshee pilots aren't doing great, but it is a steady drain of afvs…



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:01 am
by Lowpe
America sub drivers delivering the critical intel.[:)]



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:03 am
by Lowpe
Banzai![X(]

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:04 am
by Lowpe
Denied!

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:08 am
by Lowpe
Turning into a war of artillery...the 155s in the FA battalion arrived today, and will participate tomorrow.




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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:11 am
by Lowpe
The boom of massed 25# artillery is only masked slightly by the revving Stuarts....Go! Go! Go!

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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:15 am
by Lowpe
The Hussars breakthru...they are in the Japanese supply train!





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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:20 am
by Lowpe
Butchers Bill
Ground combat at 56,40 (near Chittagong)

Allied Shock attack

Attacking force 16269 troops, 203 guns, 181 vehicles, Assault Value = 652

Defending force 7672 troops, 104 guns, 52 vehicles, Assault Value = 27

Allied adjusted assault: 337

Japanese adjusted defense: 20

Allied assault odds: 16 to 1

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1736 casualties reported
Squads: 183 destroyed, 0 disabled
Non Combat: 90 destroyed, 13 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 21 (17 destroyed, 4 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Units retreated 2

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled

Defeated Japanese Units Retreating!

Assaulting units:
7th Hussars Regiment
18th British Division
19th Indian Division
63rd Indian Brigade
6th Medium Regiment

Defending units:
Imperial Guards Division
55th Cavalry Regiment




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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:24 am
by Ambassador
Great ! How many squads and guns did the Hussars kill ?

For the bombing of Cloncurry, did it cost him more than the 16VP-worth of damaged RC ?

EDIT : sorry, I should have waited a couple minutes, I would have had my answers.
Well done !

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:46 am
by PaxMondo
ORIGINAL: Lowpe

They keep coming...but now there are no Zeroes....happy days.[:'(]
He definitely is lacking something in his coordination efforts ... that was $$$$

[&o][&o][&o]

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 10:47 am
by Lowpe
Chittagong...being evacuated...

A task force of 2 light cruisers and 2 destroyers can easily make Akyab from Calcutta, joined by 2 more light cruisers from Viz (which would indeed be a stretch)…

IJN has one heavy cruiser at Chittagong...which can be visited by squadrons of MTBs easily.



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RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 1:01 pm
by T Rav
Not just Hussars, Winged Hussars!

Great video RJ

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 1:40 pm
by RangerJoe
ORIGINAL: T Rav

Not just Hussars, Winged Hussars!

Great video RJ

Thank you.

I like their videos to their songs and the fact that they mostly do songs about history. I just don't play them loud.

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 1:43 pm
by RangerJoe
ORIGINAL: Lowpe

Butchers Bill
Ground combat at 56,40 (near Chittagong)

Allied Shock attack

Attacking force 16269 troops, 203 guns, 181 vehicles, Assault Value = 652

Defending force 7672 troops, 104 guns, 52 vehicles, Assault Value = 27

Allied adjusted assault: 337

Japanese adjusted defense: 20

Allied assault odds: 16 to 1

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1736 casualties reported
Squads: 183 destroyed, 0 disabled
Non Combat: 90 destroyed, 13 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 21 (17 destroyed, 4 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Units retreated 2

Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled

Defeated Japanese Units Retreating!

Assaulting units:
7th Hussars Regiment
18th British Division
19th Indian Division
63rd Indian Brigade
6th Medium Regiment

Defending units:
Imperial Guards Division
55th Cavalry Regiment




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Very nice! Don't mess with the CAVALRY! [&o]

How much experience gain did the Commonwealth troops gain?

Very good in the air as well, think of how many engines that is and how they could otherwise be used.

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 2:21 pm
by Encircled
Surprised he's evacuating Chittagong

He must have nearly nothing there

But another good turn for you

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 3:28 pm
by GetAssista
Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]
ORIGINAL: Lowpe
Banzai![X(]
Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Mon Jan 11, 2021 7:41 pm
by BBfanboy
ORIGINAL: GetAssista

Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]
ORIGINAL: Lowpe
Banzai![X(]
Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.
Regiments lack firepower. Making a Division or Brigade adds heavy weapons that give greater punch in offence. In defence, forts and the defensive advantage are enough to make a Regiment much tougher.

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

Posted: Tue Jan 12, 2021 7:04 am
by Ambassador
ORIGINAL: BBfanboy

ORIGINAL: GetAssista

Congrats on the good turn! Serious bloody nose dished out. It was to be expected, right [;)]
ORIGINAL: Lowpe
Banzai![X(]
Not recombining the ID (56th in this case) before attacking anything strong is a serious mistake for Japan. Take your time, ship in missing parts, wait for PPs, but do recombine the ID. Those parts are so fragile on offence when separated... I don't know how exactly this is coded in game but offence behaves completely different to defense. Parts of ID generally perform as an ID in defending even when not recombined, but they are all glass cannons when on offence.
Regiments lack firepower. Making a Division or Brigade adds heavy weapons that give greater punch in offence. In defence, forts and the defensive advantage are enough to make a Regiment much tougher.
A big effect of not recombining the divisions is that enemy firepower may be concentrated on one of the subcomponents and cause a disproportionate amount of disabled then destroyed squads, when a full division has a bigger buffer to absorb disablements. Especially problematic if the player has the habit of doing shock attacks...

More importantly, this defeat must have cost him around 50 VP, so in order to achieve AV he’ll need to score 200 more. The more he pushes his attacks all around, the harder it gets...[8D]