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RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 1:34 am
by n01487477
ORIGINAL: ny59giants

Tried to load Tracker for my new 2x2 PBEM game. I get this

Image
I loaded that file you gave me no probs ... did you start fresh ?

RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 1:42 am
by Nomad
A question with a picture.

Will I have to expend 13300 HI or 20545 HI?


Image

RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 2:05 am
by floydg
ORIGINAL: ny59giants

Tried to load Tracker for my new 2x2 PBEM game. I get this

Image

Are you using WitPTracker or WitPTracker AE? This error comes from a function only used in WitPTracker (not AE).

RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 2:29 am
by n01487477
ORIGINAL: Nomad

A question with a picture.

Will I have to expend 13300 HI or 20545 HI?


Image
When I talked with MichaelM a while ago about this he talked about 11 months not 12, but it was something I was going to test and review cause I think things are wonky here too. Even the numbers were off [8|]

I'm looking at the fault bit right now, and then I'll come back and look at that ...

As for Michael's (Ny59Giants) prob [:D]...

RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 2:40 am
by ny59giants
I'm glad you have a sense of humor Damian.  
Twice today I've done some "dumb" things on my computer (Can I blame it on John and our new game??). 
Hopefully, it doesn't carry over to my turn one orders.   

RE: WitPTracker AE Release 1.4 Available

Posted: Sat Feb 20, 2010 2:42 am
by n01487477
ORIGINAL: ny59giants

I'm glad you have a sense of humor Damian.  
Twice today I've done some "dumb" things on my computer (Can I blame it on John and our new game??). 
Hopefully, it doesn't carry over to my turn one orders.   
Actually I'm laughing at myself too for not picking it up ... some days we're hot somedays not...

RE: WitPTracker AE Release 1.4 Available

Posted: Sun Feb 21, 2010 10:14 am
by Mark Weston
I'm looking at the "Ships" dataset and (playing Japan) was flicking through the filters because I wanted to look specifically at my ASW ships, and it took me a few minutes to realise that there's no filter for selecting most of them. You can only see the Japanese PB, E, SC, and TB types when looking at the data set unfiltered. Looking through the list of filters, my guess is the allied KV and YP types "fall through the cracks" in the same way.

I'd suggest adding PB, E, SC, KV and YP to the existing PC/PG filter, and adding TB to the DD/DE set.

RE: WitPTracker AE Release 1.4 Available

Posted: Sun Feb 21, 2010 10:24 am
by floydg
ORIGINAL: Mark Weston

I'm looking at the "Ships" dataset and (playing Japan) was flicking through the filters because I wanted to look specifically at my ASW ships, and it took me a few minutes to realise that there's no filter for selecting most of them. You can only see the Japanese PB, E, SC, and TB types when looking at the data set unfiltered. Looking through the list of filters, my guess is the allied KV and YP types "fall through the cracks" in the same way.

I'd suggest adding PB, E, SC, KV and YP to the existing PC/PG filter, and adding TB to the DD/DE set.

Okay, I changed the "PC/PG" filter to "Patrol" and it now includes PC, PG, PB, PF, PT, KV, E, SC, YP and HDML.
And I added TB to the DD/DE filter, as you suggested.

Floyd

RE: WitPTracker AE Release 1.4 Available

Posted: Sun Feb 21, 2010 11:16 am
by Mark Weston
Wow, thanks for the very quick response.

Also - and I meant to say this in the original post - thanks for the amazingly useful tool you've given us. AE would be a lot less fun without it.

RE: Problem with 1.4 and me

Posted: Mon Feb 22, 2010 12:39 am
by floydg
ORIGINAL: n01487477

ORIGINAL: Toddr22

I just updated AE to the latest version.

I just updated tracker to 1.4.

I started an AI game, I am playing allies.

I get the following error when go into tracker. Tracker loads but nothing in the alert screen.
If you are playing more than one day turns ... this is normal ... I think Floyd might fix this for the next release. Alerts have nothing to do with SigInt, they are made by Tracker comparing one save with the next, not from the SigInt files....


I think I have it working on multi-day turns now. There are a few restrictions (the filename needs to be "generic" -- asigint.txt or jsigint.txt), but if it doesn't get read in automatically, the manual method will work.

RE: Problem with 1.4 and me

Posted: Mon Feb 22, 2010 5:00 am
by sven6345789
If i restart a game, what do i have to do to restart the database of tracker (that is, get rid of the old turns); Which files do i need to delete? do i have to set up tracker anew?
I had saved the previous game in slot 3; new one is also in slot 3.

RE: Problem with 1.4 and me

Posted: Mon Feb 22, 2010 5:05 am
by n01487477
ORIGINAL: sven6345789

If i restart a game, what do i have to do to restart the database of tracker (that is, get rid of the old turns); Which files do i need to delete? do i have to set up tracker anew?
I had saved the previous game in slot 3; new one is also in slot 3.
Don't have Tracker running, go into the folder and delete all the Trackerdb*. files

Run from the batch file, remember to set up your regions again.

Cheers & good luck with the new game
Damian

RE: Problem with 1.4 and me

Posted: Tue Feb 23, 2010 3:35 pm
by tacfire
Hi there - great work on Tracker - I can not live without it now :)

One question: I am purchasing a new computer - how can I move my current tracker files from my current game to my new computer? Can I just copy and paste the entire tracker folder (with the current Trackerdb* file) over to the new computer and continue playing where I left off?

RE: Problem with 1.4 and me

Posted: Tue Feb 23, 2010 3:58 pm
by floydg
ORIGINAL: tacfire

Hi there - great work on Tracker - I can not live without it now :)

One question: I am purchasing a new computer - how can I move my current tracker files from my current game to my new computer? Can I just copy and paste the entire tracker folder (with the current Trackerdb* file) over to the new computer and continue playing where I left off?

Yes. The only thing you may need to change is the [font="Courier New"]witptracker.properties[/font] file to point to where you installed AE (unless it's the same place on both computers).

Floyd

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 2:02 pm
by MAARTENR
What do i wrong and what must i do?[&o]

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 2:12 pm
by floydg
ORIGINAL: MAARTENR

What do i wrong and what must i do?[&o]

First, maybe translate the error into English... [;)]

I assume it means that Java can't be found.

Are you sure that Java is installed?

Try google-ing the error message, which would lead to some possible solutions. For example:
http://forum.ragezone.com/f428/tut-fixi ... em-527269/

Floyd

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 2:29 pm
by MAARTENR
I thought i had installed Java but that wasnt the case, thanx.[:D]

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 3:07 pm
by MAARTENR
But now the turns doesnt appear, see picture.
What must i do?

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 3:11 pm
by floydg
ORIGINAL: MAARTENR

But now the turns doesnt appear, see picture.
What must i do?

I'm not sure what you mean by "turns doesnt appear".

The alerts panel will be empty until you load another turn, since the alerts are created by comparing one turn's data with another. Try viewing some of the other panels (e.g., Bases), by selecting it in the Data Set menu.

As for the error, unless I see the top line, I can't tell where it's coming from. But my guess is it's a GUI management error, which you may be able to ignore.

Floyd

RE: Problem with 1.4 and me

Posted: Thu Feb 25, 2010 3:17 pm
by MAARTENR
Floyd the victory line with points does appear. So maybe it's an bug.
And what do you mean with you may be able to ignore, leave it or dont botther with it, leave it?
Have i maked an error where i've put in the side and wich slot or something like that?