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RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 9:27 am
by Orm
ORIGINAL: Mayhemizer

Did Comminist Chinese forget to attack Japanese artillery in mountains?
That risky attack so early in a long turn. [X(] Against 4 in defence, so not much chance of success either. [:D]

Edit: Or what Peter, or Rob, just said. [:)]

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 11:14 am
by Mayhemizer_slith
ORIGINAL: Orm
ORIGINAL: Mayhemizer

Did Comminist Chinese forget to attack Japanese artillery in mountains?
That risky attack so early in a long turn. [X(] Against 4 in defence, so not much chance of success either. [:D]

Edit: Or what Peter, or Rob, just said. [:)]

Hmmmm. How am I going to make any progress? I will play tonight. If you change your mind before that, feel free to attack [;)]

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 11:21 am
by brian brian
Good thing the Allies have Admiral Ackbar on their team:

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RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 4:02 pm
by Courtenay
Are the file sizes of your game saves normal?

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 4:08 pm
by Orm
Yes.

But we play version 2.2.0.

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 5:18 pm
by Mayhemizer_slith
About attacking artillery. I thought defense value is 1 (doubled in mountains) and ground support can only give 1 point. Apparently it gives 2 points. So odds are weaker than I expected.

I believe we do some planning today as AllenK is back and there is no impulse tonight.

RE: 4 player E-mail: AAR

Posted: Sat Jun 18, 2016 6:08 pm
by Orm
ORIGINAL: Mayhemizer

About attacking artillery. I thought defense value is 1 (doubled in mountains) and ground support can only give 1 point. Apparently it gives 2 points. So odds are weaker than I expected.
It is the modified combat factor of the land units that are used to limit ground support and shore bombardment.

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:06 pm
by AllenK
M/J 40 Axis 2

No DoW or alignments.

Germany and Japan Land. Italy Naval.

Italy sends a Ftr to West Med 2-box and a Lnd to the 3-box.

Italian sub from Bordeaux to Biscay 3-box. CP sails from La Spezia to West Med. Do the Allies wish to intercept?

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:18 pm
by Orm
No, thank you.

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:38 pm
by AllenK
The CP stays in the West Med.

The Italians send 2 BB and 3 CA into West Med. Do the Allies wish to intercept?

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RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:41 pm
by Orm
No, thank you.

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:48 pm
by AllenK
The task force picks up the Italian 1st Inf Div and stops in the 3-box.

2 areas for naval combat. Italy will decline the West Med but initiates in Biscay.



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RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 6:55 pm
by AllenK
In Biscay, Germany sends a Me-109 from Bordeaux and 2 Nav to the Biscay 1-box.

CW have a number of aircraft they can bring to the show, all of which can make the 1-box. Do any fly?

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RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 7:08 pm
by Orm
Yes. CW fly the NAV2, and the two FTR2 in England, to the 0-box.

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 7:23 pm
by AllenK
Hurricane I's and IIa's plus Albacores scramble to the defence of the convoys.

Having raised his periscope for a quick peek at what was going on, the Italian sub captain decides to head for the depths of the ocean.

Searches Axis 1, Allies 6. The Luftwaffe find the Allied shipping and decide to concentrate on those in the 4-box.

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RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 7:27 pm
by AllenK
The Germans choose naval air combat.

Do the Swordfish load torpedoes or fly to the defence of the fleet?

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RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 7:28 pm
by Orm
It takes the role as a bomber.

RE: 4 player E-mail: AAR

Posted: Mon Jun 20, 2016 7:36 pm
by AllenK
With but 2 surprise points to spend, the Axis decide to hold them back for now.

Outclassed and outnumbered, the Gladiator pilots of the Fleet Air Arm put up a sterling defence.

I'll have to check with Mayhemizer for this one, so that wraps things up for the night.

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RE: 4 player E-mail: AAR

Posted: Tue Jun 21, 2016 1:38 am
by Mayhemizer_slith
NAV is shot down

RE: 4 player E-mail: AAR

Posted: Tue Jun 21, 2016 3:28 pm
by AllenK
The RN Gladiators pay the price for concentrating on the Nav.

Axis stay for another round or air combat. How about the Allies?

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