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RE: Milne Bay invaded

Posted: Wed Jan 30, 2013 1:04 am
by DOCUP
I have reread the posts that my generals have posted.  I have decided to wait till I have Hellcats.  I will keep getting my stuff set up and ready for my op.  I am also getting stuff ready for my next ops.  Thanks guys.

RE: Milne Bay invaded

Posted: Wed Jan 30, 2013 6:24 pm
by JocMeister
I think its the right call! Not that far off from the Hellcats anyway. And they will make a ton of difference. Even using very green pilots I have had no problems with Zeroes at all and even do well against Georges. [:)]


RE: Milne Bay invaded

Posted: Thu Jan 31, 2013 11:34 pm
by DOCUP
13th Mar
 
Carriers unknown.
 
Burma
The stack of Jap units south of Akyab has moved 1 hex south.  Still trying to get supplies to Shwebo.
 
MB
Koniu sends a BB, CA, and 3 DDs to attack my transports.  He meets CL Cleveland and 3 DDs during the day time.  We lose a DD he has on DD with Heavy damage and fires and another with heavy fires. BB and CA both took 6 in hits and the CA collided with a DD.  Cleveland took a few hits but no major damage.  God those modern CLs are good ships.  Troops and supplies are ashore so transports will head back to Oz.  TI has a USN BF and enought supplies to support fighters.
 
The rest of the world is quiet.

RE: Milne Bay invaded

Posted: Fri Feb 01, 2013 4:35 am
by JocMeister
ORIGINAL: DOCUP

God those modern CLs are good ships. 

They are indeed! [:)]

RE: Milne Bay invaded

Posted: Fri Feb 01, 2013 7:49 pm
by DOCUP
14th Mar
 
Carriers unknown
 
Sian
Bombed
 
Shwebo
Bombed.  Koniu loses about 10 bombers with another 20 plus damaged.  AF is fine supplies didn't drop so some must be getting their.
 
Rangoon
I see 2 SAGs, one of them looks like they might make a run up the coast.  I don't know if its a bombardment run or what.  I have TBs and DBs on alert.  Also have a SAG close by just need to guess the right target for this TF. 
 
Solomons
Night bombing at MB no hits. I did hear a ship sinking wonder what sunk.  It wasn't one of mine maybe one of the 2 DDs that took a beating the other day. I know one is still afloat a Dutch sub took a shot at it and missed.
 
Makin
2 different TFs are present at this base.  One looks like a SAG.
 
Adak
3 subs patroling off of this base.

RE: Milne Bay invaded

Posted: Fri Feb 01, 2013 9:01 pm
by DOCUP
I love this game. It is so much fun.  Even when I'm getting my arse kicked.  I think I'm crazy I want to start another game a modded what if game but still want another.

RE: Milne Bay invaded

Posted: Fri Feb 01, 2013 9:40 pm
by BBfanboy
ORIGINAL: DOCUP

I love this game. It is so much fun.  Even when I'm getting my arse kicked.  I think I'm crazy I want to start another game a modded what if game but still want another.
+1 ![:D]
I have been having so much fun playing what-ifs that I have no great desire to go against another player yet. Don't want to disappoint them with my wandering attention. While playing crazy scenarios, I am learning a lot about what happens in certain situations and what the strengths and weaknesses of various units are. E.G. I started out thinking the old US BBs could demolish the Japanese CAs and DDs easily ... until they got their anchors and screws handed to them! Leader changes and lots of training[ patrols and bombardments] + radar upgrades made them a credible force.

What If

Posted: Fri Feb 01, 2013 10:28 pm
by DOCUP
BB:  You are right about the old BBs.  If it wasn't for the LL TTs they wouldn't be to bad early in the game but the LL will cream them everytime.   So what what ifs have you been modding in your games.  I'm always looking for something new.  Even though I need to play my what if againist the AI.  I think I will start it monday.

RE: What If

Posted: Fri Feb 01, 2013 10:36 pm
by DOCUP
I myself have upgraded the Colorado Class, added a few cruisers and DDs keep the US up with treaty limits.  P39s kept the superchargers.  Moved up the Alaskas and added the Montana.  Plus som other stuff.

RE: What If

Posted: Sat Feb 02, 2013 2:49 am
by BBfanboy
ORIGINAL: DOCUP

I myself have upgraded the Colorado Class, added a few cruisers and DDs keep the US up with treaty limits.  P39s kept the superchargers.  Moved up the Alaskas and added the Montana.  Plus som other stuff.
Awesome! I have not played with the database yet, but some of the things I wanted to see in play were:

No surprise attack
Premise - the US codebreakers break the code and are able to read the Japanese plans at 5 AM Dec. 7th.
Orders given: Every unit is warned and mobilized. Sailors and airmen are rousted out of the bars. Subs stream out of PH seeking the enemy carriers, two TFs of 4 BBs/4DDs each blast out of the port headed north at full speed, followed by several TFs of Cruisers and DDs/DMS/DMs. Minor vessels harass the subs around PH. Bombers head for the KB, fighters escort and CAP PH.
In other commands, someone persuades MacArthur to stop calling his mommy and order the bombers and subs into action, and evacuate unnecessary shipping. Force Z escapes Singapore. British aircraft stage up the Malay Peninsula to attack landings.
Results: The allies cannot sortie until after the night naval movement phase, but in the day phase the BBs and several cruiser/DD TFs find KB. The actions are brief because KB runs, but two CVs are heavily damaged and finished off next day. Two others have moderate damage that slows them a bit.
The hard-wired strike on PH finds no ships in port so it messes up the Port and Dockyard a bit. Three weeks repair. There were no strikes against the TFs attacking KB until Dec. 8th. Air attacks from PH achieved almost nothing, but a few KB aircraft were shot down. BB California was sunk as was CA San Francisco and one of the large CLs. Hiei was left in bad shape with fires.

On subsequent days the replenishment AOs were found and all sunk, KB was harassed by cruisers as it retreated toward Japan and lost two more CVs.
Lexington and Enterprise smashed the landings at Guam and sank four CLs. Philippine and British forces had some minor successes but could not stop the Japanese.

Japanese attack Russia as well as US/Britain

Premise: Japan is confident that the Russians have their hands full with Hitler attacking Moscow, so they decide the vast Russian resources in Siberia are easy pickings. They start their forces marching on Dec.7th but it takes a few days to cross the frontier. Recon flights tip off the Russians that something is brewing and they activate before the Japanese troops arrive.

Orders: Fort building begins immediately and units in the north Strat move to key areas in the south. Air units pull back from the front and begin training in low ground attack and strafing.

Results: Most Japanese assaults are shock attacks across rivers and they suffer heavily, but gain a foothold on the other side. Russian artillery is good, but Japanese bombing raises hell with disruption and supplies. The Russians are pushed back in most areas north of Voroshilov and south of Ulan Ude. The Russian DDs and most of the merchant ships escape to the north of Sakhalin and go to Petropavlovsk and then Alaska. Russian subs have working torps and Japanese ASW still sucks. [:)]


As you can see, I had to play both sides in order to orchestrate the beginning of the scenario. I did start a standard Scenario 1 against the AI but it was taking too long to get to the point where I could experiment with the things I did not know/understand about game mechanics and unit capabilities. It took me forever to figure out how to launch my first Amphib operation and, of course there were numerous errors from lack of knowledge and from eyes glazing over with all the click work. [:D]

Interested to see if you can arrange a duel between Alaska and Kongo with equal numbers of DDs. Alaska's experience stats might need to be bumped up a little as I think she spent a lot of time working up before being put into the shooting war.

RE: What If

Posted: Sat Feb 02, 2013 7:31 pm
by DOCUP
BB: The editor is actually pretty easy to mess with. I did the sorie from Pearl move and it didn't work. I haven't tried the Russia move yet. Give me a cpl days and I'll try the Alaska vs Kongo battle. I don't think the Alaska would last. If I put Fletchers in the group maybe. I would like to see the purposed BC 64 vs Alaska.

I did put the BC 64 class in my mod along with some other stuff for the Japs. I strengthed the Allies early in the war and the Japs some in the early and more in the later part. For what I have gotten done.

15th Mar

Carriers unknown

Akyab
Oh crap the Yamato. Yes, the Yamato was the bombardment SAG and I guessed right. So our CA, CL, and 5 DDs go up againist 3 BBs and 4 DDs. Battle was a draw. We do lose 8 MLs. One of the BBs gets hit with a TT from HMAS Norman. She was the hero of one of the Ambon naval battles. We only lose 3 Hurri IIc's in the bombardment.

Not much else happens bunch of sub action with no hits. Koniu was not happy with the naval battle.

RE: What If

Posted: Sun Feb 03, 2013 2:32 pm
by DOCUP
16th Mar
 
Carriers unknown
 
Koniu tried to sweep the base next to TI to get my leaky CAP.  He shot down 3 but we also got 3. 
 
Other than that nothing.

RE: What If

Posted: Sun Feb 03, 2013 3:58 pm
by JocMeister
ORIGINAL: DOCUP

15th Mar

Carriers unknown

Akyab
Oh crap the Yamato. Yes, the Yamato was the bombardment SAG and I guessed right. So our CA, CL, and 5 DDs go up againist 3 BBs and 4 DDs. Battle was a draw. We do lose 8 MLs. One of the BBs gets hit with a TT from HMAS Norman. She was the hero of one of the Ambon naval battles. We only lose 3 Hurri IIc's in the bombardment.

Not much else happens bunch of sub action with no hits. Koniu was not happy with the naval battle.

Wow, sounds like you are in a bit of luck! I only seen the Yamato 2 times in my game. I´m guessing she drinks more fuel then she is worth! [:D]


RE: What If

Posted: Mon Feb 04, 2013 1:16 pm
by DOCUP
Here you go BB.  I ran this several times and it always ends up about a tie.  All the DDs are around the mid 43 time frame on upgrades and such.  The Alaskas guns will penetrate Kongo at close range.  I was suprised to see that.  If the DDs would shoot their TTs at the big ships instead of the other DDs, you might see a different result.
 
Day Time Surface Combat, near Ulak Island at 161,69, Range 19,000 Yards
 
Japanese Ships
      BB Kongo, Shell hits 4
      DD Akizuki, Shell hits 1
      DD Teruzuki, Shell hits 2,  on fire
      DD Susuzuki, Shell hits 1
      DD Hatsuzuki, Shell hits 1
      DD Niizuki
 
Allied Ships
      CB Alaska, Shell hits 4
      DD Fletcher
      DD Abbot
      DD Ammen
      DD Anthony, Shell hits 1
      DD Aulick, Shell hits 2
 
Maximum visibility in Clear Conditions: 30,000 yards
Range closes to 19,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
CB Alaska engages BB Kongo at 19,000 yards
DD Niizuki engages CB Alaska at 19,000 yards
DD Niizuki engages DD Fletcher at 19,000 yards
Range closes to 14,000 yards
CB Alaska engages BB Kongo at 14,000 yards
DD Abbot engages DD Susuzuki at 14,000 yards
DD Fletcher engages DD Teruzuki at 14,000 yards
DD Abbot engages DD Akizuki at 14,000 yards
Range closes to 11,000 yards
CB Alaska engages BB Kongo at 11,000 yards
DD Niizuki engages DD Abbot at 11,000 yards
DD Hatsuzuki engages DD Fletcher at 11,000 yards
DD Anthony engages DD Susuzuki at 11,000 yards
DD Teruzuki engages DD Abbot at 11,000 yards
DD Susuzuki engages DD Fletcher at 11,000 yards
Range closes to 7,000 yards
BB Kongo engages CB Alaska at 7,000 yards
DD Hatsuzuki engages DD Aulick at 7,000 yards
DD Hatsuzuki engages DD Anthony at 7,000 yards
DD Teruzuki engages DD Aulick at 7,000 yards
DD Akizuki engages DD Aulick at 7,000 yards
Range increases to 9,000 yards
CB Alaska engages BB Kongo at 9,000 yards
DD Aulick engages DD Teruzuki at 9,000 yards
DD Niizuki engages DD Anthony at 9,000 yards
DD Ammen engages DD Hatsuzuki at 9,000 yards
DD Anthony engages DD Teruzuki at 9,000 yards
DD Fletcher engages DD Akizuki at 9,000 yards
Range increases to 12,000 yards
BB Kongo engages CB Alaska at 12,000 yards
DD Niizuki engages DD Anthony at 12,000 yards
DD Hatsuzuki engages DD Aulick at 12,000 yards
DD Susuzuki engages DD Ammen at 12,000 yards
DD Teruzuki engages DD Anthony at 12,000 yards
DD Anthony engages DD Akizuki at 12,000 yards
Range increases to 17,000 yards
BB Kongo engages CB Alaska at 17,000 yards
DD Aulick engages DD Teruzuki at 17,000 yards
DD Hatsuzuki engages DD Anthony at 17,000 yards
DD Susuzuki engages DD Abbot at 17,000 yards
DD Teruzuki engages DD Ammen at 17,000 yards
DD Aulick engages DD Akizuki at 17,000 yards
Range increases to 22,000 yards
BB Kongo engages CB Alaska at 22,000 yards
DD Niizuki engages DD Aulick at 22,000 yards
BB Kongo engages DD Anthony at 22,000 yards
CB Alaska engages DD Susuzuki at 22,000 yards
CB Alaska engages DD Teruzuki at 22,000 yards
Range increases to 26,000 yards
BB Kongo engages CB Alaska at 26,000 yards
CB Alaska engages DD Niizuki at 26,000 yards
CB Alaska engages DD Susuzuki at 26,000 yards
CB Alaska engages DD Teruzuki at 26,000 yards
BB Kongo engages DD Fletcher at 26,000 yards
Range increases to 30,000 yards
CB Alaska engages BB Kongo at 30,000 yards
CB Alaska engages DD Niizuki at 30,000 yards
CB Alaska engages DD Teruzuki at 30,000 yards
BB Kongo engages DD Fletcher at 30,000 yards
Task forces break off...

RE: What If

Posted: Mon Feb 04, 2013 2:20 pm
by BBfanboy
Well that was inconclusive! Which side decided to break off the battle? What if they fought at night when ranges were closer and the US radar negates the Japanese spotting advantage? Thanks for doing that, by the way

I am not surprised that Alaska's 12" shells could penetrate at close range. They were a new model with high muzzle velocity and the US had excellent heavy AP shells.
Kongo's BC armour would have been designed to keep out 8" shells, since BCs were originally supposed to chase down cruisers such as Admiral von Spee's squadron, which raided in the Pacific throughout 1914. Armour thickness was sacrificed to get higher speed and the biggest guns available.

RE: What If

Posted: Mon Feb 04, 2013 2:32 pm
by DOCUP
BB: I ran a few of those also.  About the same results for night and day.  Breaking off,  I don't remember.   I'm about half tempted to do a Yamato vs Montana straight up fight.  I need to put the BC 64 class in my mod and I might run that one.  Your welcome by the way.

RE: What If

Posted: Mon Feb 04, 2013 4:34 pm
by DOCUP
So I forgot to send Koniu the turn yesterday.  DOHHHHHH!!! Koniu is out and can't do a turn today.  So I decided to open it up and make some changes.  I decided to see if I can mine some ports by air. I'll let you guys know how it works.

RE: What If

Posted: Mon Feb 04, 2013 4:53 pm
by DOCUP
So I have time and decided to list the damaged ships from the recent naval battles. 
 
CV Lexington 37 day for minor then more to get to a big enough port to fix all the major damage
CV Enterprise 53 days for all
CVE Nassau 55 for minor then to move and find a port that can fix all the major
BB Royal Sovereign 63 for minor then movement to Cape Town
BB Ramillies 17 days for minor then movement to Cape Town
Ca Portland 10 days for minor then movement to another port for major
CA Pensacola 43 days for all
CL Cleveland 57 days for minor then movement to a bigger port for major damage
CL Nashville 43 days for minor and so on
Plus numerous DDs.
 
I just hope that he has as many ships in the repair yards as I do.  If not he's going to start meeting my BBs in combat.

RE: What If

Posted: Tue Feb 05, 2013 7:08 pm
by DOCUP
17th Mar
 
Carriers unknown
 
Not much happened.
 
Perth
I 25 is attacked by DD Foxhound.  12 hits and heavy damage on the sub[:D].
 
Rabual
We hit an AO.  It had heavy fire when it was last seen with its fuel cargo burning.  Our sub took one good hit for putting a TT into the AO.
 
We mined two harbours.

RE: What If

Posted: Tue Feb 05, 2013 8:03 pm
by DOCUP
AAAAAHHHHH I have AE block.  Someone help me.  I can't see or think of any moves.