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RE: The Good The Bad & The Indifferent
Posted: Fri Mar 22, 2013 8:37 pm
by obvert
ORIGINAL: HansBolter
ORIGINAL: obvert
ORIGINAL: Bullwinkle58
Girl of the Prairie is a teacher as well. One of her bristle-worthies is "I can't."
When I was a kid, my dad, an ex-CPO, used to say "Can't means won't. Are you refusing to do what I told you to do?" Gulp.
That's a refrain whenever I start teaching a drawing class.
"I can't draw. I've never been able to."
I just ask, "Could you do chemistry before you took the course?"
I couldn't do chemistry after I took the class, but I have always been able to draw! (just kidding! at least about the chemistry part. I actually did well in the subject and retain a rudimentary knowledge)
Drawing is a natural talent.
Sure those without the talent can be taught to engage in an appproximation of drawing, but their efforts will never rival those who possess the talent.
btw...I had no idea you taught drawing. My deepest respect. As some one who has the talent (led me into a career in architecture), I cringe at the thought of trying to teach it to some one else.
When I say drawing doesn't take talent, I don't mean becoming an artist or getting to a professional level. I do firmly believe I can teach anyone to accurately draw what they see in front of them, and even to do it with some feeling and subtlety. It's not that I am a great teacher, I just don't take 'can't' from anyone, and I don't let them think they don't have "talent.' I haven't been proven wrong yet! [;)]
After all, we all did draw at one time, when we were kids. Most of us just stopped at some point.
RE: The Good The Bad & The Indifferent
Posted: Fri Mar 22, 2013 8:53 pm
by Canoerebel
After considering the wise counsel of the forum, my email to John was much simpler than my original and clunky effort: "As a fellow player of this complex, massive, fascinating, thrilling, irritating game, I empathize with the need to vent."
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 7:34 am
by pws1225
Nicely said.
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 8:04 am
by Encircled
Sums it up perfectly.
When my boss annoys me, I now write him a really, really annoyed e-mail, and then delete it. Its almost as good as sending it!
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 9:38 am
by JeffroK
ORIGINAL: Encircled
Sums it up perfectly.
When my boss annoys me, I now write him a really, really annoyed e-mail, and then delete it. Its almost as good as sending it!
Never type in the address, you might hit the wrong button!
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 9:46 am
by JohnDillworth
quote:
ORIGINAL: Encircled
Sums it up perfectly.
When my boss annoys me, I now write him a really, really annoyed e-mail, and then delete it. Its almost as good as sending it!
Never type in the address, you might hit the wrong button!
I learn this lesson about once every year or so. The other one I learn is sarcasm does not travel well in email
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 10:42 am
by Canoerebel
Years ago, I did one something with an email that taught me the most frightening, embarrassing, and awful lesson. I got a terribly snarky email from a man I do business with. A man who I must defer to, but who is notoriously curmudgeonly and disagreeable. When I got the email, I forwarded it to my office manager, who is a close friend and important ally. To privately vent, I included a comment like, "Look what the sad old curmudgeon wrote this time."
Only, I hit "reply" rather than "forward." I immediately realized what I had done, but there was no way to retrieve it before he got it.
So now I never, ever, ever say something negative in an email. I save all that for my AAR.

RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 11:49 am
by Cap Mandrake
Ah, the good old "reply all" button.
Where I come from "old curmudgeon", them there are fightin' words.
Of course, we have to look it up first.
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 1:59 pm
by artuitus_slith
ORIGINAL: Cap Mandrake
Ah, the good old "reply all" button.
Where I come from "old curmudgeon", them there are fightin' words.
Of course, we have to look it up first.
LOL +1
Great move in the Gilberts, though I wonder if you can replace the 7th marine rgt in a timely fashion when/if your opponent reacts?
As for submarines, I use my subs similar to how you do, spread them out throughout the empire and hope for the best. Even with only 3-4 working torps out of the entire complement that is at least 1-2 ship kills per patrol per sub, which adds up over time. My short ranged Dutch/English/s-boats are used on defensive type patrols, which actually works well since they (with working torps) are in position to at least have a chance against warships, though the slow speeds of these boats makes them somewhat less likely to intercept.
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 2:14 pm
by Crackaces
Even with only 3-4 working torps out of the entire complement that is at least 1-2 ship kills per patrol per sub
That might be slightly optimistic [8D]... A torp before the 1944 upgrades is P(.20) .. this would be nice if every torp found its mark. But some miss .. some more than others .. So if only 25% miss that is P(.20) * P(.75) or about a 15% chance ..A Shark class has 10 torps . so maybe 1-2 might find its mark. That aligns with your thoughts, but then again, there is a Grisby die roll for damage .. [;)] with many ships limping to port ... I find on average 1 torp per 10 launched to find its mark and do damage .. much fewer than that do I actually see/hear a ship sink.
I can say that I had a really good lucky streak in a game and the USN sank 10 ships from Dec 7th to Dec 10th .. then my luck ran dry and the cenrtal limit therom took over .. [:D]
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 8:16 pm
by JeffroK
ORIGINAL: Canoerebel
Years ago, I did one something with an email that taught me the most frightening, embarrassing, and awful lesson. I got a terribly snarky email from a man I do business with. A man who I must defer to, but who is notoriously curmudgeonly and disagreeable. When I got the email, I forwarded it to my office manager, who is a close friend and important ally. To privately vent, I included a comment like, "Look what the sad old curmudgeon wrote this time."
Only, I hit "reply" rather than "forward." I immediately realized what I had done, but there was no way to retrieve it before he got it.
So now I never, ever, ever say something negative in an email. I save all that for my AAR.
I find that young people (under 40 years of age) brought up in the computer age find it very hard to write their emails in a clear and pleasant manner. To older people(over 50) these come across as rude/ill tempered. I was taught how to write a good/positive letter whereas it is no longer a skill taught in the schools and discouraged by the social medias.
RE Drawing:
For some reason I went to a Technical (Trades) School.
We had Building Drawing and Technical Drawing.
Building Drawing was a breeze, I won the school award but Tech Drawing was a struggle and I scraped through.
In Building Drawing I could see the stumps, frames etc of the House/Building but in Tech Drag couldnt get into my mind the oddly shaped and hollowed lumps of metal we were to draw.
Total Imagination Failure.
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 8:17 pm
by artuitus_slith
Shark class SS has 18 torps total in 41, not sure when the XT torps are added. That means it will hit 2.7 times with a 15% success rate. A fleet class submarine (Salmon and later) carry at least 26 torps (I think, may be more) which means per patrol you can expect 3.9 successful attacks. Combined with deck gun fire, it is very possible to sink 1-2 ships per patrol per fleet boat, as long as you concentrate on enemy supply/merchant convoys and use aggressive commanders.
Now personally I'd rather damage 3-4 enemy ships putting them in the yard, rather than sink 1-2. This of course applies only to merchant shipping, I would always prefer to sink warships outright.
RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 8:54 pm
by Crackaces
ORIGINAL: gmoney
Shark class SS has 18 torps total in 41, not sure when the XT torps are added. That means it will hit 2.7 times with a 15% success rate. A fleet class submarine (Salmon and later) carry at least 26 torps (I think, may be more) which means per patrol you can expect 3.9 successful attacks. Combined with deck gun fire, it is very possible to sink 1-2 ships per patrol per fleet boat, as long as you concentrate on enemy supply/merchant convoys and use aggressive commanders.
Now personally I'd rather damage 3-4 enemy ships putting them in the yard, rather than sink 1-2. This of course applies only to merchant shipping, I would always prefer to sink warships outright.
I must be missing something. In the Ammo for the torps I count 10 in the () and beside it? 3 (3) and 1 (1) XT .... Where are all the other torps?

RE: The Good The Bad & The Indifferent
Posted: Sat Mar 23, 2013 10:46 pm
by witpqs
ORIGINAL: Crackaces
ORIGINAL: gmoney
Shark class SS has 18 torps total in 41, not sure when the XT torps are added. That means it will hit 2.7 times with a 15% success rate. A fleet class submarine (Salmon and later) carry at least 26 torps (I think, may be more) which means per patrol you can expect 3.9 successful attacks. Combined with deck gun fire, it is very possible to sink 1-2 ships per patrol per fleet boat, as long as you concentrate on enemy supply/merchant convoys and use aggressive commanders.
Now personally I'd rather damage 3-4 enemy ships putting them in the yard, rather than sink 1-2. This of course applies only to merchant shipping, I would always prefer to sink warships outright.
I must be missing something. In the Ammo for the torps I count 10 in the () and beside it? 3 (3) and 1 (1) XT .... Where are all the other torps?
That is the ammo per weapon. Notice that each of those lines has "x2" weapons.
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 9:27 am
by Canoerebel
6/5/42
CenPac: The KB only moves a few hexes east of Tarawa and flies but one sortie, mortally damaging an xAK at Tarawa. Just a few more hexes and the rearguard of my fleeing ships would have been in range. John is being unusually conservative, which means he doesn't know the whereabouts of the American carriers. Nearly all of the highly valued Allied ships should be safe now.
What Next? John is on the horns of a dilimma. He can't ignore the Gilberts, because the Allies can make good use of them. But if he undertakes to neutralize or recapture them it will take him many weeks and a full commitment. I think that's what he'll do. I'll monitor and try to get in supply, but I won't overdo it. But I will try to take advantage of the resulting lulls elsewhere.
SoPac: Two IJN BBs bombard Luganville. I have some scattered merchant ships making the run to this isolated little fortress.
Australia: The empty amphibious ships are about three days out of Esperance, where they'll load. The journey to Exmouth will be roundabout, so D-Day is probably two weeks off.
Ramree Island: Only one small sortie flow - this one out of Rangoon - with no effect. Tomorrow is key because a big reinforcement convoy carrying engineers and a UK brigade goes in. This will be protected by two cruiser combat TFs. The carriers will move a hex closer to provide a measure of protection - I think John's patrols caught a whiff of one of the four CV TFs. I'm surprised John didn't load up Rangoon with strike aircraft today, but I assume he'll do so for tomorrow. So a bit of pucker time for the Allies.
China: The Chinese continue to move in good order towards fleshing out the new MLR.
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 11:05 am
by Encircled
Weird
If he got a flash of your carriers around Ramree, then you would think that he'd pile into the Gilberts with the KB.
To get your troops dumped off that quick, it is a fairly safe bet that you had to use some decent ships, so it would be worth trying to catch some of them.
Looks like you thrown him a bit, which is good!
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 11:52 am
by JocMeister
I would say its a very successful operation. Trying to boot you out will certainly mean you wont see another big push somewhere of importance! It will take a long while to get troops into position. Wait for prep, recapture the Gilberts and then haul them out again.
Well done! [:)]
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 1:12 pm
by paullus99
His inaction in Burma is very interesting - I don't think he realized just how powerful the allies can get in this theater, as you get substantial reinforcements over the next few months which can allow a pretty powerful offensive operation (and if he's forced to defend in the open, he's toast).
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 4:19 pm
by paullus99
If he comes back to hit you at in the Gilberts - he's beyond the date for the Jap Amphib bonus & he'll be landing at an atoll, plus little or no prep?
Isn't that a bit insane?
RE: The Good The Bad & The Indifferent
Posted: Sun Mar 24, 2013 4:30 pm
by JocMeister
Yes, landing on a atoll without 100 prep is bad in so many ways. So he must wait or he will get destroyed landing.