My editing is liable to get messy, so I apologize in advance if I screw it up.
ORIGINAL: Prince of Eckmühl
Actually "lighting" is a pretty serious issue with computer games, as excessive focus on a monitor can lead to neurological problems. A friend of mine who used to code for Warbirds was forced into disability retirement because of monitor-related seizures that he began to experience.
Ouch!! Bad!! I may be doomed --- 8 hours at work and at least 4 at home + weekends...
Seriously, the new LCD (and LED) monitors with faster refresh rates should help. However I do have sympathy for those with that problem.
ORIGINAL: Prince of Eckmühl
But, my real issue with wargame GUI is real estate, or lack thereof.
It is true that this is a downside. But an extra monitor (if your video card will support it) goes a long way to helping.
Also, there are likely to be quick, handy dandy keystrokes that let you move different windows to the front of the screen. With time, this can become second nature.
ORIGINAL: Prince of Eckmühl
Honestly, now, have you never had the experience of a pet, usually a cat, strolling across your keyboard, incidentally depressing a key or keys while doing so, and nuking your progress in a game?
I can honestly say that has never happened. I find a keyboard to be much easier to defend than 3 tables.
ORIGINAL: Prince of Eckmühl
About three decades ago, I made my last territorial demand of my wife. That of course was my war-room. Today, the sacred area also houses my collection of computers. While they are equally sacred to my boardgames, they are no less vulnerable to the unintended vandalism of cats, dogs and other ostensibly rug-bound mammals.
Funny you should say that... During our prenuptual discussions, we negotiated that the dining room table was mine for gaming whenever I wanted it. (I put that one in for others). However, she got the second bedroom and I think I should have negotated harder. [&:]
No more frantic 'HONEY, HAVE YOU SEEN MY GAMING TWEEZERS? THEY WERE RIGHT HERE LAST WEEK'
Oh, by the way, being able to play this game without tweezers is a big plus for me. Any game where the counter has a different meaning upside down becomes tough when the stacks also get high.
ORIGINAL: Prince of Eckmühl
The above suggests that you've never shared your gaming PC with a spouse. Lucky man. [;)]
I have made it a priority that she has her own gaming machine. It is great for when she and I play Civ or Colonization head to head.
Also, experience has shown that an hour of head to head Quake (or other FPS) goes a long way toward releasing marital tension that builds to cause arguments over nothing in particular.
ORIGINAL: Prince of Eckmühl
I'm gonna lump the rest of the items above into an unbrella category, call it "stuff that can go wrong, accidentally, or otherwise."
While I readily acknowledge your concerns in each and every instance, I have to remind you that stuff can go wrong in a hotseat situation as well. A careless key stroke, a beverage spilled on a keyboard or down the front of a computer case, or something as commonplace as a power outage, all of which can spell finis for your night's gaming.
And who can deny that the PC is a constant headache for many, many wargamers. The loss of a hard-drive or other component, or software related issues, spyware for instance, can be as genuinely vexing to your average grog as anything that you cite above.
I can't argue with most of that but lost counter(s) can be vexing as well and I still remember the guy who waited 2 years for the new release of Rune Quest only to drop a piece of pizza on his brand new rulebook the first night he had it. ARRRGH.
ORIGINAL: Prince of Eckmühl
I can't take issue with any of the points above. I'd just PREFER to do it in person, IF AT ALL POSSIBLE. Barring that possibility, folks who want to play this style of game are going to benefit from a computer and internet connection.
And I can't argue with that. However, I have found that we almost always end a gaming session with a phone call to laugh, gloat, commiserate, etc. My experience has been that if you make the effort to communicate during and after, that it can be an advantage. When tempers flare (which happens to the best of us), things just seem to get quiet for a while.
But, I must say that I enjoy playing Bridge in person much much much more than over the computer. But the advantages that make WIF easier to play with a computer are quantum levels above those for Bridge. As with all things, it is a trade off.
ORIGINAL: Prince of Eckmühl
I'm thinking that the success or failure of WiF is dependent on the degree to which it's embraced by people who are familiar with the boardgame. If it's faithful to its antecedent, it'll likely do okay. If it fails in that regard, I'm afraid that it'll prove to be one monumental waste of time on some poor unfortunate's part, regardless of one's mode of play, or the relative quality of its AI.
I am conflicted about this. I see your point, but I have also seen too many games that were blasted in the forums for a bad AI. I usually check the forums before buying a game and those kind of things tend to turn me off. Maybe it is just me. But considering the likely price for this game, any bad reviews on the AI may be the nail in the coffin.
I am excited to see the experienced players contributing to the plans that the AI will follow. Any of you who are reading this, should jump in there and contribute. From Steve's progress reports, we are approaching the Now or Never point. There are several topics on this board to contribute in.
I have not played for 12 to 15 years and have declined to participate in those because I am unsure that my ideas are sound. The rules have had a major rewrite since I played and I am just not sure.
I am the eternal optimist and hope that wargaming will gain new members so I will have someone to play against when I am retired.
I think that the ability for this game to succeed in expanding the player base for WIF will be somewhat dependent upon the AI. Interested younger players
ORIGINAL: Prince of Eckmühl
Thanks for asking,[:)]
My pleasure... I enjoy a discussion that does not devolve into flamethrowers [;)]
One last thought....
My experience over the years (living in a town of about 25,000) is that gaming groups are small and fragmented. There seems to be a larger percentage of players that have enough negatives that you don't always want to play with them. This limits your group size.
I have had the most gaming fun in my life playing D&D in a group of 12 people (unbelievable) and Global War with a group of 5 or 6 (again lots of fun) and Diplomacy any time we could wrangle 5 to 7 people.
I love playing face to face games. It is a blast.
However, I have also noted that different gaming groups become inbred. (Don't take that wrong.) To clarify, I mean that the accepted strategies that 'must be followed to win' are wildly different between different groups. Sometimes it takes a grudge match between groups to 'teach the other guys a lesson' (or perhaps to learn one yourself).
PBEM and NetPlay have the possibility to destroy those barriers.
Again, I live in a smallish city. Most of my former gaming partners have either moved away for jobs, gotten married and hand kids, changed their priorities, etc. We don't have a local game store any longer so it is difficult to meet new players. I can honestly say that there are 2 other people in town that I know that would be interested in playing a wargame. (3 if you count my wife who is turned off by the big games.)
I guess the optimum situation would be that Computer WiF helps you meet others in your area so some of those epic weekend face to face marathons can be planned! WOOHOO, I am starting to get giddy.
However, if we have a big face to face WIF game after this is released, I will be lobbying for it to be played on the computer.
Have a great day!
Dean