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RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 4:28 pm
by witpqs
ORIGINAL: Lokasenna

ORIGINAL: witpqs

ORIGINAL: MakeeLearn

Does moving even in combat mode give penalties?

"» Combat – The unit is in optimal formation for fighting – but has its movement reduced because the unit is moving tactically anticipating a battle. "


May have done better if in an Attack mode instead of Defend. That was a lot of Jap vehicles. It's not that you did bad but that you suffered penalties.
I believe that it does. I am sure that it means any fortifications are not counted (and field fortifications are reset to 0); I suspect terrain benefits might be lessened; and I suspect a penalty of some kind is applied.

If you even begin a march with an LCU, it clears any field fortifications that it had built.
But if you cancel the move while you are still in orders mode the fortification level comes back to what it was. A nice comprehensive bit of programming by the developers! [&o]

Aside from the indirect effect, moving in Combat mode does not have any direct affect combat (your 2nd and 3rd points).
How are you certain of that? There are many details that were not put into the documentation.

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:08 pm
by Canoerebel
9/19/44

See map for details.

P.S. I swear I already posted this once. I ever saw the post on my computer screen. But it disappeared. So I'm posting again. Or I've lost my mind.

Image

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:09 pm
by MakeeLearn
ORIGINAL: Canoerebel

9/19/44

See map for details.

P.S. I swear I already posted this once. I ever saw the post on my computer screen. But it disappeared. So I'm posting again. Or I've lost my mind.



tm.asp?m=4067531&mpage=26

PTSD "post traumatic stress disorientation"

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:11 pm
by Canoerebel
*Ack!* - I have lost my mind. How'd I do that?

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:12 pm
by MakeeLearn
ORIGINAL: Canoerebel

*Ack!* - I have lost my mind. How'd I do that?

PTSD "post traumatic stress disorientation"

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:22 pm
by Lowpe
Understanding the late game strategic bombing campaign, at night, is very important Allied skill...and most games don't see a good fight in an AAR. Usually the Allies steam roll...as they can neglect night bombing for most of the game and pick it up at the end. But for Japan, they cannot afford any on the job training with Osaka and Tokyo at risk.


moonlight is low, but can be offset by really good DL levels, especially if you can fly recon during the night phase too -- with great pilots of course. Some of your Allied squadrons have unique night time skills...look for them.

Are you targeting manpower or specific items?

RE: The Good The Bad & The Indifferent

Posted: Mon Jul 10, 2017 8:27 pm
by Canoerebel
The majority of the bombers target Manpower, but a few have targeted Light Industry and Resources.

I should emphasize that there've only been about four raids, and all of them involved fairly small numbers of bombers. But that's going to change. Now that Formosa is (seems to be) winding down, I've okayed full use of Superforts for strategic bombing.

But I'm holding back on the B-24Js. They're rested and in prime condition to fly, but I'm holding them for any Japanese offensives against my coastal Chinese bases. Once that threat diminishes, the Liberators can join the fun.

Detection levels are high, but to this point only daytime recon is going on.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 12:12 am
by Lokasenna
ORIGINAL: witpqs

Aside from the indirect effect, moving in Combat mode does not have any direct affect combat (your 2nd and 3rd points).
How are you certain of that? There are many details that were not put into the documentation.

[/quote]

To be honest, I'm not certain - I haven't tested it. Maybe GetAssista will do so. But everything we've been told/hinted at (that I can think of) says Combat Mode is Combat Mode.

One thing I will mention, though, is that I've done lots of moving in Combat Mode while retreating and been attacked and never once seen an "op mode(-)", so if there is a penalty it has either (a) never risen to the level of triggering the message in the report, or (b) been coded such that there is no message, just a penalty. For sample size reasons, I think (a) is unlikely although of course possible. I don't think (b) would be true, but obviously can't know for sure. That sort of thing is normally documented in the manual as it's not something that you add to the ground combat model as an afterthought.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 2:26 am
by BBfanboy
ORIGINAL: Lokasenna

ORIGINAL: witpqs

Aside from the indirect effect, moving in Combat mode does not have any direct affect combat (your 2nd and 3rd points).
How are you certain of that? There are many details that were not put into the documentation.


To be honest, I'm not certain - I haven't tested it. Maybe GetAssista will do so. But everything we've been told/hinted at (that I can think of) says Combat Mode is Combat Mode.

One thing I will mention, though, is that I've done lots of moving in Combat Mode while retreating and been attacked and never once seen an "op mode(-)", so if there is a penalty it has either (a) never risen to the level of triggering the message in the report, or (b) been coded such that there is no message, just a penalty. For sample size reasons, I think (a) is unlikely although of course possible. I don't think (b) would be true, but obviously can't know for sure. That sort of thing is normally documented in the manual as it's not something that you add to the ground combat model as an afterthought.


I think units (including ships) that are moving are easier to detect than units that are not, so it is possible that an LCU moving in combat mode gets a slightly higher D/L so the enemy's attack is more effective.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 3:10 am
by witpqs
ORIGINAL: Lokasenna

ORIGINAL: witpqs

Aside from the indirect effect, moving in Combat mode does not have any direct affect combat (your 2nd and 3rd points).
How are you certain of that? There are many details that were not put into the documentation.

To be honest, I'm not certain - I haven't tested it. Maybe GetAssista will do so. But everything we've been told/hinted at (that I can think of) says Combat Mode is Combat Mode.

One thing I will mention, though, is that I've done lots of moving in Combat Mode while retreating and been attacked and never once seen an "op mode(-)", so if there is a penalty it has either (a) never risen to the level of triggering the message in the report, or (b) been coded such that there is no message, just a penalty. For sample size reasons, I think (a) is unlikely although of course possible. I don't think (b) would be true, but obviously can't know for sure. That sort of thing is normally documented in the manual as it's not something that you add to the ground combat model as an afterthought.
[/quote]
I know there won't be an op mode (-) message and combat mode is slower moving due to maintaining combat posture, I just figure there are coded-in consequences for moving. But - I don't know for sure.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 5:35 pm
by Canoerebel
9/20-21/44

We've run two turns today, but I've been pretty busy at work and thus unable to post.

I'll post in more detail in a few hours, but here's the favorable trend in strategic bombing the past two days.

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RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 5:53 pm
by BBfanboy
Don't forget that strat bombing will face a law of diminishing returns as industry gets knocked out and there is less to hit.
I am sure John has cranked up his night fighter factories too. Those fighters may not shoot down many planes but they can sure spoil their aim.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 6:23 pm
by Bif1961
Good luck this is what the B-29 was made for.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 6:30 pm
by Lowpe
I suspect you will net far more than 10,000 vp in a 4 weeks.


RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 6:43 pm
by JohnDillworth
Well , you are hardly predicable in what targets you select. He has to spread his AA and NF around as much as possible so you can pick and choose for now. That being said he knows you are unpredictable so maybe hit the same target a few nights in a row and get those fires raging. They keep giving for a few nights. Not sure what the optimal altitude is but you won't be able to stay above the highest range of AAA so don't be afraid to come in low some nights. Obviously your B-24's are not going to be able to pick as many targets but their low service rating will keep them flying. I think I mentioned that units flying from the , in range HQ that they are all assigned to will increase coordination and I think repair faster (fixed as per my editor [:D]).

BTW, to the Team Nippon folks in the gallery. How many squads does the empire usually have in the pools in 1945? John can rebuild destroyed units but the numbers of destroyed squads is in the thousands this month. That can't be sustainable

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 7:10 pm
by Lowpe
ORIGINAL: JohnDillworth

I think I mentioned that units flying from the , in range HQ that they are all assigned to will increase coordination and I think repair.

Really?

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 7:21 pm
by JohnDillworth
Fixed! and thanks

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 7:48 pm
by Lokasenna
ORIGINAL: Lowpe

ORIGINAL: JohnDillworth

I think I mentioned that units flying from the , in range HQ that they are all assigned to will increase coordination and I think repair.

Really?

I don't think so.

RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 8:09 pm
by MakeeLearn
WE PASSED !



7.2.1.5 AIR HQS AND AIR MISSIONS Air HQ’s will help air operations within their Operational Radius. Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions. All other air strike Missions by units outside an air HQ’s command radius will have the flying planes reduced by 10%. The Command Radius of an HQ is displayed on its Ground Unit Information screen in the top left corner.


Before Level Bombers fly an Offensive Mission, they must pass 3 tests in order to fly all of their ready aircraft:
» An experience test
» A leadership test
» A morale test
...in order to fly all of their planes.
For each test failed, the number of bombers that fly the Mission will be reduced by 25%.




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RE: The Good The Bad & The Indifferent

Posted: Tue Jul 11, 2017 8:20 pm
by Canoerebel
9/20-21/44

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