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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Jul 18, 2014 9:36 pm
by panzer cat
Is it possible to change the engine during the game using the editor, or just download the beta again? The tojo has not come on line yet so its not an immediate problem. Thank you for your assistance/ ideas.
scott
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Jul 18, 2014 11:04 pm
by michaelm75au
No save game editor.
The EXE beta does not change any scenario data - it will sometimes correct bad data but generally this is internal data, not player data.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Sat Jul 19, 2014 10:49 pm
by michaelm75au
ORIGINAL: panzer cat
Is it possible to change the engine during the game using the editor, or just download the beta again? The tojo has not come on line yet so its not an immediate problem. Thank you for your assistance/ ideas.
scott
Which scenario #?
I has a look at scenario #1 and #2 in the editor, and Ki-44 Tojo in one uses Ha-34 and Ha-35 in the other.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Sat Jul 19, 2014 11:30 pm
by panzer cat
Hi Micheal, I'm playing scenario 1.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Sat Jul 19, 2014 11:45 pm
by michaelm75au
Can you zip up a save and attached here. I'll have a look but the EXE doesn't change the data. At not to extend of changing an engine on a plane[:D]
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Sun Jul 20, 2014 12:23 am
by panzer cat
I'm not sure how to attach the file. I re ran Johns last turn and downladed in a different slot. when I opened the file it asked to make changes to the scenario 1 file, if I failed to do that originally that might be the answer to my problem.
scott
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Sun Jul 20, 2014 12:31 am
by michaelm75au
That could explain it as that does re-read the current scenario data files and changes the in-game data. You always need to be wary of the consequences of this question especially with a game in progress.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Jul 28, 2014 11:21 am
by wegman58
I just uploaded the Jun 28 patch and the 'non full screen' issue showed up again. Is there a way of stickying the mods to the shortcut. I have the resolution in my shortcut, still no dice.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Jul 28, 2014 1:37 pm
by Ol_Dog
When you get your shortcut the way you want it, rename to WITPAE-BETA or something else. Then when you install new beta, it will not over write your old shortcut. Then delete the newly created beta shortcut.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Aug 01, 2014 3:56 pm
by VonFrag
Quick question and my apologies if this is in the thread somewhere, but how do I edit my shortcut to go fullscreen? I am still using vista...........[8|] Any help would be appreciated.
Frag out
"edit" I played with the shortcut and set it to maximize..............but AE wont open in the screen and stays the same default size. Do I need to add a string to the shortcut?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Aug 01, 2014 5:03 pm
by mikkey
Hi VonFrag, you need use switches for desktop resolution -px1680 -py1050 (with your used resolution) and switch for full screen -f. Description of all the switches you find in the "WhatsNew.pdf" in main Witp AE folder
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Aug 01, 2014 6:13 pm
by VonFrag
That did the trick, thank you for the information.
Frag out
ORIGINAL: mikkey
Hi VonFrag, you need use switches for desktop resolution -px1680 -py1050 (with your used resolution) and switch for full screen -f. Description of all the switches you find in the "WhatsNew.pdf" in main Witp AE folder
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Fri Aug 01, 2014 7:25 pm
by mikkey
You're welcome Frag[8D]
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Wed Aug 06, 2014 10:20 am
by jmbraat
Feature request: Add a "return to port" button to all task forces. Missing from task forces on patrol. Especially wanted when trying to manage submarines on patrol.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Aug 11, 2014 6:53 pm
by Itdepends
Michael- what might be the consequences if the Japanese enter their orders under an older version of the beta and the allies (in a nameless 2x2) enter their orders in a mixture of the same beta as the japanese and the new beta? Say 1123x4 and 1123x9?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Mon Aug 11, 2014 8:44 pm
by Lokasenna
ORIGINAL: Itdepends
Michael- what might be the consequences if the Japanese enter their orders under an older version of the beta and the allies (in a nameless 2x2) enter their orders in a mixture of the same beta as the japanese and the new beta? Say 1123x4 and 1123x9?
It's my understanding that you'll get a warning, but as long as the Japanese player(s) run the replay under the beta that was used to close out the turn, you'll be fine. The combat replay will follow the "rules"/code that's in the new beta. I think with the incremental changes these days, there's some leeway in the PBEM beta update process. I follow it to the letter when I do my Japan game, but in my Allies games my opponents update before running the movie.
If I understand your scenario correctly, players 1A, 1B, and 2A entered using 1123x4 and player 2B entered using 1123x9. So long as everybody updates to 1123x9 before loading the next turn, you should be OK.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Aug 12, 2014 7:23 am
by Itdepends
Lokasenna you've got it spot on- players 1A/1B/2A used 1123x4 and 2B used 1123x9. Just to make things exciting player 2A will now finish the turn using 1123x4 and then we'll execute the turn with that version under 1123x4. Should be fine- unless we lose a lot of carriers- then I'm crying foul

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Aug 12, 2014 11:00 am
by Lokasenna
ORIGINAL: Itdepends
Lokasenna you've got it spot on- players 1A/1B/2A used 1123x4 and 2B used 1123x9. Just to make things exciting player 2A will now finish the turn using 1123x4 and then we'll execute the turn with that version under 1123x4. Should be fine- unless we lose a lot of carriers- then I'm crying foul
As far as I can tell, any changes in the .exe should only affect the "math" and engine stuff that happens when you run the turn. None of the interface stuff changed in the most recent betas should matter - it only affects how the players manipulate the data within the turn file, not how the data will run when the turn is loaded up for the combat replay...
Or at least that's how I imagine the code works. Obviously I'm not a dev so I'm speaking from educated guesses only. You'll probably be fine.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Aug 12, 2014 1:22 pm
by John 3rd
Hi Guys. I have the JOY of doing an all-new Install due to mine becoming corrupted. Where do I find the latest patch before I do the Beta?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Posted: Tue Aug 12, 2014 4:36 pm
by btd64
Hey John, The beginning of this thread. The first post, at the bottom. The second post has the previous x8 beta...GP